Revert label failed due to conflicts
`FlutterFragmentTest.java` was the only file that had merge issues, everything else is the output of `git revert 802e5d2cd3c9e73f336e3fe43487b64a5fdf98d8`
[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
Android add-to-app apps now support predictive back when going between Activities or back to the home screen. Predictive back route transitions within the Flutter part of the app are not yet supported.
Upgrades every `androidx` dependency in the `src/third_party/android_embedding_dependencies` bundle to the latest version, except the `lifecycle` group*. Tested running a couple of apps as well because when updating these dependencies in the past I've been able to build the engine but then flutter run fail when trying to run an app.
Fixes https://github.com/flutter/flutter/issues/129307, also unblocks a feature that will eventually be needed for Scribe.
[*]`2.8.0` is the latest there, but I ran into an issue with dexing when I tried to upgrade, due to b/336164417, an AGP bug that had its fix backported to all >`8.0.0` versions, but we still support less than that so we will have to wait on that upgrade.
[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
When you background an activity via the back-gesture the onTrimMemory callback is not invoked but the buggy Android behaviour still occurs.
Workaround this by faking an onTrimMemory callback in the `Activity#onStop` callback.
Fixes#148662
Related #146499
Tested manually on a Pixel 7 Pro running Android 14.
Work towards https://github.com/flutter/flutter/issues/139702.
I think we should also `@Deprecate`/cleanup the API surface in
`FlutterView`, but that needs a bit more a discussion.
/cc @johnmccutchan
This wires up Android Hardware Buffer backed swapchains on platform that support
it (Android >= 29) with a KHR swapchain fallback (which can be removed later to
save on some binary size if needed).
Some salient features of these swapchains and their differences with the KHR
variant:
* All swapchain images are guaranteed to R8G8B8A8. This could potentially allow
for earlier creation of the context and the PSO libraries.
* All swapchain allocations are lazy. This should greatly reduce the time it
takes to create and resize a swapchain. However, swapchain image acquisition
may take longer for the first few frame where there is no pre-pooled image
available. Resizes should be similarly faster since the swapchain images for
the intermediate sizes are never created.
* Swapchain transients allocations (the attachments for the root render target)
are also lazily allocated.
* Swapchain images are pool and reused. The size of the pool is user specified
(currently 2). If an image in the pool ages past a user supplied value
(currently 1 second), it is collected as well. Applications that don't render
frames for a long period of time should see less memory use because of
swapchain image allocations.
* The present mode of AHB swapchains behave similar to KHR swapchains but with
VK_PRESENT_MODE_MAILBOX_KHR. In cases where there is no application managed
frame pipelining, this might cause images to never be presented if a newer
image is available. This wasted work can only be avoided by application
provided pipelining.
* There are no client side waits during image presentation. Instead, a new type
of fence is wired up that exports its state as a sync file descriptor. The
fence signal operation is enqueued on the client side and the buffer is set on
the surface control. The presentation engine then performs the wait.
* On Qualcomm devices, Chromium seems to be setting vendor specified flags for
opting the hardware buffers into using UBWC. AFAICT, this is similar to AFBC
(and NOT AFRC) on ARM Mali. This has not been wired up since I don't have a
Qualcomm device at the moment and cant verify bandwidth use using GPU
counters. I would also like to verify that UBWC is safe to use to images that
can be used as input attachments.
I suspect that the change to clear the surface is the result of the
scenario app instability. just a guess: the screenshots looks like we're
missing the platform view. maybe the clearing of the surface is causing
an extra frame to be pushed. That frame is getting picked up in the
golden due to a race condition that is hard to hit locally
Testing disabling of this functionality in the golden test. If this pass
a real fix involves some sort of hook into the rendering to verify it
has fully completed before screenshotting.
