23 Commits

Author SHA1 Message Date
David Worsham
d117ac979c
Wire up Opacity on Fuchsia, round 2 (#14024)
* Remove erroneous ChildView opacity

* Wire frame metrics through contexts

* Maintain layer stack inside of SceneBuilder

* Remove EnsureSingleChild

* Centralize system-composite and elevation logic

* Wire up OpacityLayer to Scenic
2019-12-04 19:29:31 -08:00
David Worsham
2fc1e1bce1 Relanding: Add Flow unittests and fixtures (#14091) 2019-12-03 14:33:02 -08:00
liyuqian
84bf72917c
Revert PRs to unblock David and Jim's work (#14088)
* Revert "Add flow test fixtures and tests (#13986)"

This reverts commit 620f5281b819f304e8e9e945222e26b17b087cc3.

* Revert "Dynamically determine whether to use offscreen surface based on need (#13976)"

This reverts commit a86ef946563b020108320bbfb974bf7343284fd3.
2019-12-03 12:02:37 -08:00
David Worsham
620f5281b8 Add flow test fixtures and tests (#13986) 2019-12-03 09:43:02 -08:00
Jim Graham
a86ef94656
Dynamically determine whether to use offscreen surface based on need (#13976)
Only use an offscreen surface on iOS if a layer which reads back from the destination surface, such as BackdropFilter, is present.
2019-11-27 15:01:25 -08:00
liyuqian
7c3dcee2e9
Revert "[fuchsia] Wire up OpacityLayer to Scenic (#11322)" (#12610)
This reverts commit fcc4ab32301396986dd5103d6d444bff35fe0f63.

Fixes https://github.com/flutter/flutter/issues/41394 and other
related correctness issues.

TBR: @arbreng @jason-simmons @mehmetf
2019-09-27 16:50:43 -07:00
David Worsham
fcc4ab3230
[fuchsia] Wire up OpacityLayer to Scenic (#11322)
On Fuchsia, add a build flag for compositing OpacityLayers using the system
compositor vs Skia, which exposes a fastpath for opacity via Scenic.
This will only work under certain circumstances, in particular nested
OpacityLayers will not render correctly!

On Fuchsia, add a build flag for compositing PhysicalShapeLayers using
the system compositor vs Skia. Set to off by default, which restores
performant shadows on Fuchsia.

Remove the opacity exposed from ChildView, as that was added mistakenly.

Finally, we centralize the logic for switching between the
system-composited and in-process-composited paths inside of
ContainerLayer. We also centralize the logic for computing elevation
there. This allows the removal of many OS_FUCHSIA-specific code-paths.

Test: Ran workstation on Fuchsia; benchmarked before and after
Bug: 23711
Bug: 24163

* Fix broken tests
2019-09-25 12:48:42 -04:00
liyuqian
8ff631f3df
Rename flow namespace to flutter (#8615)
This follows our namespace change from shell to flutter: https://github.com/flutter/engine/pull/8520.
2019-04-17 14:38:45 -07:00
liyuqian
9d7167516e
Ensure OpacityLayer to have a single child (#8362)
It ensures that every OpacityLayer can be optimized by retained
rendering.

Tested with `flutter test --local-engine=host_debug_unopt` in
flutter/flutter/packages/flutter.

Related issues: #21756 #23535
2019-03-29 17:58:30 -07:00
Michael Goderbauer
70a1106b50
Unify copyright lines (#6757) 2018-11-07 12:24:35 -08:00
liyuqian
e44c10c962
Reland "Share engine layers with the framework" (#6412) (#6468)
This reverts commit 74662ab695238af0e7402f41c4bf9ad862bd37d2.

This should land after https://github.com/flutter/engine/pull/6442

* Add pragma vm:entry-point

Otherwise, an object may be both null and an instance of EnginieLayer at
the same time in Dart.
2018-10-12 07:45:42 -07:00
liyuqian
74662ab695
Revert "Share engine layers with the framework" (#6412)
Reverts flutter/engine#6406

We need to fix the SkiaGPUObject issue of the raster cache SkImage before merging this PR.
2018-10-02 16:51:47 -07:00
liyuqian
9ccc96625f
Share engine layers with the framework (#6406)
To make the PR minimal, we currently only share the engine layer when `pushPhysicalShape` (for Fuchsia) or `pushOffset` (for `RepaintBoundary` and `Opacity`) are called. They should be sufficient for our short-term perf goal. In the future, we can incrementally share more engine layers with the framework.

https://github.com/flutter/flutter/issues/21756
2018-10-02 14:02:10 -07:00
Chinmay Garde
9f8285ac6c
Remove all dependencies on Garnet. (#5869) 2018-07-26 12:49:34 -07:00
George Kulakowski
3aa7522c11 Rename ftl to fxl in Fuchsia specific code (#4090) 2017-09-11 15:58:48 -07:00
Chinmay Garde
925298d947 Update the content handler to use the Mozart session API. (#3887) 2017-07-18 15:40:18 -07:00
Adam Barth
21f6aa5270 Composite child views in proper paint order (#3243)
We push a bit up the tree during preroll to learn whether there system
composited layers below each layer. During update scene, we squash down
to paint tasks, which we execute after publishing the new scene.
2016-11-18 12:54:54 -08:00
Jeff Brown
e13412bd24 Port Flutter to Mozart. (#3094)
Example: $ mojo:launcher mojo:spinning_square
2016-10-04 12:54:54 -07:00
Adam Barth
9c09565712 Update paths to account for buildroot 2016-08-09 13:52:15 -07:00
Adam Barth
d6476a65c3 Port //flow to //lib/ftl (#2847)
This patch removes almost all //base dependency of //flow. The only dependency
left is on tracing.
2016-08-01 15:11:56 -07:00
Adam Barth
b9ff394182 Break dependency from Layer to PaintContext (#2609)
Instead, make Layer::Paint take a new PaintContext that has just exactly
the state that it needs, mirroring PrerollContext. Also, rename
PaintContext to CompositorContext because it holds the context for the
whole compositor.
2016-04-21 23:05:41 -07:00
Adam Barth
e3bf0fa3c1 Include child scenes when uploading to Mozart
Previously we just dropped child scenes on the floor. Now we upload them
to Mozart. However, we just draw them on top of all the other content
and don't apply any clips or blends.
2016-02-03 14:16:09 -08:00
Adam Barth
c3c5af1fbe Move Flow layers to //flow/layers 2016-01-30 23:35:22 -08:00