In Sky we can style share if our TreeScopes have the same styles, our :host
styles are the same, and we'd inherit the same styles. This allows a lot of
simplification to the style sharing logic since we don't need to deal with
descendant selectors or tree boundary crossing rules:
- We can remove the logic that was checking that we were distributed
to the same insertion points since there's no ::content selectors.
- We can check the actual inherited values instead of looking at the
parentOrSHadowHostNode(). We used to look at the node in Blink because we
were checking that you'd get the same descendant selectors applied. In Sky
we instead want to make sure you'd inherit the same values. This also
means we don't need the element().parentOrShadowHostElement() != parent case
in the SharedStyleFinder which was trying to deal with descendant selectors
again.
I also removed the checks that were redundant with the checks inside
supportsStyleSharing() which we always check before adding sharing
candidates.
Finally by refactoring the code to make the TreeScope style check work it
exposed that the Document::styleSheets() and TreeScope::styleSheets() APIs
are now dead. A future patch will delete the now dead StyleSheetList class
as well.
This change makes the city-list application share between all the items in
the list, and all of the headers of the same type now share as well.
R=ojan@chromium.org
Review URL: https://codereview.chromium.org/796713002
This CL goes from this:
//mojo/services/public/interfaces/navigation
to this:
//mojo/services/navigation/public/interfaces
This CL also makes the Mojo-side changes necessary to roll this change into
Chromium.
TBR=beng
Review URL: https://codereview.chromium.org/796783002
Instead of trying to match the actual attribute rules, lets just look
at the HashSet of attribute names. This is faster, though possibly less
optimal if you use compound rules like .foo[attr]. That's rare though,
and removing this extra RuleSet will allow simplifying SelectorChecker
since hasAnyMatchingRules required a special mode where it tried to
match selectors but ignored if the scope could really match. This paves
the way to moving the RuleFeatureSet to be per-TreeScope instead of
per-Document.
I also made the API of classNamesAffectedByRules match the newly added
attributesAffectedByRules to make SharedStyleFinder consistent.
R=ojan@chromium.org
Review URL: https://codereview.chromium.org/796583002
Reason for revert:
This broke hit testing. Hit testing always returns the root node now. :)
Original issue's description:
> Remove RenderLayer::collectFragments.
>
> Sky always has exactly one per RenderLayer. This patch
> gets rid of the hitTestLayer use of LayerFragment
> and gets paintLayerContents to create the list of
> fragments itself since it's the only caller.
>
> Also, delete dead code from LayerFragment.h.
>
> R=abarth@chromium.org
>
> Committed: 4a3b676dc3TBR=esprehn@chromium.org,rafaelw@chromium.org,abarth@chromium.org,ojan@chromium.org
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/788383002
We don't support building mojo apps in the component build, so we can
simplify these system targets a bit. We don't need to have everything
depend on a forwarding group that always evaluates to the same thing in
the mojo repo.
The new targets are:
//mojo/public/c/system which contains the system headers but no
implementation.
//mojo/public/platform/native:system which contains the system thunks
and exported thunk setter, used by anything run by the shell. This is
mostly used by the mojo_native_application template but is also used
by a few targets that need to link as shared_lib but will ultimately
be loaded by the shell.
//mojo/edk/system provides the real implementation of the system calls
and is used by the shell and a few tests.
The :for_... groups need to stick around for now to keep chromium
working, but once this rolls in to the chromium tree then these can
be fixed up as well.
R=viettrungluu@chromium.org
Review URL: https://codereview.chromium.org/754963008
This patch remove the Web Animations & CSS Animation runtime flags (and enables both). Removes prefixed Aninamations & Transitions and adds some basic tests & test support API.
R=ojan@chromium.org
Review URL: https://codereview.chromium.org/760183003
This CL goes from this:
//mojo/services/public/cpp/network
//mojo/services/public/interfaces/network
to this:
//mojo/services/network/public/cpp
//mojo/services/network/public/interfaces
This CL also makes the Mojo-side changes required to roll this change into
Chromium.
TBR=beng
Review URL: https://codereview.chromium.org/789243002
This CL goes from this:
//mojo/services/public/cpp/view_manager
//mojo/services/public/interfaces/view_manager
to this:
//mojo/services/view_manager/public/cpp
//mojo/services/view_manager/public/interfaces
This CL also makes the Mojo-side changes required to roll this change into
Chromium (for both view_manager and window_manager, which was converted in an
earlier CL but for which these updates were not made):
- Updates rev_sdk.py to pull over the new directory
- Updates //mojo/services/public/mojo_services_public.gyp
TBR=beng
Review URL: https://codereview.chromium.org/790623003
The parser will never insert more than one child into a <style>, so we don't
need explicit logic to batch up parsing. Once I removed that it exposed that
all the line number and parser created logic is from error reporting in the
parser that's been dead in Blink for over a year.
By doing this simplification I was able to remove the finishParsingChildren()
callback entirely.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/788113002
We don't have fragmentation. So no need for this abstraction.
This simplifies a lot of code so that we can do less work.
For example, we can check shouldPaintContent only up in
paintLayerContents instead of in each nested function.
Instead of passing the LayerFragment, pass the layer location
and the clip rect for each nested function.
