294 Commits

Author SHA1 Message Date
Jason Simmons
2c6be93fa9
Clean up stale cache entries in Skia's GrContext (#6859)
Fixes https://github.com/flutter/flutter/issues/24160
2018-11-14 14:21:17 -08:00
Michael Goderbauer
09ef73ff6e
Fix code smells reported by chrome's clang plugin (#6833) 2018-11-12 19:59:29 -08:00
Jason Simmons
faabf0ced3
Fix MakeRenderContextCurrent to handle software rendering (#6827) 2018-11-12 11:20:49 -08:00
Jason Simmons
4dbdf94aaf
Ensure that the EGL rendering context is bound to the GPU thread in Rasterizer::MakeRasterSnapshot (#6816)
Fixes https://github.com/flutter/flutter/issues/24083
2018-11-09 17:05:05 -08:00
Amir Hardon
21c265cce4
Synchronize Flutter's rendering with CA. (#6807)
Right now we do it whenever the platform views preview flag is on.
This is less efficient, filed
https://github.com/flutter/flutter/issues/24133 to only do this when
there's a platform view in the tree.
2018-11-09 12:10:09 -08:00
Amir Hardon
099b4eeada
Support platform view overlays with GL rendering (#6769)
Moved the frame buffer specific logic from IOSGLContext to IOSGLRenderTarget.

use recording canvases for overlays

Support platform view overlays with gl rendering.

This also changes the overlay canvases (for both software and gl
rendering) be recording canvases, and only rasterize them after
finishing the paint traversal.
2018-11-08 19:52:43 -08:00
Amir Hardon
a0efb94191
Make the FlutterPlatformViewFactory create FlutterPlatformViews. (#6782)
Handing a UIView refererence directly to the engine makes it challenging
for plugin authors to retain a controller for that UIView (e.g the
controller that talks over the platform channel) for as long as the
embedded view is needed.

We instead make the factory return a FlutterPlatformView which is a
wrapper around the UIView that the engine retains as long as the
platform view instance is needed. This allows plugin authors to keep
their control logic in the FlutterPlatformView and know that the engine
is responsible for retaining the reference.
2018-11-08 11:21:55 -08:00
Amir Hardon
387ca2ef86
Add an internal_nodes_canvas to PaintContext. (#6728)
When we visit a PlatformViewLayer during the paint traversal it replaces
the PaintContext's canvas with a new one that is painted ontop of the
embedded view.
We need to make sure that operations applied by parent layers are also
applied to the new canvas.

To achieve this we collect all the canvases in a SkNWayCanvas and use
this canvas by non leaf nodes. Leaf nodes still paint only to the "current"
canvas.

This PR moves the overlay canvas creation from the paint phase to the
preroll phase, collects them into a SkNWayCanvas and set it in
PaintContext.

To keep this PR focused, I only used the internal_nodes_canvas in the
tranform_layer.
Will followup with a PR that changes all internal layers to use the
internal_nodes_canvas.
2018-11-08 09:31:40 -08:00
Mehmet Fidanboylu
94dd7165ef
Skia Cleanup (#6786) 2018-11-07 15:29:52 -08:00
Michael Goderbauer
70a1106b50
Unify copyright lines (#6757) 2018-11-07 12:24:35 -08:00
Amir Hardon
fa4c01ee6a
Add an Info.plist flag to enable the embedded iOS views preview. (#6756)
When the flag is true, we currently use a single thread configuration,
and disabled the raster cache for opacity layers.

The flag's name is 'io.flutter_embedded_views_preview'.
2018-11-05 20:08:25 -08:00
Amir Hardon
cc686d7aeb
Don't populate the external view embedder in PaintContext. (#6686)
The platform views embedding is still WIP, and until we dynamically
merge the gpu and platform threads based on the presence of an embedded
view in the scene fetching the view embedder is not thread safe.

This PR essentially disables iOS platform views embedding, we will
re-enable once dynamic thread merging is supported.
2018-10-29 10:38:04 -07:00
Chinmay Garde
ba8f6aa71c
Handle Windows headers defining ERROR to 0 in log levels. (#6677) 2018-10-26 16:47:14 -07:00
Amir Hardon
df85722fa0
Plumb the iOS PlatformViewsController into flow. (#6603)
For flow to manipulate the embedded UIViews during the paint traversal
it needs some hook in PaintContext.
This PR introduces a ViewEmbeder interface that is implemented by the
iOS PlatformViewsController and plumbs it into PaintContext.

