The C++ wrapper's plugin registrar can own plugins to provided lifetime
management. However, plugins expect the registrar to be valid for the
life of the object, including during destruction, so any owned plugins
must be explicitly cleared before any registrar-specific destruction
happens.
Replaces selection_base() and selection_extent() with selection() and
SetSelection(int, int) with SetSelection(range).
This also adds the following convenience methods to TextRange:
* reversed()
* Contains(size_t position)
* Contains(const TextRange& range)
as well as operator== for use in unit tests. When Flutter migrates to
C++20, we can replace that method with a default declaration.
Previously, TextInputModel's SetEditingState method was a 1:1 mapping of
the underlying protocol used on the text input channel between the
framework and the engine. This breaks it up into two methods, which
allows the selection to be updated independently of the text, and avoids
tying the API the the underlying protocol.
This will become more important when we add additional state to support
composing regions for multi-step input methods such as those used for
Japanese.
SetText resets the selection rather than making a best-efforts attempt
to preserve it. This choice was primarily to keep the code simple and
make the API easier to reason about. An alternative would have been to
make a best-effort attempt to preserve the selection, potentially
clamping one or both to the end of the new string. In all cases where an
embedder resets the string, it is expected that they also have the
selection, so can call SetSelection with an updated selection if needed.
The Windows and GLFW embeddings both had cases of missing returns after
calling `Error` on a method channel result object, leading to incorrect
double-calls on the result if the error paths were ever hit.
Replaces the (temporary) compile-time option to pass engine switches
with the ability to pass them temporarily at runtime via environment
variables. This moves the recently-added code for doing this on Windows
to a shared location for use by all desktop embeddings.
This is enabled only for debug/profile to avoid potential issues with
tampering with released applications, but if there is a need for that in
the future it could be added (potentially with a whitelist, as is
currently used for Dart VM flags).
Temporarily adds a way to enable mirrors as a compile time option,
as is already provided in the Linux embedding, to provide a migration
path for the one remaining known need for compile-time options
that has been raised in flutter/flutter#38569.
Replaces the (temporary) compile-time option to pass engine switches
with the ability to pass them temporarily at runtime via environment
variables.
This is enabled only for debug/profile to avoid potential issues with
tampering with released applicaitons, but if there is a need for that in
the future it could be added (potentially with a whitelist, as is
currently used for Dart VM flags).
Windows portion of:
https://github.com/flutter/flutter/issues/38569https://github.com/flutter/flutter/issues/60393
Originally font change notification was handled by forwarding
WM_FONTCHANGE to the Flutter HWND, to avoid adding new API surface, but
that's not a good solution in a multi-window scenario, and it would
require a completely different solution for UWP. It also requires
non-obvious plumbing in the runner.
This replaces that with an explicit API, so that there's a clean and
obvious way for the runner to trigger this event.
Cleans up header order/grouping for consistency: associated header, C/C++ system/standard library headers, library headers, platform-specific #includes.
Adds <cstring> where strlen, memcpy are being used: there are a bunch of places we use them transitively.
Applies linter-required cleanups. Disables linter on one file due to included RapidJson header. See https://github.com/flutter/flutter/issues/65676
This patch does not cover flutter/shell/platform/darwin. There's a separate, slightly more intensive cleanup for those in progress.
We currently use a mix of C standard includes (e.g. limits.h) and their
C++ variants (e.g. climits). This migrates to a consistent style for all
cases where the C++ variants are acceptable, but leaves the C
equivalents in place where they are required, such as in the embedder
API and other headers that may be used from C.
Add copyright headers in a few files where they were missing.
Trim trailing blank comment line where present, for consistency with
other engine code.
Use the standard libtxt copyright header in one file where it differed
(extra (C) and comma compared to other files in libtxt).
This also amends tools/const_finder/test/const_finder_test.dart to look
for a const an additional four lines down to account for the copyright
header added to the test fixture.
- Standardize on lowercase for windows.h
- Don't define NOMINMAX before including windows.h in (some) public
wrapper headers, since it causes a warning when combined with setting
NOMINMAX at the build level, which is the more robust way to avoid
issues with min/max and windows.h
The Windows embedding was based on the GLFW embedding, which grew
organically from a singe-file implementation that used structs to manage
all of the important state. It is in the process of being converted to a
cleaner object-based architecture, but currently it is a hybrid of
objects and structs that have redundant data, making it very prone to
errors of forgetting to update pointers in multiple locations.
This reduces the remaining structs to only a single pointer to the
larger object that manages the responsibilities that handle is
associated with, so that there is no need to wire things together in
multiple places.
For now they continue to exist as projections of the larger objects, but
that will be eliminated over time by having an object structure that
better reflects the API structure.
Fixes https://github.com/flutter/flutter/issues/64250
The response APIs for method channels and event channels used pointers
for optional parameters; this kept the API surface simple, but meant
that they couldn't take rvalues. As a result, returning success values
or error details often took an extra line, declaring a variable for the
result just to have something to pass the address of.
