78 Commits

Author SHA1 Message Date
Jim Graham
85953615eb
Conditionally use offscreen root surface only when needed
Currently helps primarily on iOS when no BackdropFilter is present by lowering energy usage
2019-12-11 15:10:55 -08:00
liyuqian
84bf72917c
Revert PRs to unblock David and Jim's work (#14088)
* Revert "Add flow test fixtures and tests (#13986)"

This reverts commit 620f5281b819f304e8e9e945222e26b17b087cc3.

* Revert "Dynamically determine whether to use offscreen surface based on need (#13976)"

This reverts commit a86ef946563b020108320bbfb974bf7343284fd3.
2019-12-03 12:02:37 -08:00
Jim Graham
a86ef94656
Dynamically determine whether to use offscreen surface based on need (#13976)
Only use an offscreen surface on iOS if a layer which reads back from the destination surface, such as BackdropFilter, is present.
2019-11-27 15:01:25 -08:00
Jason Simmons
c7ec5bbc1c
Convert images to raster on the GPU thread for Image.toByteData (#13647)
If the image is a cross-context image that might be read from the GPU thread
during onscreen rendering, then it is not safe to read it concurrently from
the IO thread as part of Image.toByteData.

If the GPU thread does not have a graphics context, then fall back to
converting the image on the IO thread.

Fixes https://github.com/flutter/flutter/issues/30697
2019-11-25 14:44:57 -08:00
gaaclarke
89e395853c
Refactor to passing functions by const ref (#13975)
Moved our code to passing functions by const ref
2019-11-22 12:20:02 -08:00
George Wright
537590377e
Ensure we use the base CompositorContext's AcquireFrame method when screenshotting (#13934)
This ensures we rasterize into the canvas passed in as subclasses may reimplement AcquireFrame in different ways that don't utilize the canvas object passed in (such as Fuchsia's flutter_runner::CompositorContext).
2019-11-20 14:09:27 -08:00
Todd Volkert
762294cf2d
Revert "RendererContextSwitch guard flutter's gl context rework. (#13812)" (#13906)
This reverts commit f456423cfb820d07bb36e9a8979e3d75cc9d8d76.

This is being reverted because it caused flutter/flutter#45098
(images don't load on iOS).
2019-11-18 18:28:04 -08:00
Chris Yang
f456423cfb
RendererContextSwitch guard flutter's gl context rework. (#13812) 2019-11-14 11:50:45 -08:00
Chris Yang
6d66993b1d
Revert "Reland "Guarding EAGLContext used by Flutter #13314" (#13759)" (#13788)
This reverts commit 2dcfaaeb5d3caee2bf7488e90abadf0456f43922.
2019-11-11 17:17:18 -08:00
Jason Simmons
ce0e9e79e6
Fix RendererContextSwitch result check in Rasterizer::MakeRasterSnapshot (#13785)
Fixes https://github.com/flutter/flutter/issues/31355
2019-11-11 15:46:26 -08:00
Chris Yang
2dcfaaeb5d
Reland "Guarding EAGLContext used by Flutter #13314" (#13759) 2019-11-08 20:09:18 -08:00
gaaclarke
1eb15c12fb
Revert 78a8ca0f62b04fa49030ecdd2d91726c0639401f (#13467)
Put `Picture.toImage` back on the GPU thread.  Left the unit tests intact.
2019-10-31 16:57:52 -07:00
Chinmay Garde
e3aff2c982
Make sure root surface transformations survive resetting the matrix directly in Flow. (#13405)
This used to only be handled correctly for non-root layer backing stores. This
was mostly a side effect of the fact that we used recording canvases instead of
rendering directly into the backing store. We now use recording canvases
consistently.

Fixes b/143464703
Fixes https://github.com/flutter/flutter/issues/43732
2019-10-29 17:44:57 -07:00
Chinmay Garde
c92613bc49
Re-land "Custom compositor layers must take into account the device pixel ratio."
This reverts commit 6c2381da6070f9e96825841e77e9ffeb376d6aa9 and applies iOS fixes.
2019-10-17 14:07:51 -07:00
Chinmay Garde
6c2381da60
Revert "Custom compositor layers must take into account the device pixel ratio. (#13193)" (#13211)
This reverts commit e53d10c3456ccac1bffabc78a16fd6ce680d0074.
2019-10-17 12:59:27 -07:00
Chinmay Garde
e53d10c345
Custom compositor layers must take into account the device pixel ratio. (#13193)
The contents rendered into the backing stores are already correctly scaled.
The initial implementation assumed this also held true for the metrics obtained
via embedded view parameters.

