34 Commits

Author SHA1 Message Date
Dan Field
572fea361c
Revert "Shut down and restart the Dart VM as needed. (#7832)" (#7877)
This reverts commit 0d6ff1669c4a765774b91e37353b4392408d112a.
2019-02-19 16:14:18 -08:00
Chinmay Garde
0d6ff1669c
Shut down and restart the Dart VM as needed. (#7832)
The shell was already designed to cleanly shut down the VM but it couldnt
earlier as |Dart_Initialize| could never be called after a |Dart_Cleanup|. This
meant that shutting down an engine instance could not shut down the VM to save
memory because newly created engines in the process after that point couldn't
restart the VM. There can only be one VM running in a process at a time.

This patch separate the previous DartVM object into one that references a
running instance of the DartVM and a set of immutable dependencies that
components can reference even as the VM is shutting down.

Unit tests have been added to assert that non-overlapping engine launches use
difference VM instances.
2019-02-15 14:16:17 -08:00
Chinmay Garde
23b7e29f04
Re-land "Wrap the user entrypoint function in a zone with native exception callback. (#7512)" (#7551)
This reverts commit 4c135c298a8173bb9affafc1f92120a0158c1e6e and applies relevant fixes.
2019-01-24 13:42:51 -08:00
Vyacheslav Egorov
4c135c298a
Revert "Wrap the user entrypoint function in a zone with native exception callback. (#7512)" (#7522)
This reverts commit 25559ed0779604d56c47c5d2341ffd16b137cd10.

Reason for revert: broken in AOT mode.

@pragma('vm:entry-point') placed on a function only instructs
the compiler to retain the function itself, but does not tell
compiler to generate and retain tear-off for this function.

In this PR _runMainZoned was marked as an entry-point but C++
code was trying to tear it off and use a closure, instead of
invoking it directly, which is not supported.
2019-01-17 11:49:20 +01:00
Chinmay Garde
25559ed077
Wrap the user entrypoint function in a zone with native exception callback. (#7512) 2019-01-16 16:08:51 -08:00
Dan Field
43fa420b04
Make IOManager own resource context (#7272)
* Make IOManager own resource context
2019-01-14 13:46:38 -08:00
Alexander Aprelev
14ee957fb4
Set up secondary isolates with all kernel buffers rather than just one buffer. (#6832)
* Set up secondary isolates with all kernel buffers rather than just one buffer.
* Capture copy of the list
* Make sure child_isolate_preparer_ is initialized only once
2018-11-14 09:50:42 -08:00
Michael Goderbauer
09ef73ff6e
Fix code smells reported by chrome's clang plugin (#6833) 2018-11-12 19:59:29 -08:00
Michael Goderbauer
70a1106b50
Unify copyright lines (#6757) 2018-11-07 12:24:35 -08:00
Chinmay Garde
20c805c973
Ensure that Scene::toImage renders texture backed images. (#6636)
TL;DR: Offscreen surface is created on the render thread and device to host
transfer performed there before task completion on the UI thread.

While attempting to snapshot layer trees, the engine was attempting to use the
IO thread context. The reasoning was that this would be safe to do because any
textures uploaded to the GPU as a result of async texture upload would have
originated from this context and hence the handles would be valid in either
context. As it turns out, while the handles are valid, Skia does not support
this use-case because cross-context images transfer ownership of the image from
one context to another. So, when we made the hop from the UI thread to the IO
thread (for snapshotting), if either the UI or GPU threads released the last
reference to the texture backed image, the image would be invalid. This led to
such images being absent from the layer tree snapshot.

Simply referencing the images as they are being used on the IO thread is not
sufficient because accessing images on one context after their ownership has
already been transferred to another is not safe behavior (from Skia's
perspective, the handles are still valid in the sharegroup).

To work around these issues, it was decided that an offscreen render target
would be created on the render thread. The color attachment of this render
target could then be transferred as a cross context image to the IO thread for
the device to host tranfer.

Again, this is currently not quite possible because the only way to create
cross context images is from encoded data. Till Skia exposes the functionality
to create cross-context images from textures in one context, we do a device to
host transfer on the GPU thread. The side effect of this is that this is now
part of the frame workload (image compression, which dominate the wall time,
is still done of the IO thread).

