From fff9642196fb2d5c30b2425dc95c605fbfb6ad52 Mon Sep 17 00:00:00 2001 From: Viktor Lidholt Date: Wed, 2 Sep 2015 14:47:54 -0700 Subject: [PATCH] Improves laser upgrade in demo game --- examples/game/lib/game_demo_node.dart | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/examples/game/lib/game_demo_node.dart b/examples/game/lib/game_demo_node.dart index f64d1e54684..0fabe3bb099 100644 --- a/examples/game/lib/game_demo_node.dart +++ b/examples/game/lib/game_demo_node.dart @@ -226,11 +226,11 @@ class GameDemoNode extends NodeWithSize { _level.addChild(shot1); if (_playerState.sideLaserActive) { - Laser shot2 = new Laser(_objectFactory, laserLevel, 0.0); + Laser shot2 = new Laser(_objectFactory, laserLevel, -45.0); shot2.position = _level.ship.position + new Offset(17.0, -10.0); _level.addChild(shot2); - Laser shot3 = new Laser(_objectFactory, laserLevel, 180.0); + Laser shot3 = new Laser(_objectFactory, laserLevel, -135.0); shot3.position = _level.ship.position + new Offset(-17.0, -10.0); _level.addChild(shot3); }