Fixes b/142699417
2019-10-17 12:04:13 -07:00
liyuqian
4d83ef8c7f
Support non-60 refresh rate on PerformanceOverlay (#11419)
So we can get the correct graph on 90fps/120fps devices :)

See https://github.com/flutter/flutter/issues/37888
2019-08-24 15:22:52 -07:00
Chinmay Garde
e8f954409d
Allow embedder controlled composition of Flutter layers. (#10195)
This patch allows embedders to split the Flutter layer tree into multiple
chunks. These chunks are meant to be composed one on top of another. This gives
embedders a chance to interleave their own contents between these chunks.

The Flutter embedder API already provides hooks for the specification of
textures for the Flutter engine to compose within its own hierarchy (for camera
feeds, video, etc..). However, not all embedders can render the contents of such
sources into textures the Flutter engine can accept. Moreover, this composition
model may have overheads that are non-trivial for certain use cases. In such
cases, the embedder may choose to specify multiple render target for Flutter to
render into instead of just one.

The use of this API allows embedders to perform composition very similar to the
iOS embedder. This composition model is used on that platform for the embedding
of UIKit view such and web view and map views within the Flutter hierarchy.
However, do note that iOS also has threading configurations that are currently
not available to custom embedders.

The embedder API updates in this patch are ABI stable and existing embedders
will continue to work are normal. For embedders that want to enable this
composition mode, the API is designed to make it easy to opt into the same in an
incremental manner.

Rendering of contents into the “root” rendering surface remains unchanged.
However, now the application can push “platform views” via a scene builder.
These platform views need to handled by a FlutterCompositor specified in a new
field at the end of the FlutterProjectArgs struct.

When a new platform view in introduced within the layer tree, the compositor
will ask the embedder to create a new render target for that platform view.
Render targets can currently be OpenGL framebuffers, OpenGL textures or software
buffers. The type of the render target returned by the embedder must be
compatible with the root render surface. That is, if the root render surface is
an OpenGL framebuffer, the render target for each platform view must either be a
texture or a framebuffer in the same OpenGL context. New render target types as
well as root renderers for newer APIs like Metal & Vulkan can and will be added
in the future. The addition of these APIs will be done in an ABI & API stable
manner.

As Flutter renders frames, it gives the embedder a callback with information
about the position of the various platform views in the effective hierarchy.
The embedder is then meant to put the contents of the render targets that it
setup and had previously given to the engine onto the screen (of course
interleaving the contents of the platform views).

Unit-tests have been added that test not only the structure and properties of
layer hierarchy given to the compositor, but also the contents of the texels
rendered by a test compositor using both the OpenGL and software rendering
backends.

Fixes b/132812775
Fixes flutter/flutter#35410
2019-08-13 14:53:19 -07:00
Kaushik Iska
971a639151
Allow for dynamic thread merging on IOS for embedded view mutations (#9819)
After pre-roll we know if there have been any mutations made to the IOS embedded UIViews. If there are any mutations and the thread configuration is such chat the mutations will be committed on an illegal thread (GPU thread), we merge the threads and keep them merged until the lease expires. The lease is currently set to expire after 10 frames of no mutations. If there are any mutations in the interim we extend the lease.

TaskRunnerMerger will ultimately be responsible for enforcing the correct thread configurations.

This configuration will be inactive even after this change since still use the same thread when we create the iOS engine. That is slated to change in the coming PRs.
2019-08-12 12:32:38 -07:00
Dan Field
960501721b
Reland Skia Caching improvements (#10434) 2019-08-02 19:31:57 -07:00
gaaclarke
78a8ca0f62
Made Picture::toImage happen on the IO thread with no need for an onscreen surface. (#9813)
Made Picture::toImage happen on the IO thread with no need for a surface.
2019-07-15 17:16:20 -07:00
Dan Field
564f53f0a6
Revert "Improve caching limits for Skia (#9503)" (#9740)
This reverts commit 63c2c3316d667e7677782d10be57982dd4a7595c.
2019-07-10 12:09:42 -07:00
Kaushik Iska
7f828dd3e3
Raster now returns an enum rather than boolean (#9661)
This is part of a bigger change that will facilitate us
to act on this `RasterStatus`. The specific case is where
after pre-roll we might decide to want to merge the threads
and re-submit the frame -- `RasterStatus::kResubmit` can then
let us achieve this result.
2019-07-03 19:53:01 -07:00
Kaushik Iska
b5473560db
Pipeline allows continuations that can produce to front (#9652)
* Make pipeline hold a deque so we can push_front

- Also assert that all the DoDraw tasks are executed
  on the GPU thread.

