86 Commits

Author SHA1 Message Date
Ben Konyi
fb1c543dd4
Link dart:* sources into engine for debugger source support (#7908)
Link dart:* sources into engine for debugger source support

Currently, dart:* libraries appear to have no source in
debuggers like Observatory. With this change, these sources will be
available in debug mode applications. Sources for dart:* libraries are
lazily loaded on a script-by-script basis.

Refer to https://dart-review.googlesource.com/c/sdk/+/93375 for the Dart
SDK change.
2019-02-26 13:28:04 -08:00
Matt Carroll
31d31e6d2a
Android PR 7: Introduce structure of FlutterActivity and FlutterFragment (#7912) 2019-02-26 01:48:09 -08:00
Matt Carroll
502c9c4002
Android Embedding PR 6: Introduce FlutterView structure with FlutterSurfaceView and FlutterTextureView. (#7896) 2019-02-24 20:41:18 -08:00
Stanislav Baranov
aa2b287cbf
Reland #7777 with proper LICENSE (#7888) 2019-02-21 13:45:24 -08:00
Matt Carroll
2f4a38dbd3
Android embedding refactor pr3 add remaining systemchannels (#7892)
Merging back in after reversion. Fixed some messaging issues in FlutterNativeView and corrected some message parsing.
2019-02-20 17:05:31 -08:00
Dan Field
6d7eb52185
Revert "Android embedding refactor pr3 add remaining systemchannels (#7874)" (#7886)
This reverts commit f4fba6d7110338caf3878cf42e26e17744108d00.
2019-02-20 11:18:12 -08:00
Matt Carroll
f4fba6d711
Android embedding refactor pr3 add remaining systemchannels (#7874) 2019-02-19 15:51:13 -08:00
Stanislav Baranov
5141680287
Revert "Support for binary decompression of dynamic patches. (#7777)" (#7853)
This reverts commit d48de7a3ec97ebf7ffe543aa74993efa51064789.
2019-02-15 17:07:06 -08:00
Chris Bracken
163a2fd5e1
Revert "Android embedding refactor pr3 add remaining systemchannels (#7738)" (#7849)
From build log:
```
../../flutter/shell/platform/android/io/flutter/view/FlutterView.java:95: error: cannot find symbol
    private final LocalizationChannel localizationChannel;
                  ^
  symbol:   class LocalizationChannel
  location: class FlutterView
../../flutter/shell/platform/android/io/flutter/view/FlutterView.java:172: error: cannot find symbol
        localizationChannel = new LocalizationChannel(dartExecutor);
                                  ^
  symbol:   class LocalizationChannel
  location: class FlutterView
2 errors
```

This reverts commit 256db4bc23b7931509233df0dc04e44e16608229.
2019-02-15 15:03:19 -08:00
Matt Carroll
256db4bc23
Android embedding refactor pr3 add remaining systemchannels (#7738) 2019-02-15 13:45:24 -08:00
Stanislav Baranov
d48de7a3ec
Support for binary decompression of dynamic patches. (#7777) 2019-02-11 16:56:33 -08:00
Matt Carroll
4663d357a3
Recommended implementation of combining characters implementation. (#7758) 2019-02-11 15:27:55 -08:00
Matt Carroll
211adeac3a
Introduced a number of Java system channels in io/flutter/embedding/engine/systemchannels/ (#7500) 2019-02-06 17:07:30 -08:00
Matt Carroll
cc27cafb84
Implemented Dark Mode for Android (#25525) (#7488) 2019-02-04 19:30:15 -08:00
Jason Simmons
050dcaad60
Embed ICU data inside libflutter.so on Android (#7588)
Prior to this the Android embedder code would extract the icudtl.dat asset out
of the APK and write it to local disk during the first startup of the app.