R=esprehn@chromium.org
Review URL: https://codereview.chromium.org/789643002
Sky always has exactly one per RenderLayer. This patch
gets rid of the hitTestLayer use of LayerFragment
and gets paintLayerContents to create the list of
fragments itself since it's the only caller.
Also, delete dead code from LayerFragment.h.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/778043005
Make it a regular enum and remove it from all the functions
it's not actually used. Also, make paintLayer and PaintLayerFlags
private since they're only used in RenderLayer.
R=eseidel@google.com
Review URL: https://codereview.chromium.org/779183004
Only PaintLayerPaintingOverlayScrollbars is actually ever set
to a different value in different codepaths.
-PaintLayerHaveTransparency can just be replaced with
isTransparent() calls.
-PaintLayerPaintingCompositingScrollingPhase is unused.
-PaintLayerPaintingCompositingAllPhases is always set,
which means that the other three compositing ones are
also always set.
The third bullet more clearly falls out when you see that
the only caller of paintLayerContents is
paintLayerContentsAndReflection, which sets
PaintLayerPaintingCompositingAllPhases on the paint flags.
Get rid of paintLayerContentsAndReflection since we no
longer have reflections.
The rest of the changes are all just propagating the now
always false or true booleans in paintLayerContents.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/778883002
It was added for compositing overflow:scroll, which we don't do.
This also means that only the RespectOverflowClip enum value is
used. And PaintingClipRectsIgnoringOverflowClip is unused.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/778753002
The StyleRule classes supported copy() operations and mutable
property sets so that we could do copy-on-write and mutate them
using the CSSOM. Sky doesn't have a CSSOM like this though,
so we can remove all this code and make the StyleRule classes
effectively immutable after construction (the parser does mutate some
rules though).
I also removed some other dead code in the StyleRule hierarchy,
like some left over mutation methods that the CSSOM used to use.
R=eseidel@chromium.org, ojan@chromium.org
Review URL: https://codereview.chromium.org/758573005
These were a feature for allowing multiple
scripting contexts to access the same global
state without leaking wrappers between them.
For example, if the inspector wanted to
modify window.Array.dangerousFunction = ...
it wouldn't want the author's content to have
access to that.
This feature is not part of Sky's security model
and thus this is just dead code.
I tried to remove worlds all together, but there
is something special about how we use a
"fake" world (which is neither main nor isolated)
for GC, regexp and testing.
R=rafaelw@chromium.org, abarth@chromium.org
BUG=
Review URL: https://codereview.chromium.org/776143003
Includes updates to ui/ and mojo/services for cc and gpu changes and
a minor update to a unit test in sky/ for skia interface changes.
Review URL: https://codereview.chromium.org/761903003
TouchAdjustment adjusts the hit test rects to nearby elements so
that when touch targets are too small they can still be hit by users. Instead
applications should just make their touch targets big enough, and if they
need adjustment it should be implemented at the framework level.
R=ojan@chromium.org
Review URL: https://codereview.chromium.org/774053003
We should come up with a better way to implement this feature for the
inspector, the current implementation uses CSSOM wrappers and is n^2
over the number of rules in the page.
R=ojan@chromium.org
Review URL: https://codereview.chromium.org/772363002
In preparation of simplifying how we collect and process sheets now
that we don't support descendant, sibling and tree boundary crossing
rules we should switch to always going down the Reconstruct path.
This might be somewhat slower to start, but because our rules are so
much simpler we should be able to rebuild the StyleEngine to do
something simpler and faster.
R=ojan@chromium.org
Review URL: https://codereview.chromium.org/774953002
It was attempting to load InjectedScript, etc.
with the wrong path and hitting a CHECK().
I moved InjectedScript and DebugScript into
the v8_inspector directory and fixed their loading.
I also broke the dependency from v8_inspector
onto engine/platform by moving the horrible
Platform::loadResource hack out of PlatformImpl
into a new file just for v8_inspector.
In this process I also found some (broken!)
code for showing the broken image icon which
if we ever hit would just have crashed, so
I removed that code as well.
BUG=435243
R=ojan@chromium.org
Review URL: https://codereview.chromium.org/776743002
Removed all uses of Frame in InspectorTraceEvents
in the process, since none of them actually
needed a Frame (since each sky instance only
has one frame).
I've just been burning down the list of core
includes using:
grep "#include" sky/engine/v8_inspector/* -h | sort | uniq | sort | grep core
TBR=yurys@chromium.org
BUG=435243
Review URL: https://codereview.chromium.org/771323002
This doesn't fully separate v8_inspector from
core, but it does lay the path.
The next steps to removing v8_inspector is to
remove all the # FIXME: Remove lines in the
deps section of v8_inspector/BUILD.gn.
gn check out/Debug v8_inspector
will tell us if we've successfully removed
all the dependencies.
It's unclear if we want to remove the wtf
dependency, but definitely all of the engine/core
dependencies should be removed and presumably
replaced with abstract interfaces which can be provided
to v8_inspector by its host.
Given the size of this patch (and that it's largely
mechanical) I plan to TBR it.
Most of this was done with tools/git/move_source_file.py
TBR=yurys@chromium.org
Review URL: https://codereview.chromium.org/772563003