A minor side effect of this patch is that the GPU latch needs to be waited on
before the UI thread tasks can be completed before shell initialization.
2018-10-22 17:40:24 -07:00
Ryan Macnak
60bb5da33c
Reapply "Some cleanups enabled by removing support for Dart 1" (#6250)
Following fixes in dart-lang/sdk@91cbb57cd5
2018-09-14 09:36:13 -07:00
Michael Goderbauer
6f459e2f10
Revert "Reapply "Some cleanups enabled by removing support for Dart 1" (#6216)" (#6232)
This reverts commit e3133e0e3f7cbbd57fa930c11f3640561d691eba.
2018-09-12 12:07:20 +02:00
Ryan Macnak
e3133e0e3f
Reapply "Some cleanups enabled by removing support for Dart 1." (#6216)
- Add missing Dart 2 flags to gen_snapshot invocation.
 - Disable brittle service test.
2018-09-10 17:03:54 -07:00
Ryan Macnak
bf96dbed38
Revert "Some cleanups enabled by removing support for Dart. (#5621)" (#6205)
This reverts commit 4c2448d1591a5fab033de3885ad34d1fdf5474f1.
2018-09-07 17:39:51 -07:00
Ryan Macnak
4c2448d159
Some cleanups enabled by removing support for Dart. (#5621)
- Switch core snapshot to Dart 2 and remove support for loading platform.dill.
 - Remove support for loading script snapshots.
 - Remove support for loading source.
 - Remove settings and fix names to reflect the above.
 - Remove support for loading the service isolate from source.
2018-09-07 15:44:46 -07:00
Chinmay Garde
9f8285ac6c
Remove all dependencies on Garnet. (#5869) 2018-07-26 12:49:34 -07:00
Jason Simmons
0bad812c72
Migrate to a standalone Tonic repository separated from Topaz (#5817) 2018-07-23 11:49:35 -07:00
Ben Konyi
672e587e74
Background Execution Implementation for iOS (#5539) 2018-07-13 10:55:24 -07:00
Ryan Macnak
ab1b0db966
No-copy kernel loading. (#5580)
Required by https://dart-review.googlesource.com/c/sdk/+/60202
2018-06-21 15:44:04 -07:00
Ben Konyi
8d8d91bfc3
IsolateNameServer reland (#5519)
* Reland "Added IsolateNameServer functionality (#5410)"

This reverts commit c3976b3c7183f479717bffed3f640fb92afbd3dc.

* Fixed issue with isolate_name_server_test which caused test to timeout

* Disabled thread_annotations on Android as they aren't supported in the
NDK headers for std::mutex. Readded thread annotations to
IsolateNameServer.
2018-06-13 11:57:10 -07:00
Ben Konyi
c3976b3c71
Revert "Added IsolateNameServer functionality (#5410)" (#5516)
This reverts commit 61a2d129cfc8c52cf1ff59b03bccf67d9b07af63.
2018-06-12 17:03:13 -07:00
Ben Konyi
61a2d129cf
Added IsolateNameServer functionality (#5410)
* Added IsolateNameServer functionality, which allows for the association
of string names with isolate SendPort ids that can be used to establish
inter-isolate communications.
2018-06-12 15:50:48 -07:00
Chinmay Garde
5441ee79ff
Allow embedders to specify a custom advisory URI and entrypoint. (#5408)
The Fuchsia embedder wants to specify the application name in the field for the advisory URI. This allows embedders to specify whatever they want.
2018-05-29 15:10:12 -07:00
Ryan Macnak
fb709e25e3
[fuchsia] Plumbing for sharing between AOT snapshots. (#5351) 2018-05-24 13:24:14 -07:00
Ryan Macnak
30c649dd74
[fuchsia] Teach engine how to set up an isolate from a list of kernel files. (#5210) 2018-05-16 10:09:53 -07:00
Jason Simmons
2970c099f7
Use the default microtask scheduler on all isolates except the UI isolate (#5068)
See https://github.com/flutter/flutter/issues/16846
2018-04-23 15:02:19 -07:00
Chinmay Garde
09d05a3891
Prepare and run child isolates on a VM managed (i.e. no UI) task runner. (#5054) 2018-04-19 19:17:11 -07:00
Jason Simmons
7a6b77999f
Remove the weak pointer factory from the service isolate's DartIsolate object (#5041)
The WeakPtrFactory must be deleted on the thread where it was created.
However, the service isolate is created and destroyed on threads from
the Dart thread pool, and the creating thread may not be the same as
the destroying thread.
2018-04-18 13:02:19 -07:00
Chinmay Garde
a0804f3738
Simplify weak pointer factories and allow vending weak pointers on multiple threads. (#5029) 2018-04-18 11:07:16 -07:00
Chinmay Garde
58e84c8bf0
Re-land "Support multiple shells in a single process. (#4932)" (#4998)
* Re-land "Support multiple shells in a single process. (#4932)"

