This makes the icons look nicer on the Nexus 5
I briefly played with trying to figure out which drawable_*
to use dynamically, but I couldn't seem to write a reasonable
solution which worked on both Desktop and my Nexus 5, leading
me to believe I didn't understand how it should work and just
went with xxhdpi for now.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1186633003.
- Fix the expectations file for stocks, since floating action button changed how it was being drawn.
- Fix edges theme data to not use a rounded rect path for canvas material.
- Add debugging hooks for TextStyle, and fix a warning.
TBR=eseidel
Review URL: https://codereview.chromium.org/1187483003.
Make Material actually create material, with opinions about what that
means.
Make FloatingActionButton use this.
Make Scrollable use this.
Make BoxDecoration support drawing a circle instead of a rectangle, so
that floating action button doesn't need a custom painter.
Implement RaisedButton (and remove button.dart, since there's no
"button" in Material Design).
Make InkWell have a "child" argument instead of "children", and not
have it introduce a Flex into the hierarchy.
Update container.dart example. Clean up some imports.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1179713004.
I also removed the leading /, so it is now possible
to use shelldb start sky/sky_home to test.
Also fixed touch_demo.dart and sector layout to
work and not crash.
R=ianh@google.com
Review URL: https://codereview.chromium.org/1177343002.
Previously, it would always try to be as big as possible. This CL fixes a
problem with the search bar whereby the text wasn't centered. Now the Stack for
the text sizes its height properly and then becomes centered.
R=ianh@google.com
Review URL: https://codereview.chromium.org/1184483002.
This moves input.dart to editing2/, since that way we can define the layering as strictly unidirectional.
It also reorders a bunch of imports to fit the style guide.
I removed the old remnants of the widgets example, and put the fn2 examples into the examples/widgets/ directory, to parallel the framework directory names.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1177243002.
* Cherrypick crrev.com/333293 (freetype -> freetype-android).
* Update mojo/go/go.py to use android-16 (NDK API level 16), which is
4.1 (first Jelly Bean). Chromium dropped support for 14.
* TODO (separately): also update tools/go/upload.py and upload new
binaries?
* Roll android_tools (to match Chromium).
* Small fixes to match //base changes: base::ObserverList, TraceConfig,
ThreadTicks, etc.
* Restore build/ls.py (and add it to the list of files to not roll).
* Remove the dependency on third_party/instrumented_libraries.
* Add "enable_topchrome_md = false" to build/config/ui.gni.
* Add build/config/ui.gni to files_not_to_roll in
update_from_chromium.py. (We should probably get rid of the use_glib
variable/argument, and others as well.)
* Remove mojo/tools/roll/{roll_network_service.py,
roll_network_service_patches/network_service.patch}. These are for
rolling from Chromium, whereas we now have/use monet.
* Roll buildtools (to match Chromium).
* Modify sanitizer gn/gni files to make it work (patch included).
(Maybe the patch even works -- I haven't checked.)
TBR=rockot@chromium.org,jamesr@chromium.org,rogulenko@google.com
Review URL: https://codereview.chromium.org/1180693002.
Sprite nodes use Point instead of Vector2
Updates sprite test app
Refactors accounting for pivot points in sprites
Adds abstract NodeWithSize class in Sprites.
Refactors SpriteNode to Sprite
Refactors TransformNode to Node (may need to find another name as it conflicts with Sky's Node).
Sprite system now uses and caches transformation matrices.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1180703002.