Jagged edge outlines are more complexity than is justified
for the use-cases. We should enable to use-cases like this,
but with a lower-level line-box + custom painting API.
Removes the paintOutline method on RenderInline. Also removed
a number of dead methods that call absoluteRects so we can delete
that method and related code.
R=esprehn@chromium.org
Review URL: https://codereview.chromium.org/867653005
Instead of mojo.Shell and mojo.Application being clients of each other
they are now separate interfaces. An implementation of mojo.Application
receives a handle to the shell in its Initialize call, as described in
this doc:
https://docs.google.com/document/d/1xjt_TPjTu0elix8fNdBgWmnjJdJAtqSr1XDS_C-Ct8E/edit?usp=sharing
An analogous change is made to the content handler definition.
In C++, this is handled by the mojo::ApplicationImpl class which stores
shell handle in its implementation of Initialize. Thus the only change
for most C++ applications is the meaning of the handle in MojoMain is
different, although mains that use the ApplicationRunners do the same
thing with it. Connecting to other apps is largely the same although
instead of grabbing the ApplicationImpl's client() to talk to the shell
code must now use the ApplicationImpl::shell() getter.
In JavaScript, the initialization sequence is a bit different although
this is hidden mostly in the Application class which calls initialize()
on its subclass with the same set of parameters. Connecting to another
application looks different, especially for sky code using the shell
proxy handle exposed via internals. Hans has some ideas about how to
make this a bit nicer.
Python apps similarly need to change their startup sequence a bit. I
didn't find a common library to take care of this dance, although it's
possible I just missed it.
Other languages probably a bit of reworking - I fixed everything here
that is covered by mojob.py test but some might be missing.
This patch also uses typed handles (i.e. InterfacePtr<> or
InterfaceRequest<> or their type aliases) wherever possible instead of
ScopedMessagePipeHandle for clarity.
R=davemoore@chromium.org
Review URL: https://codereview.chromium.org/868463008
This CL uses the aura fling curve to ease flings. Also, I've made Event#timeStamp
use consistent units and timebase with the requestAnimationFrame timestamp. Now
both are doubles of milliseconds since the epoch.
R=esprehn@chromium.org
Review URL: https://codereview.chromium.org/880473003
It causes a full screen raster right now, lets name it for what it does.
This also matches the name used in PageAnimator.
Merge WebWidgetClient into WebViewClient.
They're always the same thing in sky. I also removed all the methods that
don't do anything in sky.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/880713003
First step in getting rid of paint phases. Verified that
deleting this phase entirely would cause flights-app-pixel.sky
to fail and that it still passes in this patch, which just does
the background painting as part of the foreground phase.
R=esprehn@chromium.org
Review URL: https://codereview.chromium.org/867463005
The only scheduleAnimation() methods left are going through the layers of
client interfaces. I'll rename and remove those next. This is working
towards making requestAnimationFrame() not cause a full repaint and also
making it more clear to callers that scheduling a frame causes a raster.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/875283003
This was to support doing background: -webkit-canvas(#id) where you could then
get the canvas with document.getCSSCanvasContext(id) and draw into it which
is a poor form of custom drawing for elements. In Sky we'll have real custom
painting instead of just background images hacked in like this.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/876913002
sky_debugger will load the default url in every view that it's
asked to embed. Think of the default_url as being like the
home-page in a conventional browser.
I also fixed prompt.cc to not terminate the entire mojo
environment when it can't start itself, but rather just
quit its own application.
With this patch I'm able to hack up mojo_shell to be able
to have a sensible default behavior when clicked from
the Android homescreen, but I'll land those hacks in a
separate change.
TBR=abarth@chromium.org
BUG=451620
Review URL: https://codereview.chromium.org/875183002
Per the spec in modules.md the exports property should default to an
empty object. We lazy allocate it so that modules that just replace it
don't create the empty object and then throw it away.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/872043003
This interface was used to integrate with cc. Now that we no longer integrate
with cc, we don't need it.
In this CL, I've left WebLayer and its related classes even though there is no
longer a way to instantiate them. I'll remove them in a future CL.
R=esprehn@chromium.org
Review URL: https://codereview.chromium.org/874633003
Instead of having a separate directory for every Sky element, we should just
put them in the general framework directory. Once the framework is more
complicated, we'll probably want to organize it a bit better, but for now there
aren't enough files to justify having so many directories.
