44 Commits

Author SHA1 Message Date
Ming Lyu (CareF)
409a5e5963
FrameTiming build start timestamp fix and add vsync start timestamp (#20229) 2020-08-07 19:41:01 -07:00
Kaushik Iska
c8b077fa1a
Revert "Remove pipeline in favor of layer tree holder (#18901)" (#19066)
Reverting for b/158816279
2020-06-16 13:15:57 -07:00
Kaushik Iska
28e7b7999f
Remove pipeline in favor of layer tree holder (#18901)
Relanding of a change that was reverted in:
https://github.com/flutter/engine/pull/18427
2020-06-09 12:19:34 -07:00
Kaushik Iska
2494d1ca70
Revert "Remove pipeline in favor of layer tree holder (#18285)" (#18427)
This reverts commit 2cdbc7f92793125d9312138877c05af6ad708683.
2020-05-15 12:27:32 -07:00
Kaushik Iska
2cdbc7f927
Remove pipeline in favor of layer tree holder (#18285)
go/flutter-pipeline-improvements for more details.
2020-05-14 10:46:14 -07:00
Kaushik Iska
8d76518011
Fix latest_frame_target_time race (#18279)
There are some cases where onAnimatorDraw gets called before
onAnimatorBeginFrame, in these cases we need to update the
latest_frame_target_time to be the target time for the current frame.

This manifested as an issue in release mode Android builds:
https://firebase.corp.google.com/project/flutter-infra/testlab/histories/bh.27c33c672e9b01f2/matrices/4903344583855476919/executions/bs.ee4f6f7ad8671a34
2020-05-11 14:52:22 -07:00
Kaushik Iska
4418ce8825
Revert "Remove pipeline in favor of layer tree holder (#17688)" (#18242) 2020-05-08 16:09:02 -07:00
Kaushik Iska
983de2c402
Remove pipeline in favor of layer tree holder (#17688)
go/flutter-pipeline-improvements for more details.
2020-05-08 10:51:10 -07:00
Kaushik Iska
abc72933e7
[pipeline] Add trace event for lag between target and display times (#17384)
This change also adds TimeRecorder which records time at the start
of each frame to capture the latest vsync target display time and
wires it in to the rasterizer to add trace events when there is a lag.
2020-04-02 17:15:45 -07:00
Kaushik Iska
f1d8026637
[metrics] Record the frame target time on the layer tree (#17281)
This lets us measure stats on when the frame was
scheduled to be rendered vs when it finished rasterizing.

Note: This isn't propagated to the FrameTimings struct yet,
that is to be followed.
2020-03-24 22:00:21 -07:00
gaaclarke
89e395853c
Refactor to passing functions by const ref (#13975)
Moved our code to passing functions by const ref
2019-11-22 12:20:02 -08:00
liyuqian
9675ca2f6b
Reland "Smooth out iOS irregular input events delivery (#12280)" (#12385)
This reverts commit c2879cae2ee3707ad07af1118bf4862dc1d82bb7.

Additionally, we fix https://github.com/flutter/flutter/issues/40863 by adding a secondary VSYNC callback.

Unit tests are updated to provide VSYNC mocking and check the fix of https://github.com/flutter/flutter/issues/40863.

The root cause of having https://github.com/flutter/flutter/issues/40863 is the false assumption that each input event must trigger a new frame. That was true in the framework PR https://github.com/flutter/flutter/pull/36616 because the input events there are all scrolling move events. When the PR was ported to the engine, we can no longer distinguish different types of events, and tap events may no longer trigger a new frame.

Therefore, this PR directly hooks into the `VsyncWaiter` and uses its (newly added) secondary callback to dispatch the pending input event.
2019-09-30 11:25:50 -07:00
gaaclarke
1121fda40a
Added class docstrings for classes inside of shell/common. (#9303)
Added class docstrings for classes inside of shell/common.
2019-06-13 16:15:10 -07:00
liyuqian
9f088c65ee
Add onReportTimings and FrameRasterizedCallback API (#8983)
Using it, a Flutter app can monitor missing frames in the release mode, and a custom Flutter runner (e.g., Fuchsia) can add a custom FrameRasterizedCallback.

