Adam Barth
54182dc3bf
Merge pull request #363 from abarth/fix_info_plist
...
Make SkyShell.app work
2015-07-29 15:48:53 -07:00
Adam Barth
ec4eac4e4d
Make SkyShell.app work
...
It was looking for the wrong executable name.
2015-07-29 15:47:26 -07:00
Chinmay Garde
d664dbfa77
Merge pull request #358 from chinmaygarde/master
...
Specify a default launch screen for iOS Asteroids
2015-07-29 15:06:00 -07:00
Chinmay Garde
2a829f9455
Pass correct recognizer data while panning on iOS
2015-07-29 15:05:01 -07:00
Chinmay Garde
c87a7c6863
Specify a default launch screen for iOS Asteroids
2015-07-29 15:05:00 -07:00
Adam Barth
d14eba080f
Merge pull request #361 from abarth/iterate_vsync
...
Improve vsync provider
2015-07-29 14:34:23 -07:00
Adam Barth
752ff89710
Improve vsync provider
...
Now we actually use the vsync signal to trigger work. Previously, we'd hit the
pipeline depth limit too early and fall back to swap buffers-triggered
rendering.
Also, rename Vsync to VSync on recommendation from jamesr.
2015-07-29 14:25:51 -07:00
Viktor Lidholt
e1f5e8aa4a
Merge pull request #360 from vlidholt/master
...
Adds delay between game over and return to main screen in demo game
2015-07-29 14:03:15 -07:00
Viktor Lidholt
cede2b1b5b
Adds delay between game over and return to main screen in demo game
2015-07-29 13:54:30 -07:00
Eric Seidel
21bd1239af
Merge pull request #359 from eseidelGoogle/net_gone
...
Add more logging for the NetworkService unavailable case
2015-07-29 13:42:04 -07:00
Eric Seidel
b9c56a294e
Add more logging for the NetworkService unavailable case
...
TBR=abarth@google.com
2015-07-29 13:41:34 -07:00
Viktor Lidholt
6445893a7b
Merge pull request #355 from vlidholt/master
...
Adds display of last score to demo game
2015-07-29 13:35:15 -07:00
Viktor Lidholt
c2356a09de
Refactors setting of last score in demo game to use callback
2015-07-29 13:33:17 -07:00
Viktor Lidholt
07522f9f5a
Adds display of last score to demo game
2015-07-29 13:33:17 -07:00
Chinmay Garde
656bf6ecfa
Merge pull request #354 from chinmaygarde/master
...
Add launcher icons and update display name for Asteroids on iOS
2015-07-29 13:12:56 -07:00
Chinmay Garde
944fecffab
Add launcher icons and update display name for Asteroids on iOS
2015-07-29 13:11:48 -07:00
Viktor Lidholt
1f5e492ddd
Merge pull request #353 from vlidholt/master
...
Fixes analyzer warnings in SpriteBox
2015-07-29 13:07:52 -07:00
Viktor Lidholt
c933f2ce5a
Fixes analyzer warnings in SpriteBox
2015-07-29 12:31:02 -07:00
Chinmay Garde
a2d13124de
Merge pull request #349 from abarth/vsync_provider
...
Drive frames from the vsync provider on Android
2015-07-29 09:59:59 -07:00
Viktor Lidholt
e73f94e225
Merge pull request #346 from vlidholt/master
...
Adds star field to game start screen
2015-07-29 07:34:53 -07:00
Adam Barth
f81d96e1dd
Drive frames from the vsync provider on Android
...
Instead of using back pressure from swap buffers to drive the engine, this
patch using the vsync signal from the Android framework. We still respect
back pressure from swap buffers if we get too far ahead.
2015-07-28 22:32:36 -07:00
Chinmay Garde
df5c6f1db5
Merge pull request #348 from chinmaygarde/master
...
Increase the log level of syslog messages from dart
2015-07-28 18:14:36 -07:00
Chinmay Garde
3c3528afd9
Increase the log level of syslog messages from dart
2015-07-28 18:10:16 -07:00
Chinmay Garde
0e3cb9bdc4
Merge pull request #347 from chinmaygarde/master
...
Enable multiple touches on SkySurface on iOS
2015-07-28 18:10:01 -07:00
Chinmay Garde
0ca1c20fea
Enable multiple touches on SkySurface on iOS
2015-07-28 18:08:41 -07:00
Viktor Lidholt
acececc43f
Adds star field to game start screen
2015-07-28 17:34:39 -07:00
Viktor Lidholt
306ba1c5cb
Merge pull request #345 from vlidholt/master
...