R=esprehn@chromium.org
Review URL: https://codereview.chromium.org/874303003
This CL moves KeyboardEvents from the old event model to NewEventHandler. This
CL keeps the basic structure of keydown, keypress, keyup events even though
that's a bit wacky. As with pointer and gesture events, this CL removes
PlatformKeyboardEvent in favor of just using WebKeyboardEvent. I've also made
WebKeyboardEvent align more closely with Mojo's keyboard event.
The CL does change one important aspect of key event handling: on the web the
"keyCode" property of KeyboardEvent changes its meaning depending on whether
the event is a keydown or a keypress event. For the former events, keyCode is
the "virtual" (i.e., windows) key code where for the latter events, keyCode is
the character code. To be more precise, I've renamed keyCode to virtualKeyCode
and I've given it a zero (unknown key code) value during keypress events.
R=ojan@chromium.org, eseidel@chromium.org
Review URL: https://codereview.chromium.org/872233002
There were two problems (both fixed in this CL):
1) When we were resized by the view manager, we forgot to deflate by the
device-pixel-ratio when converting to engine types. That caused use to
allocate a backing texture that was 9x what we needed.
2) When the surfaces system returned textures to us for re-use, we'd put them
into the cache even if they were the old size. That caused us to thrash the
texture cache. In this CL, we make the size of the textures in the cache
explicit.
R=eseidel@chromium.org
BUG=449001
Review URL: https://codereview.chromium.org/868263002
We now only preserve the whitespace inside a <t> element inside
the parser. This removes the known n^2 from reattaching whitespace
which should make parsing and appending nodes faster. I also
removed the dead WhitespaceMode code from the parser, and made
the dom-seralizer.sky auto indent the markup so the test output
would be readable.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/867963006
Many of the .so files in out/Debug are hundreds
of megabytes in size. md5sum can take seconds
to churn through them all, so I've added
a small caching layer which makes this script
take no time in the common case.
R=abarth@chromium.org
BUG=
Review URL: https://codereview.chromium.org/865463004
This replaces my previous --gdb work:
https://codereview.chromium.org/848013004/
And obsoletes my build-id based attempt:
https://codereview.chromium.org/788903011
Context:
mojo_shell downloads arbitrary binaries from
urls copying them to temp files before calling
dlopen. Because the names it used were random
this broke gdb, pprof, etc. tools which wanted
to make address -> symbol translations based
on the library load path.
The major thing this change does is move away
from the previous method of watching the logs
of mojo_shell for 'Caching %url as %file...'
messages or the /tmp/mojo_shell.%pid.map
file to having mojo_shell use a priori knowable
names for all of its library loads. Thus
we can similarly build a directory of correctly
named symboled binaries corresponding to the
expected load names of libraries.
This change does this in 3 pieces:
1. Introduces the concept of 'app ids' (which
are currently just the md5 of the distributed app
binary) and teaches dynamic_application_loader to
rename all apps to APP_ID.mojo before loading them.
This has the nice side-effect of always loading
an app with a dlopen/library name which is both
unique to the application as well as predictable.
2. Re-writes the mojo_cache_linker script to
no longer watch stdin/adb logcat for 'caching...'
messages and instead build a links directory
based on pre-determined app_ids (md5s) linking
back to the symboled binaries.
3. Remove a bunch of the former mojo_cache_linker
calling code which is no longer needed now that
the library_names of loaded application .so's are
predictable before launching mojo_shell
I'm happy to make app_ids fancier, originally I
was going to use ELF's build-id's directly:
https://codereview.chromium.org/788903011
but unfortunately gdbserver does not know
how to do a build-id lookup on the serverside:
https://groups.google.com/a/google.com/forum/#!topic/gdb-discuss/Fd0R-gFaqXkR=aa@chromium.org, abarth@chromium.org
Review URL: https://codereview.chromium.org/866383004
This CL switches Sky to a pointer events model that unifies mouse and touch
with a common event model. This implementation is just enough to make the
example widgets work. The rest of the design is in the specs, which we hope to
converge with over time.
R=ojan@chromium.org
Review URL: https://codereview.chromium.org/866213004