16 Commits

Author SHA1 Message Date
Sigurd Meldgaard
2c2ddf97d3 Move texture registry ownership to platform view (flutter/engine#4348)
* Move texture registry ownership to platform view

This enables the texture registry to survive activity pause on Android.
2017-11-22 09:55:45 +01:00
Chinmay Garde
d0ec6228a5 Add texture support (eg video, camera) (flutter/engine#4159) 2017-11-02 10:57:29 +01:00
Chinmay Garde
0ac48e7bd8 Add fml::WeakPtr and update users in Shell. (flutter/engine#4296) 2017-10-31 16:55:36 -07:00
Chinmay Garde
3dd5e0aceb Avoid registering both the platform view and the rasterizer in the shell. (flutter/engine#4293)
Instead, the rasterizer can be accessed via the platform view.
2017-10-30 13:28:39 -07:00
George Kulakowski
fa539e618e Rename ftl to fxl in Fuchsia specific code (flutter/engine#4090) 2017-09-11 15:58:48 -07:00
Carlo Bernaschina
e2b8d9e76b Avoid race condition into NotifyNextFrameOnce (flutter/engine#3980)
If GPURasterizer::NotifyNextFrameOnce was rapidly invoked twice could
have lead to a null pointer exception.

Also ftp::WeakPtr are not thread safe and should not be dereferenced
from other threads.
2017-08-15 14:35:16 -07:00
xster
d85d4cc9ce Create platform API for first frame callback. Use for defer hiding splash screens on Android and iOS (flutter/engine#3956)
* Add back launch screen view until first frame on iOS

* improvements

* Move callback plumbing from ios surfaces to the gpu rasterizer. Didn’t wire java JNI yet.

* Android JNI

* Fix ios reference count and let android engine manage a view on top with launch screen

* Hook up Android activity and view

* review notes

* review notes

* Move thread switching upstream. Use weak references for callbacks.

* Some clean up
2017-08-14 15:44:52 -07:00
Chinmay Garde
6ff5a41327 Remove uses of //base from all //flutter projects and replace them with //fml variants. (flutter/engine#3492) 2017-03-22 15:42:51 -07:00
Jason Simmons
e5a2958d0a Clear the GPU thread's EGL context only after the GPUSurfaceGL has been destroyed (flutter/engine#3346)
The GPUSurfaceGL holds references to Skia objects that may own GL objects.
If the GL objects are destructed on the GPU thread after the EGL context has been
dropped, then the GL delete calls will not take effect.
2017-01-18 17:19:50 -08:00
Chinmay Garde
63fbe60fa6 Display resident memory statistics on the performance overlay. (flutter/engine#3314) 2017-01-03 12:27:30 -08:00
Jason Simmons
49424e1b4f Detach the EGL surface from the GPU thread and then destroy it during the FlutterView surfaceDestroyed callback (flutter/engine#3316)
Fixes https://github.com/flutter/flutter/issues/7147
2016-12-16 15:36:33 -08:00
Adam Barth
6e603372ba Composite child views in proper paint order (flutter/engine#3243)
We push a bit up the tree during preroll to learn whether there system
composited layers below each layer. During update scene, we squash down
to paint tasks, which we execute after publishing the new scene.
2016-11-18 12:54:54 -08:00
Adam Barth
414e5bcd60 Remove last mojom interface (flutter/engine#3184)
We no longer use mojom to transport messages. We still use the Mojo EDK
to spin the event loop, however.
2016-10-28 11:46:57 -07:00
Chinmay Garde
79b509c602 Make the PlatformView client rendering API agnostic. (flutter/engine#3099) 2016-10-06 15:06:21 -07:00
Chinmay Garde
ca79a2a30f Extract a common interface out of GaneshCanvas (into GPUCanvas) that can also be used for the Vulkan canvas. (flutter/engine#3058) 2016-09-24 20:50:10 -07:00
Chinmay Garde
b2e97acdb8 Move shell to //flutter and split shell/BUILD.gn into smaller pieces for each subcomponent. (flutter/engine#3053)
* Namespaces have been updated to reflect the move from //flutter/sky/shell to //flutter/shell.
* shell/BUILD.gn file has been split into smaller GN files for each subcomponent of the shell (common, GPU, diagnostic, testing).
* GN dependencies have been rewritten to stop exposing common shell dependencies as public. Duplicates have also been removed.
* GPU subcomponent has been updated make it more suitable for Vulkan integration.
* The GLFW backend has been resurrected.
2016-09-23 15:33:25 -07:00