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Migrate Windows AOT Engine to Engine V2. (flutter/engine#41515)
Both builds are generating artifacts in the same way. This is moving the legacy builder to staging and updating Windows windows_aot_engine build to upload artifacts to prod. [C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
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@ -456,6 +456,7 @@ targets:
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config_name: mac_impeller_cmake_example
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- name: Windows Android AOT Engine
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bringup: true
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recipe: engine/engine
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properties:
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build_android_aot: "true"
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@ -8,7 +8,8 @@
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"include_paths": [
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"out/android_profile/zip_archives/android-arm-profile/windows-x64.zip"
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],
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"name": "android_profile"
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"name": "android_profile",
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"realm": "production"
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}
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],
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"drone_dimensions": [
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@ -36,7 +37,8 @@
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"include_paths": [
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"out/android_profile_arm64/zip_archives/android-arm64-profile/windows-x64.zip"
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],
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"name": "android_profile_arm64"
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"name": "android_profile_arm64",
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"realm": "production"
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}
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],
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"drone_dimensions": [
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@ -65,7 +67,8 @@
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"include_paths": [
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"out/android_profile_x64/zip_archives/android-x64-profile/windows-x64.zip"
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],
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"name": "android_profile_x64"
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"name": "android_profile_x64",
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"realm": "production"
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}
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],
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"drone_dimensions": [
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@ -94,7 +97,8 @@
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"include_paths": [
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"out/android_release/zip_archives/android-arm-release/windows-x64.zip"
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],
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"name": "android_release"
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"name": "android_release",
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"realm": "production"
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}
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],
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"drone_dimensions": [
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@ -122,7 +126,8 @@
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"include_paths": [
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"out/android_release_arm64/zip_archives/android-arm64-release/windows-x64.zip"
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],
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"name": "android_release_arm64"
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"name": "android_release_arm64",
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"realm": "production"
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}
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],
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"drone_dimensions": [
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@ -151,7 +156,8 @@
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"include_paths": [
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"out/android_release_x64/zip_archives/android-x64-release/windows-x64.zip"
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],
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"name": "android_release_x64"
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"name": "android_release_x64",
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"realm": "production"
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}
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],
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"drone_dimensions": [
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