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The earlier design speculated that embedders could affect the same transformations on the layers post engine compositor presentation but before final composition. However, the linked issue points out that this design is not suitable for use with hardware overlay planes. When rendering to the same, to affect the transformation before composition, embedders would have to render to an off-screen render target and then apply the transformation before presentation. This patch negates the need for that off-screen render pass. To be clear, the previous architecture is still fully viable. Embedders still have full control over layer transformations before composition. This is an optimization for the hardware overlay planes use-case. Fixes b/139758641
289 lines
9.2 KiB
C++
289 lines
9.2 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#define FML_USED_ON_EMBEDDER
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#include "flutter/shell/common/shell_test.h"
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#include "flutter/flow/layers/layer_tree.h"
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#include "flutter/flow/layers/transform_layer.h"
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#include "flutter/fml/make_copyable.h"
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#include "flutter/fml/mapping.h"
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#include "flutter/runtime/dart_vm.h"
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#include "flutter/shell/gpu/gpu_surface_gl.h"
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#include "flutter/testing/testing.h"
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namespace flutter {
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namespace testing {
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ShellTest::ShellTest()
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: native_resolver_(std::make_shared<TestDartNativeResolver>()) {}
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ShellTest::~ShellTest() = default;
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void ShellTest::SendEnginePlatformMessage(
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Shell* shell,
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fml::RefPtr<PlatformMessage> message) {
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fml::AutoResetWaitableEvent latch;
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fml::TaskRunner::RunNowOrPostTask(
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shell->GetTaskRunners().GetPlatformTaskRunner(),
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[shell, &latch, message = std::move(message)]() {
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if (auto engine = shell->weak_engine_) {
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engine->HandlePlatformMessage(std::move(message));
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}
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latch.Signal();
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});
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latch.Wait();
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}
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void ShellTest::SetSnapshotsAndAssets(Settings& settings) {
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if (!assets_dir_.is_valid()) {
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return;
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}
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settings.assets_dir = assets_dir_.get();
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// In JIT execution, all snapshots are present within the binary itself and
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// don't need to be explicitly suppiled by the embedder.
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if (DartVM::IsRunningPrecompiledCode()) {
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settings.vm_snapshot_data = [this]() {
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return fml::FileMapping::CreateReadOnly(assets_dir_, "vm_snapshot_data");
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};
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settings.isolate_snapshot_data = [this]() {
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return fml::FileMapping::CreateReadOnly(assets_dir_,
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"isolate_snapshot_data");
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};
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if (DartVM::IsRunningPrecompiledCode()) {
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settings.vm_snapshot_instr = [this]() {
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return fml::FileMapping::CreateReadExecute(assets_dir_,
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"vm_snapshot_instr");
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};
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settings.isolate_snapshot_instr = [this]() {
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return fml::FileMapping::CreateReadExecute(assets_dir_,
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"isolate_snapshot_instr");
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};
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}
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} else {
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settings.application_kernels = [this]() {
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std::vector<std::unique_ptr<const fml::Mapping>> kernel_mappings;
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kernel_mappings.emplace_back(
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fml::FileMapping::CreateReadOnly(assets_dir_, "kernel_blob.bin"));
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return kernel_mappings;
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};
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}
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}
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void ShellTest::PlatformViewNotifyCreated(Shell* shell) {
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fml::AutoResetWaitableEvent latch;
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fml::TaskRunner::RunNowOrPostTask(
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shell->GetTaskRunners().GetPlatformTaskRunner(), [shell, &latch]() {
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shell->GetPlatformView()->NotifyCreated();
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latch.Signal();
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});
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latch.Wait();
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}
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void ShellTest::RunEngine(Shell* shell, RunConfiguration configuration) {
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fml::AutoResetWaitableEvent latch;
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fml::TaskRunner::RunNowOrPostTask(
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shell->GetTaskRunners().GetPlatformTaskRunner(),
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[shell, &latch, &configuration]() {
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shell->RunEngine(std::move(configuration),
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[&latch](Engine::RunStatus run_status) {
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ASSERT_EQ(run_status, Engine::RunStatus::Success);
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latch.Signal();
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});
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});
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latch.Wait();
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}
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void ShellTest::RestartEngine(Shell* shell, RunConfiguration configuration) {
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fml::AutoResetWaitableEvent latch;
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fml::TaskRunner::RunNowOrPostTask(
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shell->GetTaskRunners().GetUITaskRunner(),
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[shell, &latch, &configuration]() {
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bool restarted = shell->engine_->Restart(std::move(configuration));
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ASSERT_TRUE(restarted);
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latch.Signal();
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});
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latch.Wait();
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}
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void ShellTest::PumpOneFrame(Shell* shell) {
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// Set viewport to nonempty, and call Animator::BeginFrame to make the layer
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// tree pipeline nonempty. Without either of this, the layer tree below
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// won't be rasterized.