This change will make that work unnecessary and eliminate the risk of ICU
failures due to errors in the extraction process.
2019-01-30 11:56:17 -08:00
Dan Field
75cfebde06
Roll buildroot and update method of getting android SDK and support libs (#7284)
* Get support, use new SDK tooling from buildroot
* Roll NDK to 19
* Skip Android bits on Windows with note
2019-01-18 15:20:56 -08:00
Jason Simmons
395937380c
Log errors returned from method channel invocations in the text input plugin (#7476)
See https://github.com/flutter/flutter/issues/25715
2019-01-14 17:26:05 -08:00
Dan Field
5ca8aadaa2
Announce in/out of list (#6918)
* Support in/out of list announcements on Android
2019-01-07 13:36:20 -08:00
matthew-carroll
6b85ed3d93
Android embedding refactor PR1: JNI Extraction to FlutterJNI.java (#7098)
Android embedding refactor: JNI Extraction to FlutterJNI.java
2018-12-21 01:07:04 -05:00
Dan Field
cfbc948647
Roll buildroot to support Android SDK 28 (#7245)
* Roll to buildroot and support Android SDK 28

* Ubuntu 16 for android build test
2018-12-18 19:38:28 -08:00
Stanislav Baranov
18a4e33c2a
Downloading and installation of dynamic updates on Android (#7207) 2018-12-13 10:17:37 -08:00
Mehmet Fidanboylu
94dd7165ef
Skia Cleanup (#6786) 2018-11-07 15:29:52 -08:00
Michael Goderbauer
70a1106b50
Unify copyright lines (#6757) 2018-11-07 12:24:35 -08:00
Ben Konyi
aef94b73d1
Reland "Updated background execution implementation for Android" (#5954)
* Reland "Updated background execution implementation for Android" w/ JNI fixes for merge breakages

This reverts commit 5442c0a7da385ac5ebfe7ec66126ee593d84e2a2.
2018-08-07 12:42:22 -07:00
Alexander Markov
5442c0a7da
Revert "Updated background execution implementation for Android" (#5949)
This reverts commit bc885f319b2fdf471cf1efdf733a2f6708bd4665.
2018-08-06 14:10:23 -07:00
Ben Konyi
bc885f319b
Updated background execution implementation for Android 2018-08-06 12:27:57 -07:00
Michael Goderbauer
a76054f4b6
Switch to minimal ICU data config for flutter (#5922) 2018-08-01 17:24:07 -07:00
Chinmay Garde
9f8285ac6c
Remove all dependencies on Garnet. (#5869) 2018-07-26 12:49:34 -07:00
amirh
80a85e4a17
Implement PlatformViewsController. (#5722)
Each platform view created (by a plugin supplied factory) is attached to
a virtual display.
The virtual displays are controlled by VirtualDisplayController objects.
The PlatformViewsController maintains a mapping from a platform view's
id to its VirtualDisplayController, which allows it to operate on the
virtual display for a given platform view ID when asked so over the
method channel.

This is using API level 20 APIs, on lower API levels all platform views
method channel calls are noops.
We can make this work on API 19 with some refactoring to the
TextureRegistry (allow the engine Java code to recycle a texture entry
id).

This CL also adds a platform view id parameter to the
PlatformViewFactory#create() method. This allows plugins to route
platform channel messages to specific instances of a platform view.

TBD in future CLs:
  * Forward touch events to the platform views.
  * Support accessibility for platform views.

flutter/flutter#19030
2018-07-13 14:08:24 -07:00
amirh
68d81a31f4
Platform Views: Android and MethodChannel APIs, and implementation skeleton. (#5684)
To keep the scope of this CL as small of possible I'm leaving the actual
implementation of the platform view mechanics to a following CL.

This CL introduces:
  * A PlatformViewsController class which will be responsible for creating,
    resizing, and disposing platform views.
  * A PlatformViewRegistry which is exposed through the PluginRegistry
    and allows plugins to register factories for platform views.

Android plugin code will add support for a new platform view type by
implementing PlatformViewFactory, and registering a factory with the
registry, e.g:
```java
registrar.platformViewRegistry().registerViewFactory(
  'webview',
  new FlutterWebViewFactory()
);
```
On the Dart side, the framework will ask the engine to create new
platform views by sending a create message over the platformviews method
channel with the unique platform view type id, dimensions, and a unique
id allocated by the framework for the new platform view instance.
The platformviews method channel is also used for resizing and disposing
platform views.
2018-07-11 14:11:15 -07:00
Zachary Anderson
a09b4fdcb7
Adds dynamic, interpreter configs to tools/gn (#5446)
Adds --dynamic and --interpreter flags to
tools/gn. These flags result in engines with
properties as follows:

--dynamic:
- JIT targeting native code on Android and
  DBC on iOS

--interpreter
- Target DBC even if running on Android.

