mirror of
https://github.com/flutter/flutter.git
synced 2026-02-20 02:29:02 +08:00
Fix minor typos and style nits.
This commit is contained in:
parent
1e8fa40450
commit
993a41a452
@ -284,9 +284,9 @@ class PaintingContext {
|
||||
childContext._stopRecordingIfNeeded();
|
||||
} else {
|
||||
Matrix4 offsetMatrix = new Matrix4.translationValues(offset.dx, offset.dy, 0.0);
|
||||
Matrix4 trasnformWithOffset = offsetMatrix * transform;
|
||||
Matrix4 transformWithOffset = offsetMatrix * transform;
|
||||
canvas.save();
|
||||
canvas.concat(trasnformWithOffset.storage);
|
||||
canvas.concat(transformWithOffset.storage);
|
||||
painter(this, Offset.zero);
|
||||
canvas.restore();
|
||||
}
|
||||
@ -515,7 +515,7 @@ abstract class RenderObject extends AbstractNode implements HitTestTarget {
|
||||
while (node != _relayoutSubtreeRoot) {
|
||||
assert(node._relayoutSubtreeRoot == _relayoutSubtreeRoot);
|
||||
assert(node.parent != null);
|
||||
node = node.parent as RenderObject;
|
||||
node = node.parent;
|
||||
if ((!node._needsLayout) && (!node._debugDoingThisLayout))
|
||||
return false;
|
||||
}
|
||||
@ -1083,7 +1083,7 @@ abstract class RenderObject extends AbstractNode implements HitTestTarget {
|
||||
int count = 1;
|
||||
RenderObject target = parent;
|
||||
while (target != null && target != _relayoutSubtreeRoot) {
|
||||
target = target.parent as RenderObject;
|
||||
target = target.parent;
|
||||
count += 1;
|
||||
}
|
||||
header += ' relayoutSubtreeRoot=up$count';
|
||||
|
||||
@ -121,10 +121,12 @@ class RenderView extends RenderObject with RenderObjectWithChildMixin<RenderBox>
|
||||
void compositeFrame() {
|
||||
Timeline.startSync('Composite');
|
||||
try {
|
||||
(layer as TransformLayer).transform = _logicalToDeviceTransform;
|
||||
final TransformLayer transformLayer = layer;
|
||||
transformLayer.transform = _logicalToDeviceTransform;
|
||||
Rect bounds = Point.origin & (size * ui.window.devicePixelRatio);
|
||||
ui.SceneBuilder builder = new ui.SceneBuilder(bounds);
|
||||
layer.addToScene(builder, Offset.zero);
|
||||
transformLayer.addToScene(builder, Offset.zero);
|
||||
assert(layer == transformLayer);
|
||||
ui.Scene scene = builder.build();
|
||||
ui.window.render(scene);
|
||||
scene.dispose();
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user