This reverts commit 723c7d01439da4261bc836075fb55651ce9e7f03.
2018-04-13 13:48:15 -07:00
Vyacheslav Egorov
723c7d0143
Revert "Re-land "Support multiple shells in a single process. (#4932)" (#4977)" (#4981)
This reverts commit a3327bff86800b3e654a2988fa7e6049edeb679c.
2018-04-12 18:28:55 +02:00
Chinmay Garde
a3327bff86
Re-land "Support multiple shells in a single process. (#4932)" (#4977)
This reverts commit 9199b40f2a2a6e448cd251de44e020ec3b75002d.
2018-04-11 15:41:23 -07:00
Chinmay Garde
9199b40f2a
Revert "Support multiple shells in a single process. (#4932)" (#4964)
This reverts commit 6baff4c821350bbcb64e7d029574b567f3801a1a.
2018-04-10 15:28:43 -07:00
Chinmay Garde
6baff4c821
Support multiple shells in a single process. (#4932)
* Support multiple shells in a single process.

The Flutter Engine currently works by initializing a singleton shell
instance. This shell has to be created on the platform thread. The shell
is responsible for creating the 3 main threads used by Flutter (UI, IO,
GPU) as well as initializing the Dart VM. The shell, references to task
runners of the main threads as well as all snapshots used for VM
initialization are stored in singleton objects. The Flutter shell only
creates the threads, rasterizers, contexts, etc. to fully support a
single Flutter application. Current support for multiple Flutter
applications is achieved by making multiple applications share the same
resources (via the platform views mechanism).

This scheme has the following limitations:

* The shell is a singleton and there is no way to tear it down. Once you
  run a Flutter application in a process, all resources managed by it
  will remain referenced till process termination.
* The threads on which the shell performs its operations are all
  singletons. These threads are never torn down and multiple Flutter
  applications (if present) have to compete with one another on these
  threads.
* Resources referenced by the Dart VM are leaked because the VM isn't
  shutdown even when there are no more Flutter views.
* The shell as a target does not compile on Fuchsia. The Fuchsia content
  handler uses specific dependencies of the shell to rebuild all the
  shell dependencies on its own. This leads to differences in frame
  scheduling, VM setup, service protocol endpoint setup, tracing, etc..
  Fuchsia is very much a second class citizen in this world.
* Since threads and message loops are managed by the engine, the engine
  has to know about threading and platform message loop interop on each
  supported platform.

Specific updates in this patch:

* The shell is no longer a singleton and the embedder holds the unique
  reference to the shell.
* Shell setup and teardown is deterministic.
* Threads are no longer managed by the shell. Instead, the shell is
  given a task runner configuration by the embedder.
* Since the shell does not own its threads, the embedder can control
  threads and the message loops operating on these threads. The shell is
  only given references to the task runners that execute tasks on these
  threads.
* The shell only needs task runner references. These references can be
  to the same task runner. So, if the embedder thinks that a particular
  Flutter application would not need all the threads, it can pass
  references to the same task runner. This effectively makes Flutter
  application run in single threaded mode. There are some places in the
  shell that make synchronous calls, these sites have been updated to
  ensure that they don’t deadlock.
* The test runner and the headless Dart code runner are now Flutter
  applications that are effectively single threaded (since they don’t
  have rendering concerns of big-boy Flutter application).
* The embedder has to guarantee that the threads and outlive the shell.
  It is easy for the embedder to make that guarantee because shell
  termination is deterministic.
* The embedder can create as many shell as it wants. Typically it
  creates a shell per Flutter application with its own task runner
  configuration. Most embedders obtain these task runners from threads
  dedicated to the shell. But, it is entirely possible that the embedder
  can obtain these task runners from a thread pool.
* There can only be one Dart VM in the process. The numerous shell
  interact with one another to manage the VM lifecycle. Once the last
  shell goes away, the VM does as well and hence all resources
  associated with the VM are collected.
* The shell as a target can now compile and run on Fuchsia. The current
  content handler has been removed from the Flutter engine source tree
  and a new implementation has been written that uses the new shell
  target.
* Isolate management has been significantly overhauled. There are no
  owning references to Dart isolates within the shell. The VM owns the
  only strong reference to the Dart isolate. The isolate that has window
  bindings is now called the root isolate. Child isolates can now be
  created from the root isolate and their bindings and thread
  configurations are now inherited from the root isolate.
* Terminating the shell terminates its root isolates as well as all the
  isolates spawned by this isolate. This is necessary be shell shutdown
  is deterministic and the embedder is free to collect the threads on
  which the isolates execute their tasks (and listen for mircrotasks
  flushes on).
* Launching the root isolate is now significantly overhauled. The shell
  side (non-owning) reference to an isolate is now a little state
  machine and illegal state transitions should be impossible (barring
  construction issues). This is the only way to manage Dart isolates in
  the shell (the shell does not use the C API is dart_api.h anymore).
* Once an isolate is launched, it must be prepared (and hence move to
  the ready phase) by associating a snapshot with the same. This
  snapshot can either be a precompiled snapshot, kernel snapshot, script
  snapshot or source file. Depending on the kind of data specified as a
  snapshot as well as the capabilities of the VM running in the process,
  isolate preparation can fail preparation with the right message.
* Asset management has been significantly overhauled. All asset
  resolution goes through an abstract asset resolver interface. An asset
  manager implements this interface and manages one or more child asset
  resolvers. These asset resolvers typically resolve assets from
  directories, ZIP files (legacy FLX assets if provided), APK bundles,
  FDIO namespaces, etc…
* Each launch of the shell requires a separate and fully configured
  asset resolver. This is necessary because launching isolates for the
  engine may require resolving snapshots as assets from the asset
  resolver. Asset resolvers can be shared by multiple launch instances
  in multiple shells and need to be thread safe.
* References to the command line object have been removed from the
  shell. Instead, the shell only takes a settings object that may be
  configured from the command line. This makes it easy for embedders and
  platforms that don’t have a command line (Fuchsia) to configure the
  shell. Consequently, there is only one spot where the various switches
  are read from the command line (by the embedder and not the shell) to
  form the settings object.
* All platform now respect the log tag (this was done only by Android
  till now) and each shell instance have its own log tag. This makes
  logs from multiple Flutter application in the same process (mainly
  Fuchsia) more easily decipherable.
* The per shell IO task runner now has a new component that is
  unfortunately named the IOManager. This component manages the IO
  GrContext (used for asynchronous texture uploads) that cooperates with
  the GrContext on the GPU task runner associated with the shell. The
  IOManager is also responsible for flushing tasks that collect Skia
  objects that reference GPU resources during deterministic shell
  shutdown.
* The embedder now has to be careful to only enable Blink on a single
  instance of the shell. Launching the legacy text layout and rendering
  engine multiple times is will trip assertions. The entirety of this
  runtime has been separated out into a separate object and can be
  removed in one go when the migration to libtxt is complete.
* There is a new test target for the various C++ objects that the shell
  uses to interact with the Dart VM (the shell no longer use the C API
  in dart_api.h). This allows engine developers to test VM/Isolate
  initialization and teardown without having the setup a full shell
  instance.
* There is a new test target for the testing a single shell instances
  without having to configure and launch an entire VM and associated
  root isolate.
* Mac, Linux & Windows used to have different target that created the
  flutter_tester referenced by the tool. This has now been converted
  into a single target that compiles on all platforms.
* WeakPointers vended by the fml::WeakPtrFactory(notice the difference
  between the same class in the fxl namespace) add threading checks on
  each use. This is enabled by getting rid of the “re-origination”
  feature of the WeakPtrFactory in the fxl namespace. The side effect of
  this is that all non-thread safe components have to be created, used
  and destroyed on the same thread. Numerous thread safety issues were
  caught by this extra assertion and have now been fixed.
  * Glossary of components that are only safe on a specific thread (and
    have the fml variants of the WeakPtrFactory):
    * Platform Thread: Shell
    * UI Thread: Engine, RuntimeDelegate, DartIsolate, Animator
    * GPU Thread: Rasterizer, Surface
    * IO Thread: IOManager

This patch was reviewed in smaller chunks in the following pull
requests. All comments from the pulls requests has been incorporated
into this patch:

* flutter/assets: https://github.com/flutter/engine/pull/4829
* flutter/common: https://github.com/flutter/engine/pull/4830
* flutter/content_handler: https://github.com/flutter/engine/pull/4831
* flutter/flow: https://github.com/flutter/engine/pull/4832
* flutter/fml: https://github.com/flutter/engine/pull/4833
* flutter/lib/snapshot: https://github.com/flutter/engine/pull/4834
* flutter/lib/ui: https://github.com/flutter/engine/pull/4835
* flutter/runtime: https://github.com/flutter/engine/pull/4836
* flutter/shell: https://github.com/flutter/engine/pull/4837
* flutter/synchronization: https://github.com/flutter/engine/pull/4838
* flutter/testing: https://github.com/flutter/engine/pull/4839
2018-04-10 14:57:02 -07:00