Related issues:
https://github.com/flutter/flutter/issues/26154
https://github.com/flutter/flutter/issues/31444
https://github.com/flutter/flutter/issues/32447

Need review as soon as possible so we can merge this before the end of May to catch the milestone.

Tests added:
* NoNeedToReportTimingsByDefault
* NeedsReportTimingsIsSetWithCallback
* ReportTimingsIsCalled
* FrameRasterizedCallbackIsCalled
* FrameTimingSetsAndGetsProperly
* onReportTimings preserves callback zone
* FrameTiming.toString has the correct format

This will need a manual engine roll as the TestWindow defined in the framework needs to implement onReportTimings.
2019-06-06 10:42:48 -07:00
liyuqian
8ff631f3df
Rename flow namespace to flutter (#8615)
This follows our namespace change from shell to flutter: https://github.com/flutter/engine/pull/8520.
2019-04-17 14:38:45 -07:00
Chinmay Garde
e356dbca2c
Merge flutter/synchronization contents into fml. (#8525)
When flutter/synchronization was first authored, we did not own fml (it was called fxl then). Now we do, so use a single spot for such utilities. The pipeline was meant to be a general purpose utility that was only ever used by the animator (it even has animator specific tracing), so move that to shell instead (where the animator resides).
2019-04-09 19:18:51 -07:00
Chinmay Garde
39e1d00f39
Remove redundant specification of the |flutter| namespace in the engine. (#8523) 2019-04-09 17:50:06 -07:00
Chinmay Garde
56052c70af
Rename the shell namespace to flutter. (#8520) 2019-04-09 17:10:46 -07:00
Chinmay Garde
eec74e5c92
Rename the blink namespace to flutter. (#8517)
Some components in the Flutter engine were derived from the forked blink codebase. While the forked components have either been removed or rewritten, the use of the blink namespace has mostly (and inconsistently) remained. This renames the blink namesapce to flutter for consistency. There are no functional changes in this patch.
2019-04-09 12:44:42 -07:00
nathanrogersgoogle
e2394ad77e
Add flow events connecting pointer events to frames (#7807) 2019-02-13 22:27:12 -08:00
liyuqian
2bd75ae8ba
Support querying display refresh rate in engine (#7002)
The current implementation only deals with Android devices and we'll add iOS devices support soon.
2018-12-12 10:28:44 -08:00
Michael Goderbauer
70a1106b50
Unify copyright lines (#6757) 2018-11-07 12:24:35 -08:00
Chinmay Garde
89176ee006
Remove unused argument on Animator, Engine and PlatformView delegates. (#6007)
When these delegate methods were initially added, it was expected that a single
shell would be able to own mutliple platform views, engines and animators. This
plan was abandoned in favor of creating multiple shells with their own platform
views, engines, etc.. The arguments were meant to ease the disambiguate the
instances of the variaous objects managed by the shell. This is no longer
necessary.
2018-08-13 16:16:10 -07:00
nathanrogersgoogle
149ea7b74c
Add a delay to Animator::BeginFrame's NotifyIdle call (#5972)
This change adds a delay before Animator::BeginFrame calls its
delegate's OnAnimatorNotifyIdle.  This is because under certain
workloads, such as our parent view resizing us, which is communicated
via viewport change events, we won't have a frame scheduled yet in the
animator, despite the fact that we will go on to schedule a frame once
the viewport event arrives.

In Fuchsia's resizing performance test, on our reference high end x86-64
hardware, the previous logic was resulting in a ~45ms garbage collection
right after the first frame of an animation.
2018-08-10 13:28:09 -07:00
Chinmay Garde
9f8285ac6c
Remove all dependencies on Garnet. (#5869) 2018-07-26 12:49:34 -07:00
Chinmay Garde
228cecc293
Make //flutter/synchronization Garnet free. (#5865) 2018-07-25 14:30:41 -07:00
Jason Simmons
316b026807
Handle Android vsync callbacks that occur after the VsyncWaiter has been deleted (#5749)
Fixes https://github.com/flutter/flutter/issues/19159
2018-07-16 12:04:05 -07:00
Chinmay Garde
58e84c8bf0
Re-land "Support multiple shells in a single process. (#4932)" (#4998)
* Re-land "Support multiple shells in a single process. (#4932)"

