Improves laser upgrade in demo game

This commit is contained in:
Viktor Lidholt 2015-09-02 14:47:54 -07:00
parent b97028086c
commit fff9642196

View File

@ -226,11 +226,11 @@ class GameDemoNode extends NodeWithSize {
_level.addChild(shot1);
if (_playerState.sideLaserActive) {
Laser shot2 = new Laser(_objectFactory, laserLevel, 0.0);
Laser shot2 = new Laser(_objectFactory, laserLevel, -45.0);
shot2.position = _level.ship.position + new Offset(17.0, -10.0);
_level.addChild(shot2);
Laser shot3 = new Laser(_objectFactory, laserLevel, 180.0);
Laser shot3 = new Laser(_objectFactory, laserLevel, -135.0);
shot3.position = _level.ship.position + new Offset(-17.0, -10.0);
_level.addChild(shot3);
}