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fml::AutoResetWaitableEvent latch;
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shell->GetTaskRunners().GetUITaskRunner()->PostTask(
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[&latch, engine = shell->weak_engine_]() {
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engine->SetViewportMetrics(
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{1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0});
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engine->animator_->BeginFrame(fml::TimePoint::Now(),
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fml::TimePoint::Now());
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latch.Signal();
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});
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latch.Wait();
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latch.Reset();
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// Call |Render| to rasterize a layer tree and trigger |OnFrameRasterized|
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fml::WeakPtr<RuntimeDelegate> runtime_delegate = shell->weak_engine_;
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shell->GetTaskRunners().GetUITaskRunner()->PostTask(
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[&latch, runtime_delegate]() {
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auto layer_tree = std::make_unique<LayerTree>();
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SkMatrix identity;
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identity.setIdentity();
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auto root_layer = std::make_shared<TransformLayer>(identity);
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layer_tree->set_root_layer(root_layer);
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runtime_delegate->Render(std::move(layer_tree));
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latch.Signal();
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});
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latch.Wait();
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}
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void ShellTest::DispatchFakePointerData(Shell* shell) {
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fml::AutoResetWaitableEvent latch;
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shell->GetTaskRunners().GetPlatformTaskRunner()->PostTask([&latch, shell]() {
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auto packet = std::make_unique<PointerDataPacket>(1);
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shell->OnPlatformViewDispatchPointerDataPacket(std::move(packet));
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latch.Signal();
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});
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latch.Wait();
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}
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int ShellTest::UnreportedTimingsCount(Shell* shell) {
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return shell->unreported_timings_.size();
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}
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void ShellTest::SetNeedsReportTimings(Shell* shell, bool value) {
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shell->SetNeedsReportTimings(value);
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}
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bool ShellTest::GetNeedsReportTimings(Shell* shell) {
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return shell->needs_report_timings_;
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}
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Settings ShellTest::CreateSettingsForFixture() {
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Settings settings;
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settings.leak_vm = false;
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settings.task_observer_add = [](intptr_t key, fml::closure handler) {
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fml::MessageLoop::GetCurrent().AddTaskObserver(key, handler);
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};
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settings.task_observer_remove = [](intptr_t key) {
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fml::MessageLoop::GetCurrent().RemoveTaskObserver(key);
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};
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settings.isolate_create_callback = [this]() {
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native_resolver_->SetNativeResolverForIsolate();
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};
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SetSnapshotsAndAssets(settings);
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return settings;
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}
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TaskRunners ShellTest::GetTaskRunnersForFixture() {
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return {
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"test",
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thread_host_->platform_thread->GetTaskRunner(), // platform
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thread_host_->gpu_thread->GetTaskRunner(), // gpu
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thread_host_->ui_thread->GetTaskRunner(), // ui
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thread_host_->io_thread->GetTaskRunner() // io
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};
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}
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std::unique_ptr<Shell> ShellTest::CreateShell(Settings settings) {
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return CreateShell(std::move(settings), GetTaskRunnersForFixture());
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}
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std::unique_ptr<Shell> ShellTest::CreateShell(Settings settings,
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TaskRunners task_runners) {
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return Shell::Create(
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task_runners, settings,
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[](Shell& shell) {
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return std::make_unique<ShellTestPlatformView>(shell,
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shell.GetTaskRunners());
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},
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[](Shell& shell) {
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return std::make_unique<Rasterizer>(shell, shell.GetTaskRunners());
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});
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}
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// |testing::ThreadTest|
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void ShellTest::SetUp() {
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ThreadTest::SetUp();
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assets_dir_ =
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fml::OpenDirectory(GetFixturesPath(), false, fml::FilePermission::kRead);
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thread_host_ = std::make_unique<ThreadHost>(
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"io.flutter.test." + GetCurrentTestName() + ".",
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ThreadHost::Type::Platform | ThreadHost::Type::IO | ThreadHost::Type::UI |
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ThreadHost::Type::GPU);
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}
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// |testing::ThreadTest|
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void ShellTest::TearDown() {
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ThreadTest::TearDown();
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assets_dir_.reset();
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thread_host_.reset();
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}
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void ShellTest::AddNativeCallback(std::string name,
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Dart_NativeFunction callback) {
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native_resolver_->AddNativeCallback(std::move(name), callback);
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}
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ShellTestPlatformView::ShellTestPlatformView(PlatformView::Delegate& delegate,
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TaskRunners task_runners)
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: PlatformView(delegate, std::move(task_runners)),
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gl_surface_(SkISize::Make(800, 600)) {}
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ShellTestPlatformView::~ShellTestPlatformView() = default;
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// |PlatformView|
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std::unique_ptr<Surface> ShellTestPlatformView::CreateRenderingSurface() {
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return std::make_unique<GPUSurfaceGL>(this, true);
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}
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// |PlatformView|
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PointerDataDispatcherMaker ShellTestPlatformView::GetDispatcherMaker() {
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return [](DefaultPointerDataDispatcher::Delegate& delegate) {
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return std::make_unique<SmoothPointerDataDispatcher>(delegate);
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};
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}
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// |GPUSurfaceGLDelegate|
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bool ShellTestPlatformView::GLContextMakeCurrent() {
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return gl_surface_.MakeCurrent();
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}
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// |GPUSurfaceGLDelegate|
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bool ShellTestPlatformView::GLContextClearCurrent() {
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return gl_surface_.ClearCurrent();
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}
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// |GPUSurfaceGLDelegate|
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bool ShellTestPlatformView::GLContextPresent() {
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return gl_surface_.Present();
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}
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// |GPUSurfaceGLDelegate|
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intptr_t ShellTestPlatformView::GLContextFBO() const {
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return gl_surface_.GetFramebuffer();
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}
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// |GPUSurfaceGLDelegate|
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GPUSurfaceGLDelegate::GLProcResolver ShellTestPlatformView::GetGLProcResolver()
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const {
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return [surface = &gl_surface_](const char* name) -> void* {
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return surface->GetProcAddress(name);
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};
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}
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// |GPUSurfaceGLDelegate|
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ExternalViewEmbedder* ShellTestPlatformView::GetExternalViewEmbedder() {
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return nullptr;
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}
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} // namespace testing
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} // namespace flutter
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