For example:

gn --android --dynamic --interpreter --runtime-mode release

Will generate an engine:
- Without Dart asserts
- Without Observatory
- With JIT compililation to DBC

into out/android_dynamic_release_dbc
2018-06-05 14:52:52 -07:00
Chinmay Garde
8caa7612f8
Create a shell with no GPU configurations unless explicitly specified by the platform. (#5383) 2018-05-25 14:31:01 -07:00
Chinmay Garde
58e84c8bf0
Re-land "Support multiple shells in a single process. (#4932)" (#4998)
* Re-land "Support multiple shells in a single process. (#4932)"

This reverts commit 723c7d01439da4261bc836075fb55651ce9e7f03.
2018-04-13 13:48:15 -07:00
Vyacheslav Egorov
723c7d0143
Revert "Re-land "Support multiple shells in a single process. (#4932)" (#4977)" (#4981)
This reverts commit a3327bff86800b3e654a2988fa7e6049edeb679c.
2018-04-12 18:28:55 +02:00
Chinmay Garde
a3327bff86
Re-land "Support multiple shells in a single process. (#4932)" (#4977)
This reverts commit 9199b40f2a2a6e448cd251de44e020ec3b75002d.
2018-04-11 15:41:23 -07:00
Chinmay Garde
9199b40f2a
Revert "Support multiple shells in a single process. (#4932)" (#4964)
This reverts commit 6baff4c821350bbcb64e7d029574b567f3801a1a.
2018-04-10 15:28:43 -07:00
Chinmay Garde
6baff4c821
Support multiple shells in a single process. (#4932)
* Support multiple shells in a single process.

The Flutter Engine currently works by initializing a singleton shell
instance. This shell has to be created on the platform thread. The shell
is responsible for creating the 3 main threads used by Flutter (UI, IO,
GPU) as well as initializing the Dart VM. The shell, references to task
runners of the main threads as well as all snapshots used for VM
initialization are stored in singleton objects. The Flutter shell only
creates the threads, rasterizers, contexts, etc. to fully support a
single Flutter application. Current support for multiple Flutter
applications is achieved by making multiple applications share the same
resources (via the platform views mechanism).

This scheme has the following limitations:

* The shell is a singleton and there is no way to tear it down. Once you
  run a Flutter application in a process, all resources managed by it
  will remain referenced till process termination.
* The threads on which the shell performs its operations are all
  singletons. These threads are never torn down and multiple Flutter
  applications (if present) have to compete with one another on these
  threads.
* Resources referenced by the Dart VM are leaked because the VM isn't
  shutdown even when there are no more Flutter views.
* The shell as a target does not compile on Fuchsia. The Fuchsia content
  handler uses specific dependencies of the shell to rebuild all the
  shell dependencies on its own. This leads to differences in frame
  scheduling, VM setup, service protocol endpoint setup, tracing, etc..
  Fuchsia is very much a second class citizen in this world.
* Since threads and message loops are managed by the engine, the engine
  has to know about threading and platform message loop interop on each
  supported platform.

Specific updates in this patch:

* The shell is no longer a singleton and the embedder holds the unique
  reference to the shell.
* Shell setup and teardown is deterministic.
* Threads are no longer managed by the shell. Instead, the shell is
  given a task runner configuration by the embedder.
* Since the shell does not own its threads, the embedder can control
  threads and the message loops operating on these threads. The shell is
  only given references to the task runners that execute tasks on these
  threads.
* The shell only needs task runner references. These references can be
  to the same task runner. So, if the embedder thinks that a particular
  Flutter application would not need all the threads, it can pass
  references to the same task runner. This effectively makes Flutter
  application run in single threaded mode. There are some places in the
  shell that make synchronous calls, these sites have been updated to
  ensure that they don’t deadlock.
* The test runner and the headless Dart code runner are now Flutter
  applications that are effectively single threaded (since they don’t
  have rendering concerns of big-boy Flutter application).
* The embedder has to guarantee that the threads and outlive the shell.
  It is easy for the embedder to make that guarantee because shell
  termination is deterministic.
* The embedder can create as many shell as it wants. Typically it
  creates a shell per Flutter application with its own task runner
  configuration. Most embedders obtain these task runners from threads
  dedicated to the shell. But, it is entirely possible that the embedder
  can obtain these task runners from a thread pool.
* There can only be one Dart VM in the process. The numerous shell
  interact with one another to manage the VM lifecycle. Once the last
  shell goes away, the VM does as well and hence all resources
  associated with the VM are collected.
* The shell as a target can now compile and run on Fuchsia. The current
  content handler has been removed from the Flutter engine source tree
  and a new implementation has been written that uses the new shell
  target.
* Isolate management has been significantly overhauled. There are no
  owning references to Dart isolates within the shell. The VM owns the
  only strong reference to the Dart isolate. The isolate that has window
  bindings is now called the root isolate. Child isolates can now be
  created from the root isolate and their bindings and thread
  configurations are now inherited from the root isolate.
* Terminating the shell terminates its root isolates as well as all the
  isolates spawned by this isolate. This is necessary be shell shutdown
  is deterministic and the embedder is free to collect the threads on
  which the isolates execute their tasks (and listen for mircrotasks
  flushes on).
* Launching the root isolate is now significantly overhauled. The shell
  side (non-owning) reference to an isolate is now a little state
  machine and illegal state transitions should be impossible (barring
  construction issues). This is the only way to manage Dart isolates in
  the shell (the shell does not use the C API is dart_api.h anymore).
* Once an isolate is launched, it must be prepared (and hence move to
  the ready phase) by associating a snapshot with the same. This
  snapshot can either be a precompiled snapshot, kernel snapshot, script
  snapshot or source file. Depending on the kind of data specified as a
  snapshot as well as the capabilities of the VM running in the process,
  isolate preparation can fail preparation with the right message.
* Asset management has been significantly overhauled. All asset
  resolution goes through an abstract asset resolver interface. An asset
  manager implements this interface and manages one or more child asset
  resolvers. These asset resolvers typically resolve assets from
  directories, ZIP files (legacy FLX assets if provided), APK bundles,
  FDIO namespaces, etc…
* Each launch of the shell requires a separate and fully configured
  asset resolver. This is necessary because launching isolates for the
  engine may require resolving snapshots as assets from the asset
  resolver. Asset resolvers can be shared by multiple launch instances
  in multiple shells and need to be thread safe.
* References to the command line object have been removed from the
  shell. Instead, the shell only takes a settings object that may be
  configured from the command line. This makes it easy for embedders and
  platforms that don’t have a command line (Fuchsia) to configure the
  shell. Consequently, there is only one spot where the various switches
  are read from the command line (by the embedder and not the shell) to
  form the settings object.
* All platform now respect the log tag (this was done only by Android
  till now) and each shell instance have its own log tag. This makes
  logs from multiple Flutter application in the same process (mainly
  Fuchsia) more easily decipherable.
* The per shell IO task runner now has a new component that is
  unfortunately named the IOManager. This component manages the IO
  GrContext (used for asynchronous texture uploads) that cooperates with
  the GrContext on the GPU task runner associated with the shell. The
  IOManager is also responsible for flushing tasks that collect Skia
  objects that reference GPU resources during deterministic shell
  shutdown.
* The embedder now has to be careful to only enable Blink on a single
  instance of the shell. Launching the legacy text layout and rendering
  engine multiple times is will trip assertions. The entirety of this
  runtime has been separated out into a separate object and can be
  removed in one go when the migration to libtxt is complete.
* There is a new test target for the various C++ objects that the shell
  uses to interact with the Dart VM (the shell no longer use the C API
  in dart_api.h). This allows engine developers to test VM/Isolate
  initialization and teardown without having the setup a full shell
  instance.
* There is a new test target for the testing a single shell instances
  without having to configure and launch an entire VM and associated
  root isolate.
* Mac, Linux & Windows used to have different target that created the
  flutter_tester referenced by the tool. This has now been converted
  into a single target that compiles on all platforms.
* WeakPointers vended by the fml::WeakPtrFactory(notice the difference
  between the same class in the fxl namespace) add threading checks on
  each use. This is enabled by getting rid of the “re-origination”
  feature of the WeakPtrFactory in the fxl namespace. The side effect of
  this is that all non-thread safe components have to be created, used
  and destroyed on the same thread. Numerous thread safety issues were
  caught by this extra assertion and have now been fixed.
  * Glossary of components that are only safe on a specific thread (and
    have the fml variants of the WeakPtrFactory):
    * Platform Thread: Shell
    * UI Thread: Engine, RuntimeDelegate, DartIsolate, Animator
    * GPU Thread: Rasterizer, Surface
    * IO Thread: IOManager