This converts them to using references, with function overloading to
allow for optional parameters, so that values can be inlined.
For now the pointer versions are still present, so that conversion can
be done before it becomes a breaking change; they will be removed soon.
Part of https://github.com/flutter/flutter/issues/63975
Adds APIs for runners to delegate WindowProc handlers into the Flutter
engine, and for plugins to register as possible delegates.
This allows for plugins to alter top-level window behavior in ways that
can only be done from the WindowProc, such as resize control. This
functionality remains entirely on the native side, so is synchronous.
Part of https://github.com/flutter/flutter/issues/53168
Relands https://github.com/flutter/engine/pull/20399
Makes BinaryMessenger available from FlutterEngine, rather than just the plugin registrar. This allows for method channels directly in applications without building them as plugins, and matches the other platforms.
Requires some restructuring of code and GN targets in the client wrappers to make the internals in the shared section usable by the implementations of platform-specific parts of the wrappers. Also fixes a latent issue with EnableInputBlocking symbols being declared but not defined for Windows that came up during testing of the restructing.
Fixes https://github.com/flutter/flutter/issues/62871
Makes BinaryMessenger available from FlutterEngine, rather than just the plugin registrar. This allows for method channels directly in applications without building them as plugins, and matches the other platforms.
Requires some restructuring of code and GN targets in the client wrappers to make the internals in the shared section usable by the implementations of platform-specific parts of the wrappers. Also fixes a latent issue with EnableInputBlocking symbols being declared but not defined for Windows that came up during testing of the restructuring.
Fixes https://github.com/flutter/flutter/issues/62871
Changes the interaction between the view controller and engine in both the C API and
the engine API, so that there's always an engine (as on other platforms) rather than
the engine APIs being specific to headless mode.
While adjusting the C API, this does a large cleanup:
- Renames all methods to follow a `FlutterDesktop` (prefix) + "class" name + method-style name.
E.g., `FlutterDestkopViewControllerCreate` rather than `FlutterDesktopCreateViewController`.
This makes it easier to see what functions operate on which conceptual "object" in the API.
- Reorders and groups them by the object they operate on.
Fixes https://github.com/flutter/flutter/issues/61966
Refactors the Windows embedding internals to make an engine object that
owns things associated with the engine rather than the view, and updates
the API surface to allow using the engine directly.
This is an incremental step toward both a cleaner, non-struct-based
internal structure and a finalized API surface.
Instead of a hand-rolled discriminated union (originally used to avoid a C++17
dependency, which is no longer an issue), implement EncodableValue as a
std::variant. Rather than simply changing the internals, this makes EncodableValue
a minimal std::variant subclass with only a handful of added methodS, replacing
the old IsFoo/FooValue APIs with the standard std::holds_alternative/std::get,
so that plugin code will use a standard-based API rather than a Flutter-specific
API for wrapped values.
This is a breaking change for Windows and GLFW plugins. In the short
term USE_LEGACY_ENCODABLE_VALUE can be set in builds to use the old
version, to separate rolling from updating.
Fixes https://github.com/flutter/flutter/issues/61970
The Windows, Linux, and GLFW embeddings (which all share a common code
ancestry) pass TextInput.setEditingState selection base and extents
straight through to the shared text model class. The model expects those
values to be valid, but the framework sends -1/-1 for "invalid"
selections, which happen for some empty text cases (e.g.,
TextFieldController.clear()).
This translates those invalid selection values to an empty selection at
the start of the string, as expected by the model.
Fixes https://github.com/flutter/flutter/issues/59140
For error messages in the Windows embedding, use stderr rather than
Windows debug logging, so that it will go to the console where, e.g.,
'flutter run' will display it.
The embedder.h API layer is an implementation detail of the desktop
embeddings, not part of the public API surface, so should not be part of
the public symbol list for those libraries.
- Adds a way to provide an AOT library to the C API.
- Adds app.so to the information provided by DartProject.
- Fixes the engine to only do static snapshot linking for Windows in
debug mode, not all modes, so that the provided library is used.
Engine side of https://github.com/flutter/flutter/issues/38477
This does some long-overdue refactoring of the spaghetti code that grew in the GLFW embedding to begin providing a clearer separation between the engine and the window. It is now possible to register plugins, and run the runloop, on a headless engine, which makes headless mode much more usable. This is useful in some automated testing environments.
There is more refactoring that should be done in the future, but this is a good incremental point to stop as the PR is already large, and it provides useful new functionality as-is.
When creating a console on Windows, stdout/stderr aren't wired up to it.
They need to be re-opened afeter the console is created, and that needs
to be done separately in the engine due to the use of static runtime
linking. This provides a helper method that the runner can call when
creating a console so that output will work as expected.
Part of https://github.com/flutter/flutter/issues/53169
The existing logic incorrectly factored out a check that there were arguments too early, applying it to any message not already handled (including unhandled methods, such as methods added after the initial implementation) and thus failing if any unhandled message had no arguments.