Fixes analyzer warnings in sprites
2015-07-28 17:34:02 -07:00
Viktor Lidholt
1ace7181ed
Fixes compilation error in demo game and adds auto scrolling star field
2015-07-28 17:21:06 -07:00
Viktor Lidholt
248fc1c4e2
Fixes compilation errors in sprites
2015-07-28 17:19:56 -07:00
Chinmay Garde
30980b6a4f
Merge pull request #344 from chinmaygarde/master
...
Fix release builds on iOS
2015-07-28 17:10:59 -07:00
Chinmay Garde
9f536abb49
Fix release builds on iOS
2015-07-28 17:07:44 -07:00
Chinmay Garde
c3c5c418f8
Merge pull request #342 from chinmaygarde/master
...
Avoid cancelling touches on views on gesture recognition on iOS
2015-07-28 17:07:08 -07:00
Adam Barth
25fcb18cb0
Merge pull request #343 from abarth/fix_analyzer
...
Fix analyzer warnings
2015-07-28 17:06:11 -07:00
Adam Barth
b4db5ee64d
Fix analyzer warnings
2015-07-28 17:05:30 -07:00
Chinmay Garde
9df6383b4d
Avoid cancelling touches on views on gesture recognition on iOS
2015-07-28 17:05:09 -07:00
Hans Muller
397810122e
Merge pull request #340 from HansMuller/animate-selected-tab-indicator
...
Animated selected tab indicator
2015-07-28 17:02:55 -07:00
Hans Muller
94132e779e
Animated selected tab indicator
2015-07-28 17:01:15 -07:00
Adam Barth
b82aff3448
Merge pull request #341 from abarth/fix_setup_dart_analyzer
...
Teach setup_dart_analyzer about workbench
2015-07-28 16:07:42 -07:00
Adam Barth
bfe37ce2dc
Teach setup_dart_analyzer about workbench
2015-07-28 16:05:20 -07:00
Adam Barth
d81858f0fc
Merge pull request #338 from abarth/improve_pipeline
...
Improve pipeline accounting
2015-07-28 16:02:03 -07:00
Adam Barth
a836ce05bb
Improve pipeline accounting
...
Previously, there was a race condition whereby we could end up with three
requests in the pipeline. Now we update the number of outstanding requests
synchronously, which avoids the race.
2015-07-28 15:28:27 -07:00
Eric Seidel
f88d017dda
Merge pull request #337 from eseidelGoogle/touch_cancel
...
Treat all UITouchPhaseCancelled on raw touches as pointerUp instead o…
2015-07-28 15:05:59 -07:00
Eric Seidel
ef6c14983d
Treat all UITouchPhaseCancelled on raw touches as pointerUp instead of pointerCancel.
...
On iOS as soon as a gesture recognizer takes over it cancels all outstanding
touches.
R=@abarth
2015-07-28 15:02:28 -07:00
Adam Barth
2f799869d0
Remove DCHECK
...
This DCHECK is triggering due to my recent change. Remove it while I debug.
2015-07-28 14:59:47 -07:00
Adam Barth
93b7b46ce4
Merge pull request #335 from abarth/pipeline_depth
...
Increase the graphics pipeline depth to 2
2015-07-28 14:48:54 -07:00
Chinmay Garde
6a3fe825e6
Merge pull request #334 from chinmaygarde/master
...
Avoid mprotect calls on iOS
2015-07-28 14:46:42 -07:00
Eric Seidel
9a1e1a0a48
Merge pull request #333 from HansMuller/another-sky-analyzer-fix
...
add --fatal-warnings to dartanalyzer command line
2015-07-28 14:44:35 -07:00
Adam Barth
c1f0e35e3b
Increase the graphics pipeline depth to 2
...
Previously, we weren't overlapping any work between the UI and the GPU threads
because each waited for the other to finish. After this patch, we now have a
pipeline depth of 2, which means we can be working on two frames at once, one
for each thread. In the future, we should dynamically adjust the pipeline
depth.
2015-07-28 14:42:19 -07:00
Chinmay Garde
ea640f23ab
Avoid mprotect calls on iOS
2015-07-28 14:40:21 -07:00
Hans Muller
36813aff27
add --fatal-warnings to dartanalyzer command line
2015-07-28 14:34:54 -07:00