Sky shouldn't crash on device rotate

There were two problems (both fixed in this CL):

1) When we were resized by the view manager, we forgot to deflate by the
   device-pixel-ratio when converting to engine types. That caused use to
   allocate a backing texture that was 9x what we needed.

2) When the surfaces system returned textures to us for re-use, we'd put them
   into the cache even if they were the old size. That caused us to thrash the
   texture cache. In this CL, we make the size of the textures in the cache
   explicit.

R=eseidel@chromium.org
BUG=449001

Review URL: https://codereview.chromium.org/868263002
This commit is contained in:
Adam Barth 2015-01-23 21:20:14 -08:00
parent 0275d42ac7
commit 95cbc86ade
6 changed files with 85 additions and 17 deletions

View File

@ -26,6 +26,8 @@ source_set("compositor") {
"surface_allocator.h",
"surface_holder.cc",
"surface_holder.h",
"texture_cache.cc",
"texture_cache.h",
]
deps = [

View File

@ -31,16 +31,9 @@ ResourceManager::~ResourceManager() {
scoped_ptr<mojo::GLTexture> ResourceManager::CreateTexture(
const gfx::Size& size) {
if (!available_textures_.empty()) {
scoped_ptr<mojo::GLTexture> texture(available_textures_.back());
available_textures_.back() = nullptr;
available_textures_.pop_back();
if (texture->size() == size)
return texture.Pass();
// Currently we only support caching textures of a constant size.
available_textures_.clear();
}
scoped_ptr<mojo::GLTexture> texture = texture_cache_.GetTexture(size);
if (texture)
return texture.Pass();
gl_context_->MakeCurrent();
return make_scoped_ptr(new mojo::GLTexture(
gl_context_, mojo::TypeConverter<mojo::Size, gfx::Size>::Convert(size)));
@ -89,11 +82,11 @@ void ResourceManager::ReturnResources(
auto iter = resource_to_texture_map_.find(resource->id);
if (iter == resource_to_texture_map_.end())
continue;
mojo::GLTexture* texture = iter->second;
scoped_ptr<mojo::GLTexture> texture(iter->second);
DCHECK_NE(0u, texture->texture_id());
resource_to_texture_map_.erase(iter);
glWaitSyncPointCHROMIUM(resource->sync_point);
available_textures_.push_back(texture);
texture_cache_.PutTexture(texture.Pass());
}
}

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@ -10,6 +10,7 @@
#include "base/memory/scoped_vector.h"
#include "base/memory/weak_ptr.h"
#include "mojo/services/surfaces/public/interfaces/surfaces.mojom.h"
#include "sky/compositor/texture_cache.h"
namespace gfx {
class Size;
@ -38,12 +39,11 @@ class ResourceManager {
base::WeakPtr<mojo::GLContext> gl_context_;
uint32_t next_resource_id_;
base::hash_map<uint32_t, mojo::GLTexture*> resource_to_texture_map_;
ScopedVector<mojo::GLTexture> available_textures_;
TextureCache texture_cache_;
DISALLOW_COPY_AND_ASSIGN(ResourceManager);
};
} // namespace examples
} // namespace sky
#endif // SKY_COMPOSITOR_RESOURCE_MANAGER_H_

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@ -0,0 +1,37 @@
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "sky/compositor/texture_cache.h"
#include "mojo/converters/geometry/geometry_type_converters.h"
#include "mojo/gpu/gl_texture.h"
namespace sky {
TextureCache::TextureCache() {
}
TextureCache::~TextureCache() {
}
scoped_ptr<mojo::GLTexture> TextureCache::GetTexture(const gfx::Size& size) {
if (size != size_) {
available_textures_.clear();
size_ = size;
}
if (available_textures_.empty())
return nullptr;
scoped_ptr<mojo::GLTexture> texture(available_textures_.back());
available_textures_.back() = nullptr;
available_textures_.pop_back();
return texture.Pass();
}
void TextureCache::PutTexture(scoped_ptr<mojo::GLTexture> texture) {
if (texture->size() != size_)
return;
available_textures_.push_back(texture.release());
}
} // namespace sky

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@ -0,0 +1,35 @@
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SKY_COMPOSITOR_TEXTURE_CACHE_H_
#define SKY_COMPOSITOR_TEXTURE_CACHE_H_
#include "base/memory/scoped_ptr.h"
#include "base/memory/scoped_vector.h"
#include "ui/gfx/geometry/size.h"
namespace mojo {
class GLTexture;
}
namespace sky {
class TextureCache {
public:
TextureCache();
~TextureCache();
scoped_ptr<mojo::GLTexture> GetTexture(const gfx::Size& size);
void PutTexture(scoped_ptr<mojo::GLTexture> texture);
private:
gfx::Size size_;
ScopedVector<mojo::GLTexture> available_textures_;
DISALLOW_COPY_AND_ASSIGN(TextureCache);
};
} // namespace sky
#endif // SKY_COMPOSITOR_TEXTURE_CACHE_H_

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@ -270,8 +270,9 @@ void DocumentView::OnViewBoundsChanged(mojo::View* view,
const mojo::Rect& old_bounds,
const mojo::Rect& new_bounds) {
DCHECK_EQ(view, root_);
gfx::Size size = new_bounds.To<gfx::Rect>().size();
web_view_->resize(size);
float device_pixel_ratio = GetDevicePixelRatio();
web_view_->resize(blink::WebSize(new_bounds.width / device_pixel_ratio,
new_bounds.height / device_pixel_ratio));
}
void DocumentView::OnViewFocusChanged(mojo::View* gained_focus,