* Add tests for pipeline

* Add support for pipeline to push resources to the front
2019-07-02 17:37:46 -07:00
Dan Field
63c2c3316d
Improve caching limits for Skia (#9503) 2019-06-26 16:21:46 -07:00
Dan Field
da82361dad
Purge caches on low memory on iOS (#9491) 2019-06-25 20:47:55 -07:00
Zachary Anderson
0a2e28d797
Revert tracing changes (#9296)
* Revert "[fuchsia] Fix alignment of Fuchsia/non-Fuchsia tracing (#9289)"

This reverts commit f80ac5f571479053b134e60bca77603269b2ce2a.

* Revert "Align fuchsia and non-fuchsia tracing (#9199)"

This reverts commit 78265484623037c6544dfd5380367bca29fa27b0.
2019-06-12 10:25:49 -07:00
Dan Field
7cde42cc17
Unbreak internal rolls (#9270)
Adds back constructor for Rasterizer temporarily
2019-06-11 08:52:41 -07:00
liyuqian
9f088c65ee
Add onReportTimings and FrameRasterizedCallback API (#8983)
Using it, a Flutter app can monitor missing frames in the release mode, and a custom Flutter runner (e.g., Fuchsia) can add a custom FrameRasterizedCallback.

Related issues:
https://github.com/flutter/flutter/issues/26154
https://github.com/flutter/flutter/issues/31444
https://github.com/flutter/flutter/issues/32447

Need review as soon as possible so we can merge this before the end of May to catch the milestone.

Tests added:
* NoNeedToReportTimingsByDefault
* NeedsReportTimingsIsSetWithCallback
* ReportTimingsIsCalled
* FrameRasterizedCallbackIsCalled
* FrameTimingSetsAndGetsProperly
* onReportTimings preserves callback zone
* FrameTiming.toString has the correct format

This will need a manual engine roll as the TestWindow defined in the framework needs to implement onReportTimings.
2019-06-06 10:42:48 -07:00
Dan Field
7826548462
Align fuchsia and non-fuchsia tracing (#9199) 2019-06-05 15:14:27 -07:00
liyuqian
d0dc9b94d4
Rename frame_time and engine_time (#8952)
At a quick glance, one could easily think of the "engine_time" as the
GPU thread time and the "frame_time" as the UI thread time because the
GPU thread time is mainly spent on the engine while the UI thread time
is mainly spent on the Dart framework to generate the frame.

But it's actually the other way. The "engine_time" is UI thread time and
the "frame_time" is the GPU thread time.

To avoid the confusion, rename them to "ui_time" and "raster_time"
respectively. I avoided the "gpu_time" because the rasterization may be
purely on a CPU backed software Skia backend.
2019-05-14 14:29:27 -07:00
liyuqian
8ff631f3df
Rename flow namespace to flutter (#8615)
This follows our namespace change from shell to flutter: https://github.com/flutter/engine/pull/8520.
2019-04-17 14:38:45 -07:00
Chinmay Garde
39e1d00f39
Remove redundant specification of the |flutter| namespace in the engine. (#8523) 2019-04-09 17:50:06 -07:00
Chinmay Garde
56052c70af
Rename the shell namespace to flutter. (#8520) 2019-04-09 17:10:46 -07:00
Chinmay Garde
eec74e5c92
Rename the blink namespace to flutter. (#8517)
Some components in the Flutter engine were derived from the forked blink codebase. While the forked components have either been removed or rewritten, the use of the blink namespace has mostly (and inconsistently) remained. This renames the blink namesapce to flutter for consistency. There are no functional changes in this patch.
2019-04-09 12:44:42 -07:00
liyuqian
66fdeb163e
Add dump-shader-skp switch to help ShaderWarmUp (#8148)
Allow Flutter to automatically dump the skp that triggers new shader compilations. This is useful for writing custom ShaderWarmUp to reduce jank. By default, it's not enabled to reduce the overhead. This is only available in profile or debug build.