This reverts commit 723c7d01439da4261bc836075fb55651ce9e7f03.
2018-04-13 13:48:15 -07:00
Vyacheslav Egorov
723c7d0143
Revert "Re-land "Support multiple shells in a single process. (#4932)" (#4977)" (#4981)
This reverts commit a3327bff86800b3e654a2988fa7e6049edeb679c.
2018-04-12 18:28:55 +02:00
Chinmay Garde
a3327bff86
Re-land "Support multiple shells in a single process. (#4932)" (#4977)
This reverts commit 9199b40f2a2a6e448cd251de44e020ec3b75002d.
2018-04-11 15:41:23 -07:00
Chinmay Garde
9199b40f2a
Revert "Support multiple shells in a single process. (#4932)" (#4964)
This reverts commit 6baff4c821350bbcb64e7d029574b567f3801a1a.
2018-04-10 15:28:43 -07:00
Chinmay Garde
6baff4c821
Support multiple shells in a single process. (#4932)
* Support multiple shells in a single process.

The Flutter Engine currently works by initializing a singleton shell
instance. This shell has to be created on the platform thread. The shell
is responsible for creating the 3 main threads used by Flutter (UI, IO,
GPU) as well as initializing the Dart VM. The shell, references to task
runners of the main threads as well as all snapshots used for VM
initialization are stored in singleton objects. The Flutter shell only
creates the threads, rasterizers, contexts, etc. to fully support a
single Flutter application. Current support for multiple Flutter
applications is achieved by making multiple applications share the same
resources (via the platform views mechanism).

This scheme has the following limitations:

* The shell is a singleton and there is no way to tear it down. Once you
  run a Flutter application in a process, all resources managed by it
  will remain referenced till process termination.
* The threads on which the shell performs its operations are all
  singletons. These threads are never torn down and multiple Flutter
  applications (if present) have to compete with one another on these
  threads.
* Resources referenced by the Dart VM are leaked because the VM isn't
  shutdown even when there are no more Flutter views.
* The shell as a target does not compile on Fuchsia. The Fuchsia content
  handler uses specific dependencies of the shell to rebuild all the
  shell dependencies on its own. This leads to differences in frame
  scheduling, VM setup, service protocol endpoint setup, tracing, etc..
  Fuchsia is very much a second class citizen in this world.
* Since threads and message loops are managed by the engine, the engine
  has to know about threading and platform message loop interop on each
  supported platform.

Specific updates in this patch:

* The shell is no longer a singleton and the embedder holds the unique
  reference to the shell.
* Shell setup and teardown is deterministic.
* Threads are no longer managed by the shell. Instead, the shell is
  given a task runner configuration by the embedder.
* Since the shell does not own its threads, the embedder can control
  threads and the message loops operating on these threads. The shell is
  only given references to the task runners that execute tasks on these
  threads.
* The shell only needs task runner references. These references can be
  to the same task runner. So, if the embedder thinks that a particular
  Flutter application would not need all the threads, it can pass
  references to the same task runner. This effectively makes Flutter
  application run in single threaded mode. There are some places in the
  shell that make synchronous calls, these sites have been updated to
  ensure that they don’t deadlock.
* The test runner and the headless Dart code runner are now Flutter
  applications that are effectively single threaded (since they don’t
  have rendering concerns of big-boy Flutter application).
* The embedder has to guarantee that the threads and outlive the shell.
  It is easy for the embedder to make that guarantee because shell
  termination is deterministic.
* The embedder can create as many shell as it wants. Typically it
  creates a shell per Flutter application with its own task runner
  configuration. Most embedders obtain these task runners from threads
  dedicated to the shell. But, it is entirely possible that the embedder
  can obtain these task runners from a thread pool.
* There can only be one Dart VM in the process. The numerous shell
  interact with one another to manage the VM lifecycle. Once the last
  shell goes away, the VM does as well and hence all resources
  associated with the VM are collected.
* The shell as a target can now compile and run on Fuchsia. The current
  content handler has been removed from the Flutter engine source tree
  and a new implementation has been written that uses the new shell
  target.
* Isolate management has been significantly overhauled. There are no
  owning references to Dart isolates within the shell. The VM owns the
  only strong reference to the Dart isolate. The isolate that has window
  bindings is now called the root isolate. Child isolates can now be
  created from the root isolate and their bindings and thread
  configurations are now inherited from the root isolate.
* Terminating the shell terminates its root isolates as well as all the
  isolates spawned by this isolate. This is necessary be shell shutdown
  is deterministic and the embedder is free to collect the threads on
  which the isolates execute their tasks (and listen for mircrotasks
  flushes on).
* Launching the root isolate is now significantly overhauled. The shell
  side (non-owning) reference to an isolate is now a little state
  machine and illegal state transitions should be impossible (barring
  construction issues). This is the only way to manage Dart isolates in
  the shell (the shell does not use the C API is dart_api.h anymore).
* Once an isolate is launched, it must be prepared (and hence move to
  the ready phase) by associating a snapshot with the same. This
  snapshot can either be a precompiled snapshot, kernel snapshot, script
  snapshot or source file. Depending on the kind of data specified as a
  snapshot as well as the capabilities of the VM running in the process,
  isolate preparation can fail preparation with the right message.
* Asset management has been significantly overhauled. All asset
  resolution goes through an abstract asset resolver interface. An asset
  manager implements this interface and manages one or more child asset
  resolvers. These asset resolvers typically resolve assets from
  directories, ZIP files (legacy FLX assets if provided), APK bundles,
  FDIO namespaces, etc…
* Each launch of the shell requires a separate and fully configured
  asset resolver. This is necessary because launching isolates for the
  engine may require resolving snapshots as assets from the asset
  resolver. Asset resolvers can be shared by multiple launch instances
  in multiple shells and need to be thread safe.
* References to the command line object have been removed from the
  shell. Instead, the shell only takes a settings object that may be
  configured from the command line. This makes it easy for embedders and
  platforms that don’t have a command line (Fuchsia) to configure the
  shell. Consequently, there is only one spot where the various switches
  are read from the command line (by the embedder and not the shell) to
  form the settings object.
* All platform now respect the log tag (this was done only by Android
  till now) and each shell instance have its own log tag. This makes
  logs from multiple Flutter application in the same process (mainly
  Fuchsia) more easily decipherable.
* The per shell IO task runner now has a new component that is
  unfortunately named the IOManager. This component manages the IO
  GrContext (used for asynchronous texture uploads) that cooperates with
  the GrContext on the GPU task runner associated with the shell. The
  IOManager is also responsible for flushing tasks that collect Skia
  objects that reference GPU resources during deterministic shell
  shutdown.
* The embedder now has to be careful to only enable Blink on a single
  instance of the shell. Launching the legacy text layout and rendering
  engine multiple times is will trip assertions. The entirety of this
  runtime has been separated out into a separate object and can be
  removed in one go when the migration to libtxt is complete.
* There is a new test target for the various C++ objects that the shell
  uses to interact with the Dart VM (the shell no longer use the C API
  in dart_api.h). This allows engine developers to test VM/Isolate
  initialization and teardown without having the setup a full shell
  instance.
* There is a new test target for the testing a single shell instances
  without having to configure and launch an entire VM and associated
  root isolate.
* Mac, Linux & Windows used to have different target that created the
  flutter_tester referenced by the tool. This has now been converted
  into a single target that compiles on all platforms.
* WeakPointers vended by the fml::WeakPtrFactory(notice the difference
  between the same class in the fxl namespace) add threading checks on
  each use. This is enabled by getting rid of the “re-origination”
  feature of the WeakPtrFactory in the fxl namespace. The side effect of
  this is that all non-thread safe components have to be created, used
  and destroyed on the same thread. Numerous thread safety issues were
  caught by this extra assertion and have now been fixed.
  * Glossary of components that are only safe on a specific thread (and
    have the fml variants of the WeakPtrFactory):
    * Platform Thread: Shell
    * UI Thread: Engine, RuntimeDelegate, DartIsolate, Animator
    * GPU Thread: Rasterizer, Surface
    * IO Thread: IOManager