The ViewEmbedder interface is mainly a place holder at this point, as
this PR is focused on just the plumbing.
2018-10-26 14:26:59 -07:00
Chinmay Garde
e1e60933b2
Realize kernel asset mappings on a worker thread if one is available. (#6648) 2018-10-24 11:33:46 -07:00
Chinmay Garde
20c805c973
Ensure that Scene::toImage renders texture backed images. (#6636)
TL;DR: Offscreen surface is created on the render thread and device to host
transfer performed there before task completion on the UI thread.

While attempting to snapshot layer trees, the engine was attempting to use the
IO thread context. The reasoning was that this would be safe to do because any
textures uploaded to the GPU as a result of async texture upload would have
originated from this context and hence the handles would be valid in either
context. As it turns out, while the handles are valid, Skia does not support
this use-case because cross-context images transfer ownership of the image from
one context to another. So, when we made the hop from the UI thread to the IO
thread (for snapshotting), if either the UI or GPU threads released the last
reference to the texture backed image, the image would be invalid. This led to
such images being absent from the layer tree snapshot.

Simply referencing the images as they are being used on the IO thread is not
sufficient because accessing images on one context after their ownership has
already been transferred to another is not safe behavior (from Skia's
perspective, the handles are still valid in the sharegroup).

To work around these issues, it was decided that an offscreen render target
would be created on the render thread. The color attachment of this render
target could then be transferred as a cross context image to the IO thread for
the device to host tranfer.

Again, this is currently not quite possible because the only way to create
cross context images is from encoded data. Till Skia exposes the functionality
to create cross-context images from textures in one context, we do a device to
host transfer on the GPU thread. The side effect of this is that this is now
part of the frame workload (image compression, which dominate the wall time,
is still done of the IO thread).

A minor side effect of this patch is that the GPU latch needs to be waited on
before the UI thread tasks can be completed before shell initialization.
2018-10-22 17:40:24 -07:00
Gary Qian
35340ceaf0
Pass full locale list with script and variant codes to framework (#6557)
* Locale Passing

* Pass full locale list and script and variant codes to framework

* Working Android locale list passing and fallback
2018-10-17 10:53:01 -07:00
Chinmay Garde
10f9cab4c5
Ensure that the platform view is created and destroyed when running the shell unittests. (#6560) 2018-10-16 14:30:19 -07:00
Gary Qian
61cf4c01fd
Pass scriptcode and variantcode to dart:ui Window. (#6493) 2018-10-10 17:22:59 -07:00
nathanrogersgoogle
37fd43d431
Add deadline_now_delta argument to Engine::NotifyIdle's trace (#6419)
This allows us to figure out from looking at a trace if an
|Engine::NotifyIdle| call went beyond its deadline
2018-10-03 19:55:57 -07:00
Zachary Bush
2c5d0c407f [rapidjson] Fix import statements (#6418) 2018-10-03 17:33:45 -07:00
Chinmay Garde
c2128fc809
Create a benchmarking target for the shell. (#6420)
Also adds //flutter/benchmarking which, similar to //flutter/testing, allows for the creation of a benchmarking executable. This is also the target that contains benchmarking utilities.
2018-10-03 17:22:33 -07:00
Chinmay Garde
9ae1c14c35
Update observatory-port default behavior description. (#6365) 2018-09-27 17:18:11 -07:00
liyuqian
3a01f39568
Change log level from ERROR to WARNING (#6361)
So tool_tests-windows won't fail.
2018-09-27 11:28:58 -07:00
Chinmay Garde
cc44ca5d04
Perform persistent cache stores on the IO thread outside the frame workload. (#6350) 2018-09-26 16:33:30 -07:00
Chinmay Garde
f2a3df97e2
Wire up the Skia persistent GPU related artifacts cache. (#6278)
Also teaches FML to create files and directories.
2018-09-26 14:54:09 -07:00
Dan Field
8743bb82db
Format for #6324 (#6326)
Format code from previous patch
2018-09-24 18:42:04 -04:00
Dan Field
89516aad94
Engine::Run returns enum: success, failure, or isolate already running (#6324)
* If isolate is already running, return true