Later, we can add service protocol support to pull the skp from the client to the host. Currently, it works fine for Android-based devices (including our urgent internal clients) where we can `adb shell` into the cache directory.
2019-03-14 12:58:09 -07:00
liyuqian
e2a449a519
Move canvas clear after preroll (#7923)
This will reduce 1 render target switch when preroll paints some raster
cache.
2019-02-22 12:48:04 -08:00
Brian Osman
50ddc3712f
Remove SkColorSpaceXformCanvas, use color-managed SkSurfaces instead (#7548)
Behavior (visual) changes should be very minor. Things that are to be expected:
* A few things were not color managed correctly by the transform canvas (color emoji, some color filters). Those will be handled correctly with the tagged surfaces (although we're always transforming to sRGB, so nothing should change until we target a wider gamut).
* Image filtering will happen in the source color space, rather than the destination. Very minor.
* The transform canvas did caching of images in the destination color space. Now, the conversion happens at draw time. If there are performance issues, images can be pre-converted to the destination with makeColorSpace().
2019-01-22 15:34:51 -05:00
Jason Simmons
079d604523
Add a system message channel for controlling the Skia resource cache size (#7257)
See https://github.com/flutter/flutter/issues/25244
2018-12-19 17:40:16 -08:00
Jason Simmons
d8b52ef896
Reland "Clean up stale cache entries in Skia's GrContext" (#6867)
Check for software rendering modes that do not have a GrContext
2018-11-15 14:24:36 -08:00
Dan Field
699f328df5
Revert "Clean up stale cache entries in Skia's GrContext (#6859)" (#6866)
This reverts commit 2c6be93fa98aeb0dd3c1efa2db201232eb8eefba.
2018-11-15 11:41:53 -08:00
Jason Simmons
2c6be93fa9
Clean up stale cache entries in Skia's GrContext (#6859)
Fixes https://github.com/flutter/flutter/issues/24160
2018-11-14 14:21:17 -08:00
Michael Goderbauer
09ef73ff6e
Fix code smells reported by chrome's clang plugin (#6833) 2018-11-12 19:59:29 -08:00
Jason Simmons
faabf0ced3
Fix MakeRenderContextCurrent to handle software rendering (#6827) 2018-11-12 11:20:49 -08:00
Jason Simmons
4dbdf94aaf
Ensure that the EGL rendering context is bound to the GPU thread in Rasterizer::MakeRasterSnapshot (#6816)
Fixes https://github.com/flutter/flutter/issues/24083
2018-11-09 17:05:05 -08:00
Amir Hardon
21c265cce4
Synchronize Flutter's rendering with CA. (#6807)
Right now we do it whenever the platform views preview flag is on.
This is less efficient, filed
https://github.com/flutter/flutter/issues/24133 to only do this when
there's a platform view in the tree.
2018-11-09 12:10:09 -08:00
Amir Hardon
099b4eeada
Support platform view overlays with GL rendering (#6769)
Moved the frame buffer specific logic from IOSGLContext to IOSGLRenderTarget.

use recording canvases for overlays

Support platform view overlays with gl rendering.

This also changes the overlay canvases (for both software and gl
rendering) be recording canvases, and only rasterize them after
finishing the paint traversal.
2018-11-08 19:52:43 -08:00
Amir Hardon
a0efb94191
Make the FlutterPlatformViewFactory create FlutterPlatformViews. (#6782)
Handing a UIView refererence directly to the engine makes it challenging
for plugin authors to retain a controller for that UIView (e.g the
controller that talks over the platform channel) for as long as the
embedded view is needed.

We instead make the factory return a FlutterPlatformView which is a
wrapper around the UIView that the engine retains as long as the
platform view instance is needed. This allows plugin authors to keep
their control logic in the FlutterPlatformView and know that the engine
is responsible for retaining the reference.
2018-11-08 11:21:55 -08:00
Amir Hardon
387ca2ef86
Add an internal_nodes_canvas to PaintContext. (#6728)
When we visit a PlatformViewLayer during the paint traversal it replaces
the PaintContext's canvas with a new one that is painted ontop of the
embedded view.
We need to make sure that operations applied by parent layers are also
applied to the new canvas.

To achieve this we collect all the canvases in a SkNWayCanvas and use
this canvas by non leaf nodes. Leaf nodes still paint only to the "current"
canvas.

This PR moves the overlay canvas creation from the paint phase to the
preroll phase, collects them into a SkNWayCanvas and set it in
PaintContext.

To keep this PR focused, I only used the internal_nodes_canvas in the
tranform_layer.
Will followup with a PR that changes all internal layers to use the
internal_nodes_canvas.
2018-11-08 09:31:40 -08:00
Michael Goderbauer
70a1106b50
Unify copyright lines (#6757) 2018-11-07 12:24:35 -08:00