Without this, an opaque black surface may briefly flash onscreen when the platform view is shown (see internal issue b/332379081)
This matches the behavior used before to the introduction of PlatformViewRenderTarget in b3945f7706
That commit moved the clearing of the surface into SurfaceTexturePlatformViewRenderTarget. But that caused surface clearing to happen in scenarios where there was no PlatformViewWrapper, resulting in the issue seen in https://github.com/flutter/flutter/issues/141068
Later the surface clearing was removed from SurfaceTexturePlatformViewRenderTarget, causing the flashing black screen.
Reverts: flutter/engine#51229
Initiated by: gmackall
Reason for reverting: blocking engine->framework roll (I missed some framework code referencing the v1 embedding).
Original PR Author: gmackall
Reviewed By: {matanlurey, reidbaker}
This change reverts the following previous change:
Fixes https://github.com/flutter/flutter/issues/143531
Also fixes a random typo I found
~TODO to test this~ (no more todo):
-~test the framework against this as well, probably with a dummy PR changing the engine commit to my branch if this is possible~ not possible, made a best effort removal of framework code in https://github.com/flutter/flutter/pull/144726.
-~figure out if the old embedding is used in g3 at all~ removed all uses
-~figure out exactly what the ShimPluginRegistry/ShimRegistrar are doing, and if fully deleting them was right~ (see https://github.com/flutter/engine/pull/51229#issuecomment-1981757743)
[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
Finishes part 2 of https://github.com/flutter/flutter/issues/145263.
This required fixing a python script to use the version of Java obtained
through the DEPS file rather than one assumed to exist in the
environment.
This PR connects the view ID provided by the rasterizer to `EmbedderExternalViewEmbedder`'s presenting call (see `embedder_external_view_embedder.cc`).
This PR also contains a refactor (which actually takes the majority of LOC) that moves the specification of view ID from `PrepareFlutterView` to `SubmitFlutterView`. The `flutter_view_id` parameter in `PrepareFlutterView` was added in https://github.com/flutter/engine/pull/46169. It turns out that we don't need the view ID throughout the preparation phase, so we can delay the specification to submission, which makes it feel cleaner.
### Tests
Existing tests are changed to verify that `SubmitFlutterView` receive the correct view ID.
The feature that `EmbedderExternalViewEmbedder` sends the view ID to the presenting API is not tested for now, because `EmbedderExternalViewEmbedder` is typically tested in `embedder_unittests`, but it requires the embedder API `AddView`. It will be tested in later changes to `EmbedderExternalViewEmbedder`.
[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
Support for Android's predictive back feature on internal Flutter routes. Reports predictive back gestures to the framework (where supported by the system).
Reverts flutter/engine#51391
Reason for revert: b/330184547 - I believe there is a good chance that the investigation on that issue was not really adequate to justify this revert, but this change can be easily relanded if reverting this was the wrong choice.
Consider this scenario: In an add-to-app context, where multiple Flutter activities share the same engine, a situation occurs. When navigating from FlutterActivity1 to FlutterActivity2, the Flutter view associated with FlutterActivity1 is detached from the engine. Then, the Flutter view of FlutterActivity2 is attached. Upon navigating back to FlutterActivity1, its Flutter view is re-attached to the shared engine.
The expected behavior is: When a Flutter view detaches from the shared engine, the associated surface should be released. When the Flutter view re-attaches, a new surface should be created.
After #47358, no new surface is created when the Flutter view is attached again. This results in the Flutter view having no underlying surface, which causes the page to appear blank or freeze without responding.
[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
This reverts commit 037aa6b4caa6a3a726e67e519324b2c0a1ec274a.
The original cause of the revert was a flake introduced because the unit-test could request a frame from the Choreographer if it ran long enough. The availability checks in the choreographer were inaccurate after we intentionally backed out of using the Callback32 variant on 32 bit platforms.
The new tests didn't catch it because of an unrelated issue. In the first version of the patch for review, the proc table was only supposed to run on API levels 29 and above. When @dnfield requested we also get rid of the NDK helpers, the choreographer and additional utilities were added. But the API level gate in the new test harness wasn't removed. This made the tests be skipped. That gate has been removed entirely now. The error that cause the revert because of flakiness will now be a reliable failure.