* Use shell::Engine::RunStatus as result of Engine::Run
2018-09-24 18:01:22 -04:00
Ryan Macnak
60bb5da33c
Reapply "Some cleanups enabled by removing support for Dart 1" (#6250)
Following fixes in dart-lang/sdk@91cbb57cd5
2018-09-14 09:36:13 -07:00
Michael Goderbauer
6f459e2f10
Revert "Reapply "Some cleanups enabled by removing support for Dart 1" (#6216)" (#6232)
This reverts commit e3133e0e3f7cbbd57fa930c11f3640561d691eba.
2018-09-12 12:07:20 +02:00
Ryan Macnak
e3133e0e3f
Reapply "Some cleanups enabled by removing support for Dart 1." (#6216)
- Add missing Dart 2 flags to gen_snapshot invocation.
 - Disable brittle service test.
2018-09-10 17:03:54 -07:00
Ryan Macnak
bf96dbed38
Revert "Some cleanups enabled by removing support for Dart. (#5621)" (#6205)
This reverts commit 4c2448d1591a5fab033de3885ad34d1fdf5474f1.
2018-09-07 17:39:51 -07:00
Ryan Macnak
4c2448d159
Some cleanups enabled by removing support for Dart. (#5621)
- Switch core snapshot to Dart 2 and remove support for loading platform.dill.
 - Remove support for loading script snapshots.
 - Remove support for loading source.
 - Remove settings and fix names to reflect the above.
 - Remove support for loading the service isolate from source.
2018-09-07 15:44:46 -07:00
Jason Simmons
85d47fb03c
Accept file URIs as parameters in the RunInView service RPC (#6191)
See https://github.com/flutter/flutter/issues/21348
2018-09-07 09:34:45 -07:00
liyuqian
e70d0e1b7c
Always serialize fonts during skp capturing (#6160)
This fixes flutter/flutter#20788
2018-09-06 13:44:47 -07:00
Chinmay Garde
ade0f22303
Remove unused file picture_serializer. (#6179) 2018-09-05 19:45:55 -07:00
Michael Klimushyn
0981731fd7
Enable transparent FlutterViews (#6163)
- Changes rasterizer to clear the canvas with `SkColor_TRANSPARENT`
- Removes the unused `backgroundColor` param from `FlutterView.java`
2018-09-05 10:44:02 -07:00
Chinmay Garde
6ad3183b18
Fix windows build. (#6162) 2018-09-04 18:23:29 -07:00
Jason Simmons
b32ceafb1f
Add some more logs for diagnosing screenshot failures (#6156)
Fixes https://github.com/flutter/flutter/issues/21228
2018-09-04 14:38:10 -07:00
Chinmay Garde
47a1ce0e62
Allow embedders to set the root surface transformation. (#6085) 2018-08-28 14:13:49 -07:00
Chinmay Garde
140a5b7575
Alllow access to Flutter engine, Dart & Skia versions in the Shell API. (#6060) 2018-08-21 08:52:24 -07:00
Chinmay Garde
9c0c62016d
Re-apply "Log Tonic errors with FML_LOG" (#6026)
This reverts commit d03897011aa6a88d2c95c0b7f3f47291db8eb2da and updates the tonic SHA.
2018-08-15 14:28:24 -07:00
Chinmay Garde
d03897011a
Revert "Log Tonic errors with FML_LOG" (#6021)
Reverts flutter/engine#6015

This is causing the Windows bots to fail.
2018-08-14 22:22:28 -07:00
Jason Simmons
f22dfa2d21
Log Tonic errors with FML_LOG (#6015) 2018-08-14 17:04:38 -07:00
Jason Simmons
ea07f27997
Detach the resource context before shutting down the IO thread (#6009) 2018-08-14 13:15:42 -07:00
Chinmay Garde
89176ee006
Remove unused argument on Animator, Engine and PlatformView delegates. (#6007)
When these delegate methods were initially added, it was expected that a single
shell would be able to own mutliple platform views, engines and animators. This
plan was abandoned in favor of creating multiple shells with their own platform
views, engines, etc.. The arguments were meant to ease the disambiguate the
instances of the variaous objects managed by the shell. This is no longer
necessary.
2018-08-13 16:16:10 -07:00
Chinmay Garde
1eefcabe36
Check the kernel header magic to determine if a mapping may be a valid kernel blob. (#5997) 2018-08-10 15:12:48 -07:00
nathanrogersgoogle
149ea7b74c
Add a delay to Animator::BeginFrame's NotifyIdle call (#5972)
This change adds a delay before Animator::BeginFrame calls its
delegate's OnAnimatorNotifyIdle.  This is because under certain
workloads, such as our parent view resizing us, which is communicated
via viewport change events, we won't have a frame scheduled yet in the
animator, despite the fact that we will go on to schedule a frame once
the viewport event arrives.

In Fuchsia's resizing performance test, on our reference high end x86-64
hardware, the previous logic was resulting in a ~45ms garbage collection
right after the first frame of an animation.
2018-08-10 13:28:09 -07:00
amirh
ffbafc852d
Flush all embedded Android views on hot restart. (#5929)
* Flush all embedded Android view on hot restart.

Adds an OnEngineRestarted method to PlatformView, this is currently only
implemented for Android where we need to use it for embedded views.

* review comments followup

* rename to OnPreEngineRestart, call before Clone
2018-08-03 08:54:12 -07:00
Jonah Williams
dcd2956f88
Initial support for more finely-grained a11y features on Window (#5901) 2018-07-31 18:18:19 -07:00