Previously, we would assert with FlexJustifyContent.collapse if we ran out of
space. Now we do the same thing we do for the other types of justification,
which is to let the children's layout overflow.
Some paint bounds are in fact empty, e.g. at the start of a growing
animation if there's also a fade, the initial 0x0 box will also be
opacity:0, and might get a dedicated layer and PaintingContext.
This patch improves the repaint strategy for HomogeneousViewport so that the
list itself and every entry in the list has a repaint boundary. That means that
we only record list items as they enter the view.
Many of the widgets that use CustomPaint were spamming repaints because
CustomPaint repaints when the identity of the onPaint callback changes, which
it does every build for StatelessComponents.
This patch changes CustomPaint to use a CustomPainter, similar to the new
custom layout widgets. The CustomPainter has a `shouldRepaint` function along
with its `paint` function. This function gives clients explicit control over
when the custom paint object repaints.
This pattern breaks when using compositing because we need to lift those
operations into the compositing tree. This patch removes all the ones I could
find and adds an assert to help prevent more from getting introduced.
Fixes#191
This patch simplifies PaintingContext with several goals:
1) We now call a callback instead of assuming the caller has a single child to
paint. This change will let us handle render objects that wish to paint more
than one child.
2) We now avoid creating lots of empty picture layers because we don't eagerly
start recording pictures. Instead, we wait for the first caller to touch the
canvas before creating the picture recorder.
3) We now are more consistent about which values have incorporated the painting
offset.
Previously, we were putting a ForcedLayer just below the overlay, but that
causes trouble for routes like the popup menu that want to position themselves
inside the overlay. Instead, I've moved the ForcedLayer down into ModalRoute.
Also, rename ForcedLayer to RepaintBoundary, which is more descriptive of what
this widget does.
Fixes#485
Now we use a ForcedLayer in the navigator overlay to cache the recording for
each entry in the overlay. This mechanism just caches the display list, not the
underlying pixels.
Also, remove the "dispose" notification in the Layer tree because it was
disposing layer too eagerly. We don't actually need this notification for
anything other than eagerly freeing some C++ memory.
A common pattern is to use a Positioned with a Sized box to give both an offset
from the edge as well as a fixed size to the child. This patch rolls into into
the Stack layout algorithm for simplicity.
Fixes#250
Prior to this patch, MultiChildLayoutDelegate couldn't be re-entered because it
cleared _idToChild when unwinding its stack. Now we restore the previous value
of _idToChild when we unwind.
Now we use a zero-width space to force the engine to resolve the font and tell
us how large the text is likely to be once there's text in the widget.
Fixes#302
- Drop the unused BindingHitTestEntry class. (Well, it was
constructed, but its member was never used, so it wasn't doing
anything a boring old HitTestEntry couldn't already do.)
- Add toString()s to HitTestEntry and HitTestResult, to aid in
debugging hit-test related code.
Other changes in this patch:
- Make the 'flutter' tool say "Updating flutter tool..." when it calls
pub get, to avoid confusion about what the pub get output is about.
- Make the bash flutter tool call pub get when the revision has
changed. (This was already happening on Windows.)
- Fix a raft of bugs found by the analyzer.
- Fix some style nits in various bits of code that happened to be near
things the analyzer noticed.
- Remove the logic in "flutter test" that would run "pub get", since
upon further reflexion it was determined it didn't work anyway.
We'll probably have to add better diagnostics here and say to run the
updater script.
- Remove the native velocity tracker script, since it was testing code
that has since been removed.
Notes on ignored warnings:
- We ignore warnings in any packages that are not in the Flutter repo or
in the author's current directory.
- We ignore various irrelevant Strong Mode warnings. We still enable
strong mode because even though it's not really relevant to our needs,
it does (more or less accidentally) catch a few things that are
helpful to us.
- We allow CONSTANTS_LIKE_THIS, since we get some of those from other
platforms that we are copying for sanity and consistency.
- We allow one-member abstract classes since we have a number of them
where it's perfectly reasonable.
- We unfortunately still ignore warnings in mojom.dart autogenerated
files. We should really fix those but that's a separate patch.
- We verify the actual source file when we see the 'Name non-constant
identifiers using lowerCamelCase.' lint, to allow one-letter variables
that use capital letters (e.g. for physics expressions) and to allow
multiple-underscore variable names.
- We ignore all errors on lines that contain the following magic
incantation and a "#" character:
// analyzer doesn't like constructor tear-offs
- For all remaining errors, if the line contains a comment of the form
// analyzer says "..."
...then we ignore any errors that have that "..." string in them.
The input widget scrolls, so it should give its text loose constraints. That
way the text ends up being its intrinsic size even if put in a context with
tight constraints.
Fixes#298
Previously we would walk from every node in layout to the root to mark the root
as needing paint. Now we leave dirty bits throughout the tree so that we can
cut off the walk as soon as we find a dirty node.