This patch was reviewed in smaller chunks in the following pull
requests. All comments from the pulls requests has been incorporated
into this patch:

* flutter/assets: https://github.com/flutter/engine/pull/4829
* flutter/common: https://github.com/flutter/engine/pull/4830
* flutter/content_handler: https://github.com/flutter/engine/pull/4831
* flutter/flow: https://github.com/flutter/engine/pull/4832
* flutter/fml: https://github.com/flutter/engine/pull/4833
* flutter/lib/snapshot: https://github.com/flutter/engine/pull/4834
* flutter/lib/ui: https://github.com/flutter/engine/pull/4835
* flutter/runtime: https://github.com/flutter/engine/pull/4836
* flutter/shell: https://github.com/flutter/engine/pull/4837
* flutter/synchronization: https://github.com/flutter/engine/pull/4838
* flutter/testing: https://github.com/flutter/engine/pull/4839
2018-04-10 14:57:02 -07:00
Sarah Zakarias
a00f8e8bc0
Read assets out of APK on Android (#4742) 2018-03-05 14:09:45 +01:00
Zachary Anderson
619f452ece
[Android] Extract the PluginRegistry from the FlutterActivity (#4393) 2017-11-30 11:05:55 -08:00
Zachary Anderson
f5bdf9b0fc
[Android] Pulls the native platform view out of FlutterView (#4338) 2017-11-09 12:10:00 -08:00
Chinmay Garde
9a960f82f5 Add texture support (eg video, camera) (#4159) 2017-11-02 10:57:29 +01:00
P.Y. Laligand
6fcb45991d Move //dart to //third_party/dart. (#4245) 2017-10-19 01:20:38 -07:00
P.Y. Laligand
5fae5d52cf Allow the project to be mapped to a location other than //flutter. (#4203)
This is for Fuchsia where we would like it to be located at //third_party/flutter.
2017-10-13 17:00:58 -07:00
George Kulakowski
6502090278 Fix remaining ftl->fxl conversions (#4091)
* Fix remaining ftl->fxl conversions

The previous scripting pass at this did not account for objective c file endings

* Update tonic DEPS reference to the post-fxl version
2017-09-11 16:31:18 -07:00
Adam Barth
73554a1c32 Add //garnet (#4043)
This repository contains FTL now in the Fuchsia build.
2017-08-31 16:47:13 -07:00
Chinmay Garde
217ba07f5d Update ICU to ToT and ensure that slimmed down versions of data files are shipped on the mobile platforms. (#4005)
This reduces the size of the ICU data files from 10.3 MB to 6.6 MB (uncompressed). Also allows us to remove version specific hacks from libTXT and dependencies.
2017-08-24 14:26:07 -07:00
Todd Volkert
919f0ad063 Create FlutterFragmentActivity (#3757)
This creates a `FlutterFragmentActivity` class that extends
the Android v4 Support librray's `FragmentActivity` class.
However, we intentionally do not bundle the support library
with our engine, so apps that wish to use this class are
responsible for including the support library .jar file in
their runtime deps when creating the final app.

flutter/flutter#10072
2017-06-08 16:40:37 -07:00
Todd Volkert
ec8cbe0fb6 Refactor FlutterActivity to be more composable (#3748)
This factors the functionality that was in `FlutterActivity`
to live in `FlutterActivityDelegate`. This will allow the creation of a
`FlutterFragmentActivity` that has the same core functionality, which in
turn unlocks certain Android plugins that choose to require the v4
support library (like Google Sign-In).

https://github.com/flutter/flutter/issues/10072
2017-06-07 12:28:41 -07:00
Gary Qian
796259c089 Allow switching to the software rendering backend on Android. (#3719)
* Enable software rendering backend on android. Add "enable-software-rendering" flag.

* Fix variable naming and threading.
2017-05-31 17:27:47 -07:00
Mikkel Nygaard Ravn
b273d1ad04 Android plugin registry (#3641) 2017-05-08 21:44:49 +02:00