Only available on Android device API levels >= 29. Proc table is setup has versioning checks. All handles are type safe. Collection of handles takes into account cleanup tasks (like reparenting surface controls). The proc table contains code duplicated in ndk_helpers and I will remove that in favor of this in a subsequent patch.
Part of https://github.com/flutter/engine/pull/51213 being chopped up.
We originally added this cleanup code to work around a Samsung-specific
Android 14 bug where after resuming an application any ImageReaders are
busted. According to the Android team what Samsung is doing is a
violation of the "spec".
The fix ended up breaking VirtualDisplay platform views after a
suspend/resume because the surface we pass to the VirtualDisplay is no
longer valid after the resume and we have no way of fixing that.
This PR removes the Samsung-specific hacky fix, restoring the behaviour
of VirtualDisplay backed platform views.
We have an internal bug with Samsung to address the root cause.
This does not fix the emulator weirdness!
Today we automatically select the first memory type index requested by an AHB. The device in question may lack that memory type index, so we can then fail to import the AHB. Additionally, if we do fail we need to ensure that we don't attempt to display the texture.
Also doesn't compile the TU on non-Android platforms.
Part of https://github.com/flutter/engine/pull/51213 being chopped up.
No change in functionality. Just renames and moves stuff around.
Updates the linting script to ban the use of `VERSION_CODES`.
We currently have a mish-mash of using the integers, using `VERSION_CODES`, and even how we import the version codes. This makes it more confusing when doing things like #51070 - I think it is clearer to see `22` than `LOLLIPOP_MR1`.
I'd like to get LGTM (or at least no opinion) from all the requested reviewers here.
This patch rounds out support for importing Android Hardware Buffers as Vulkan
images and sampling from them.
Not all Android Hardware Buffers are in formats that Vulkan (let alone Impeller)
understands. Some YUV textures have formats with no equivalent `vk::Format` enum
and need extra information on how to sample from them.
This patch adds support for correctly importing and sampling from such formats.
There are severe restrictions on how sampling from such external formats works.
For one, it isn’t possible to assign a combined image sampler in the render
pass. The pipeline itself needs to be rebuilt to reference a specially created
immutable sampler. This immutable sampler is a combination of the usual
information present in an Impeller SamplerDescriptor as well as a custom
“conversion” object obtained while importing the Android Hardware Buffer.
There is no way to predict what conversion object will be necessary ahead of
time as this will depend on the source of the Android Hardware Buffers and is
likely different for different video feeds, camera sources, and other Android
Hardware Buffer texture sources.
To handle this uncertainty, a new pipeline variant with a JIT determined
immutable sampler will be hashed and cached before being used in a render pass.
The number of pipeline variants created just-in-time will depend on the number
of sampler variants used in the render pass to sample from wrapped Image. For
instance, specifying a sampler with a different address mode will likely result
in a new pipeline variant being created.
In most cases however, there will just be one or two additional pipeline
variants per application. Impellers sampler diversity is very low with most
samplers being the usual NN samplers. It may be possible to preload even this
pipeline by trying known conversions. As said previously, there can only be a
handful of these conversions.
More restrictions on sampling from such images includes being limited to
`VK_FILTER_LINEAR` without additional format and extension wrangling and
performance penalties.
Fixes https://github.com/flutter/flutter/issues/142082.
This was introduced in #51070 - my grepping for `LOLLIPOP` was too aggressive, and apparently the linter didn't catch this. I think it's just a bug in the linter.
Fixes b/327717572, because Google internal tests caught this.
This reverts commit 98485b3f82fec45a6a0ac932c3c20285a9a14e02.
Reverted in https://github.com/flutter/engine/pull/51056 because it
caused failures in the framework. No changes, but framework test has
been updated to use an actual robolectric implementation to avoid those
failures.
This should not land until
https://github.com/flutter/flutter/pull/144348 has landed in the
framework.
@gaaclarke @johnmccutchan fyi