Fixes https://github.com/flutter/flutter/issues/55653
The C++ text input model used by Windows and Linux currently uses UTF-32. The intention was to facilitate handling of arrow keys, backspace/delete, etc., however since part of what is synchronized with the engine is cursor+selection offsets, and those offsets are defined in terms of UTF-16 code units, this causes very bad interactions with the framework-side model.
This converts to using UTF-16, rather than UTF-32, so that the offsets align with the framework. It also adds surrogate pair handling to the operations that adjust indexes, to avoid breaking surrogate pairs. (Arbitrary grapheme cluster handling is out of scope for this PR; while definitely desirable in the long term, surrogate pair handling is much more critical since improper handling yields invalid UTF-16, which breaks the text field).
This partially fixes https://github.com/flutter/flutter/issues/55014. A framework-side fix is also necessary (since currently both the engine and the framework attempt to handle arrow keys, which is another out-of-scope-for-this-PR issue), but even without the framework fix this dramatically improves the cursor behavior on Windows when there are surrogate pairs somewhere in the string since at least the two sides agree on what indexes mean.
Includes minor plumbing changes to the text input plumbing on Windows so that we're not pointlessly converting from UTF-16 to UTF-32 and then back to UTF-16.
Fixes a few issues with Windows text input:
- Filters out ASCII control characters
- Filters out lead surrogates, which aren't valid UTF-16 on their own so will cause assertion failures if sent to Flutter
- Adds a bandaid fix for a crash due to mismatches in indexing in the C++ and Dart text models. (A better fix would be to use UTF-16 and add surrogate pair handling to deletion and forward/back; that will be a later PR since it has a larger scope.)
Fixes https://github.com/flutter/flutter/issues/54879
Fixes several bugs in the clipboard code, and makes some structural
improvements:
- Adds scoped wrappers for clipboard open/close and global lock/unlock,
to prevent missing cleanup, fixing at least one case where the lock
was not released.
- Adds the relevant window handle to the clipboard calls, since the docs
suggest that some operations won't work without one.
- Adds a missing clear step to setting the clipboard data.
- Switches from TEXT to UNICODETEXT to handle non-ASCII text correctly.
- To enable that, adds UTF-16/-8 conversion utilities built on the
Win32 APIs (rather than the deprecated std::codecvt functions, as
have been previously used in the engine).
- Fixes handling of getting data when the clipboard is empty, correctly
returning null.
- Passes more errors back through the method channel, with details, for
easier debugging of future issues.
Fixes https://github.com/flutter/flutter/issues/54226
Relands #17489 with a fix for the unit test flake.
The previous unit test relied on the new instance not being created at the same memory address, which isn't guaranteed.
The transitive dependency on the embedder library brings in the right
runtime for the build mode, so directly depending on the JIT version
isn't necessary, and causes duplicate symbol issues in release builds.
Seems to have triggered flaky failures on the Windows bot since landing.
Example failure:
[ RUN ] PluginRegistrarTest.ManagerRemovesOnDestruction
c:\b\s\w\ir\cache\builder\src\flutter\shell\platform\common\cpp\client_wrapper\plugin_registrar_unittests.cc(149): error: Expected: (manager->GetRegistrar<PluginRegistrar>(dummy_registrar_handle)) != (first_wrapper), actual: 000002400A90E3D0 vs 000002400A90E3D0
This reverts commit 478a7855943d81a58dd9e9037fb338d3a18bb294.
This makes two changes:
- Adds a way to register a callback for when a FlutterDesktopPluginRegistrarRef is destroyed, and implements the logic to call it in the Windows and Linux embeddings.
- Adds a class to the C++ wrapper that handles making a singleton owning PluginRegistrar wrappers, and destroying them when the underlying reference goes away, to avoid needing that boilerplate code in every plugin's source.
Fixes https://github.com/flutter/flutter/issues/53496
The JSON codec is awkward to use in the wrapper (since the client has to build and link one of the JSON libraries to do so). Since it would be very cumbersome to wrap in a C API, and there's essentially no reason to use it instead of the standard codec, this removes it from the wrapper entirely.
Since some system channels (internal to the engine) still use it, it's moved into common/cpp instead of being eliminated entirely. Internally we always use RapidJSON though, so the jsoncpp implementation is removed. Also adds some unit test coverage, since there wasn't any.
Fixes#30669
This is a step toward aligning the API with macOS, and will make it easier to add the precompiled library later for release mode (since it can just be added to the project directory, without any code changes required for wrapper clients).
At the C API, uses a struct instead of individual arguments, mirroring a change that was already made on the Linux side to make the C API cleaner.
Functional changes in addition to the restructuring:
adds relative path support, as was recently added for GLFW
Uses wstring, rather than string, for paths; the conversion to UTF-8 is actually a potential problem on Windows, so pushing it into the embedding allows us the possibility of removing it later (if we can figure out a good solution at the embedder.h layer) without API breakage.
The old APIs used by the standard runner are left in place for now to avoid breaking the template on an engine roll. Once the framework template has been updated, the old API paths will be removed.