* Added return value to a onNotification callback.
The LayoutChangedNotification callback was missing a return value.
This commit changes it to return true and stop notification from
bubbling up the tree.
* Changed _RenderInkFeatures to use fresh clip box.
Since it wasn't using the most current value of the RenderBox's
size, _RenderInkFeatures was rendering splashes incorrectly when
the underlying Material size was animating. This commit changes
the clip reference to use the size of the Renderbox instead of
the size method in order to get the newest value.
* Fix covariant overrides in SynchronousFuture.
There were two things going on here. In timeout(), the callback's return
type was needlessly tightened to only allow callbacks that return
futures. This makes SynchronousFuture not substitutable with Future,
whose timeout() allows callbacks that return immediate values.
Since SynchronousFuture.timeout() never calls the callback anyway, I
just loosened it to match Future.timeout().
SynchronousFuture.whenComplete() is just wrong. The type error, again,
is that the callback's return type is too tight. Future.whenComplete()
allows synchronous callbacks.
But the actual implementation is wrong as well. whenComplete() should
return a future that completes to the *original value*, not whatever the
callback returns.
So I just fixed the method to work correctly, including handling
callbacks with synchronous results.
* "(error, stackTrace)" -> "(e, stack)".
It was widening the return type of a couple of operators compared to
what EquationMember declared it should return. Since it did in fact
always return an Expression, the widening wasn't needed.
This just tightens them to match the base class.
This patch improves the Post and Shrine transitions by making the AppBar
into a Hero and changing the default MaterialPageTransition. Now the
AppBar transitions smoothly between screens and the
MaterialPageTransition doesn't involve a fade effect.
Also, rejigger the bounds of the image header in Pesto to avoid the
"pop" at the end of the animation by laying out the image header at its
final visual size instead of relying on occlusion to size the image
header.
Fixes#5202Fixes#5204
Why this matters: If you navigate back to a page with a Scrollable that
has a nonzero scrollOffset, we will restore that scrollOffset. We clamp
the scrollOffset to the contentExtent before the first layout, before
contentExtent is updated to its proper value. Initializing contentExtent
to INFINITY effectively disables the first clamp, until we can get a
valid value from layout. Since the previous scrollOffset was valid, it
seems safe to assume it's still valid.
BUG=https://github.com/flutter/flutter/issues/4883
BUG=https://github.com/flutter/flutter/issues/4797
This also required changing the AnimationController state transition
logic to signal completion of the animation during the tick that
finishes the simulation.
Fixes https://github.com/flutter/flutter/issues/3675
* General improvoments to the loader app:
* Show a message after 8 seconds if no connection comes in.
* Show a progress bar as files are being uploaded.
* Hide the spinner just before launching the application.
* General improvements to the "flutter run" UI:
* Add "?" key as a silent alias for "h".
* Make the help text bold so it doesn't get mixed with the logs.
* Make "R" do a cold restart when hot reload is enabled.
* Supporting features and bug fixes:
* Add support for string service extensions.
* Other bug fixes:
* Expose debugDumpRenderTree() outside debug mode.
* Logger.supportsColor was missing a getter.
* Mention in the usage docs that --hot requires --resident.
* Trivial style fixes.
Previously we were resizing a paragraph of text during the animation. Now we
animate the text and the image separately. Also, add a default hero tag for
FloatingActionButton so that it animates as part of the hero transition as
well.
* Added custom radii to RRect.
This is the first commit towads an implementation of
MergeableMaterial. It adds custom radii to RRect.
* Renamed RRect constructors and added BorderRadius.
BorderRadius is a class similar to EdgeInsets that lets you define
all rounded corners of a rounded rectangle easily.
- show the next error fully after a hot reload
- hide _AssertionError in stacks
- immediately rebuild after a reassemble, so that hit tests work
- catch errors when notifying global key listeners
Previously we would rebuild every route on the second animation frame to
rejigger the offstage bit and the animations. Now we build the page once and
update the offstage bit in place and update the animations using
ProxyAnimations.
Fundamentally the core problem was that we were not saying how wide a
date picker should be. It should be 330 pixels, if I'm measuring the
spec's mocks correctly.