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Improves laser upgrade in demo game
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@ -226,11 +226,11 @@ class GameDemoNode extends NodeWithSize {
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_level.addChild(shot1);
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if (_playerState.sideLaserActive) {
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Laser shot2 = new Laser(_objectFactory, laserLevel, 0.0);
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Laser shot2 = new Laser(_objectFactory, laserLevel, -45.0);
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shot2.position = _level.ship.position + new Offset(17.0, -10.0);
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_level.addChild(shot2);
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Laser shot3 = new Laser(_objectFactory, laserLevel, 180.0);
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Laser shot3 = new Laser(_objectFactory, laserLevel, -135.0);
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shot3.position = _level.ship.position + new Offset(-17.0, -10.0);
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_level.addChild(shot3);
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}
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