This patch was reviewed in smaller chunks in the following pull
requests. All comments from the pulls requests has been incorporated
into this patch:

* flutter/assets: https://github.com/flutter/engine/pull/4829
* flutter/common: https://github.com/flutter/engine/pull/4830
* flutter/content_handler: https://github.com/flutter/engine/pull/4831
* flutter/flow: https://github.com/flutter/engine/pull/4832
* flutter/fml: https://github.com/flutter/engine/pull/4833
* flutter/lib/snapshot: https://github.com/flutter/engine/pull/4834
* flutter/lib/ui: https://github.com/flutter/engine/pull/4835
* flutter/runtime: https://github.com/flutter/engine/pull/4836
* flutter/shell: https://github.com/flutter/engine/pull/4837
* flutter/synchronization: https://github.com/flutter/engine/pull/4838
* flutter/testing: https://github.com/flutter/engine/pull/4839
2018-04-10 14:57:02 -07:00
Jason Simmons
8109be8e21
Removed unused declaration of Animator::RequestDrawOnVSync (#4367) 2017-11-15 17:44:46 -08:00
Jason Simmons
a9319a100a
Allow rendering of frames in a paused animator during a change to screen dimensions (#4333)
Fixes https://github.com/flutter/flutter/issues/12886
2017-11-09 10:04:51 -08:00
Chinmay Garde
9a960f82f5 Add texture support (eg video, camera) (#4159) 2017-11-02 10:57:29 +01:00
Chinmay Garde
19e690e84b
Add fml::WeakPtr and update users in Shell. (#4296) 2017-10-31 16:55:36 -07:00
Zachary Anderson
555ccfc030 [Android] Lazily create the rasterizer and platform surface (#4207) 2017-10-12 15:38:28 -07:00
Carlo Bernaschina
0c1e217287 Add anchor events for developer centric timeline (#4105)
By adding these events the new developer centric timeline will be able
to identify and correlate events related to the different stages of the
drawing pipeline.

Roll Dart to 62045a4590a333ae557f8f261a909ee75449cd70
2017-09-14 20:18:07 -07:00
George Kulakowski
3aa7522c11 Rename ftl to fxl in Fuchsia specific code (#4090) 2017-09-11 15:58:48 -07:00
Ryan Macnak
ffbefaf477 Initial implementation of idle notification. (#4012)
- Assumes only the Dart VM is interested in idle notification.
 - Gives the VM the time remaining in each frame.
 - Gives the VM 100ms if there is no pending frame.

Issue flutter/flutter#9594
2017-09-01 11:11:25 -07:00
Chinmay Garde
0451dc1106 Cleanup timeline markers. (#3540)
* Name the platform thread in the timeline. This does not affect (nor is it affected by) the pthread name set by the embedder.
* Make it easier in the timeline to see not only when the frame was request, but also when that frame request was fulfilled.
* Trace message loop wakes.
2017-03-29 13:04:25 -07:00
Adam Barth
d4f67e6b75 Migrate vsync away from Mojo services (#3169)
Instead, just use JNI and Objective-C directly.
2016-10-24 16:14:37 -07:00
Adam Barth
2dc88cc6a5 Switch backend to consume new semantics API (#3103) 2016-10-11 10:52:48 -07:00
Chinmay Garde
9eb446e0d5 Move shell to //flutter and split shell/BUILD.gn into smaller pieces for each subcomponent. (#3053)
* Namespaces have been updated to reflect the move from //flutter/sky/shell to //flutter/shell.
* shell/BUILD.gn file has been split into smaller GN files for each subcomponent of the shell (common, GPU, diagnostic, testing).
* GN dependencies have been rewritten to stop exposing common shell dependencies as public. Duplicates have also been removed.
* GPU subcomponent has been updated make it more suitable for Vulkan integration.
* The GLFW backend has been resurrected.
2016-09-23 15:33:25 -07:00