Chinmay Garde e356dbca2c
Merge flutter/synchronization contents into fml. (#8525)
When flutter/synchronization was first authored, we did not own fml (it was called fxl then). Now we do, so use a single spot for such utilities. The pipeline was meant to be a general purpose utility that was only ever used by the animator (it even has animator specific tracing), so move that to shell instead (where the animator resides).
2019-04-09 19:18:51 -07:00

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2.5 KiB
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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_COMMON_ANIMATOR_H_
#define FLUTTER_SHELL_COMMON_ANIMATOR_H_
#include <deque>
#include "flutter/common/task_runners.h"
#include "flutter/fml/memory/ref_ptr.h"
#include "flutter/fml/memory/weak_ptr.h"
#include "flutter/fml/synchronization/semaphore.h"
#include "flutter/fml/time/time_point.h"
#include "flutter/shell/common/pipeline.h"
#include "flutter/shell/common/rasterizer.h"
#include "flutter/shell/common/vsync_waiter.h"
namespace flutter {
class Animator final {
public:
class Delegate {
public:
virtual void OnAnimatorBeginFrame(fml::TimePoint frame_time) = 0;
virtual void OnAnimatorNotifyIdle(int64_t deadline) = 0;
virtual void OnAnimatorDraw(
fml::RefPtr<Pipeline<flow::LayerTree>> pipeline) = 0;
virtual void OnAnimatorDrawLastLayerTree() = 0;
};
Animator(Delegate& delegate,
TaskRunners task_runners,
std::unique_ptr<VsyncWaiter> waiter);
~Animator();
float GetDisplayRefreshRate() const;
void RequestFrame(bool regenerate_layer_tree = true);
void Render(std::unique_ptr<flow::LayerTree> layer_tree);
void Start();
void Stop();
void SetDimensionChangePending();
// Enqueue |trace_flow_id| into |trace_flow_ids_|. The corresponding flow
// will be ended during the next |BeginFrame|.
void EnqueueTraceFlowId(uint64_t trace_flow_id);
private:
using LayerTreePipeline = Pipeline<flow::LayerTree>;
void BeginFrame(fml::TimePoint frame_start_time,
fml::TimePoint frame_target_time);
bool CanReuseLastLayerTree();
void DrawLastLayerTree();
void AwaitVSync();
const char* FrameParity();
Delegate& delegate_;
TaskRunners task_runners_;
std::shared_ptr<VsyncWaiter> waiter_;
fml::TimePoint last_begin_frame_time_;
int64_t dart_frame_deadline_;
fml::RefPtr<LayerTreePipeline> layer_tree_pipeline_;
fml::Semaphore pending_frame_semaphore_;
LayerTreePipeline::ProducerContinuation producer_continuation_;
int64_t frame_number_;
bool paused_;
bool regenerate_layer_tree_;
bool frame_scheduled_;
int notify_idle_task_id_;
bool dimension_change_pending_;
SkISize last_layer_tree_size_;
std::deque<uint64_t> trace_flow_ids_;
fml::WeakPtrFactory<Animator> weak_factory_;
FML_DISALLOW_COPY_AND_ASSIGN(Animator);
};
} // namespace flutter
#endif // FLUTTER_SHELL_COMMON_ANIMATOR_H_