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[Impeller] Store the root stencil on iOS (flutter/engine#41509)
Switch the root RenderPass stencil from transient to device private, add validation logs, and dry the offscreen stencil setup. Also make the multisample root stencil setup valid in Vulkan (the attachment mismatched the texture -- this didn't matter before since we were always replacing it). Fixes a bug where the stencil gets erased between root render passes -- this issue was introduced when we removed the root blit on iOS.
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280c4f0e46
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@ -148,6 +148,15 @@ EntityPass* EntityPass::AddSubpass(std::unique_ptr<EntityPass> pass) {
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return subpass_pointer;
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}
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static RenderTarget::AttachmentConfig GetDefaultStencilConfig(bool readable) {
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return RenderTarget::AttachmentConfig{
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.storage_mode = readable ? StorageMode::kDevicePrivate
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: StorageMode::kDeviceTransient,
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.load_action = LoadAction::kDontCare,
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.store_action = StoreAction::kDontCare,
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};
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}
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static EntityPassTarget CreateRenderTarget(ContentContext& renderer,
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ISize size,
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bool readable,
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@ -170,13 +179,8 @@ static EntityPassTarget CreateRenderTarget(ContentContext& renderer,
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.resolve_storage_mode = StorageMode::kDevicePrivate,
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.load_action = LoadAction::kDontCare,
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.store_action = StoreAction::kMultisampleResolve,
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.clear_color = clear_color}, // color_attachment_config
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RenderTarget::AttachmentConfig{
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.storage_mode = readable ? StorageMode::kDevicePrivate
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: StorageMode::kDeviceTransient,
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.load_action = LoadAction::kDontCare,
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.store_action = StoreAction::kDontCare,
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} // stencil_attachment_config
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.clear_color = clear_color}, // color_attachment_config
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GetDefaultStencilConfig(readable) // stencil_attachment_config
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);
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} else {
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target = RenderTarget::CreateOffscreen(
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@ -187,13 +191,8 @@ static EntityPassTarget CreateRenderTarget(ContentContext& renderer,
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.storage_mode = StorageMode::kDevicePrivate,
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.load_action = LoadAction::kDontCare,
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.store_action = StoreAction::kDontCare,
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}, // color_attachment_config
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RenderTarget::AttachmentConfig{
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.storage_mode = readable ? StorageMode::kDevicePrivate
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: StorageMode::kDeviceTransient,
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.load_action = LoadAction::kDontCare,
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.store_action = StoreAction::kDontCare,
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} // stencil_attachment_config
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}, // color_attachment_config
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GetDefaultStencilConfig(readable) // stencil_attachment_config
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);
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}
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@ -215,16 +214,28 @@ bool EntityPass::Render(ContentContext& renderer,
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return false;
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}
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if (!render_target.GetStencilAttachment().has_value()) {
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VALIDATION_LOG << "The root RenderTarget must have a stencil attachment.";
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return false;
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}
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auto stencil_texture = render_target.GetStencilAttachment()->texture;
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if (!stencil_texture) {
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VALIDATION_LOG << "The root RenderTarget must have a stencil texture.";
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return false;
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}
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StencilCoverageStack stencil_coverage_stack = {StencilCoverageLayer{
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.coverage = Rect::MakeSize(render_target.GetRenderTargetSize()),
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.stencil_depth = 0}};
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//
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bool supports_root_pass_reads =
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renderer.GetDeviceCapabilities().SupportsReadFromOnscreenTexture() &&
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// If the backend doesn't have `SupportsReadFromResolve`, we need to flip
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// between two textures when restoring a previous MSAA pass.
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renderer.GetDeviceCapabilities().SupportsReadFromResolve();
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renderer.GetDeviceCapabilities().SupportsReadFromResolve() &&
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stencil_texture->GetTextureDescriptor().storage_mode !=
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StorageMode::kDeviceTransient;
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if (!supports_root_pass_reads && GetTotalPassReads(renderer) > 0) {
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auto offscreen_target =
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CreateRenderTarget(renderer, render_target.GetRenderTargetSize(), true,
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@ -84,7 +84,7 @@ std::unique_ptr<SurfaceMTL> SurfaceMTL::WrapCurrentMetalLayerDrawable(
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color0.resolve_texture = resolve_tex;
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TextureDescriptor stencil_tex_desc;
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stencil_tex_desc.storage_mode = StorageMode::kDeviceTransient;
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stencil_tex_desc.storage_mode = StorageMode::kDevicePrivate;
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stencil_tex_desc.type = TextureType::kTexture2DMultisample;
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stencil_tex_desc.sample_count = SampleCount::kCount4;
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stencil_tex_desc.format =
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@ -61,8 +61,8 @@ std::unique_ptr<SurfaceVK> SurfaceVK::WrapSwapchainImage(
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color0.resolve_texture = resolve_tex;
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TextureDescriptor stencil0_tex;
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stencil0_tex.storage_mode = StorageMode::kDeviceTransient;
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stencil0_tex.type = TextureType::kTexture2D;
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stencil0_tex.storage_mode = StorageMode::kDevicePrivate;
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stencil0_tex.type = TextureType::kTexture2DMultisample;
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stencil0_tex.sample_count = SampleCount::kCount4;
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stencil0_tex.format = context->GetCapabilities()->GetDefaultStencilFormat();
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stencil0_tex.size = msaa_tex_desc.size;
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@ -239,25 +239,8 @@ RenderTarget RenderTarget::CreateOffscreen(
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target.SetColorAttachment(color0, 0u);
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if (stencil_attachment_config.has_value()) {
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TextureDescriptor stencil_tex0;
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stencil_tex0.storage_mode = stencil_attachment_config->storage_mode;
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stencil_tex0.format = context.GetCapabilities()->GetDefaultStencilFormat();
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stencil_tex0.size = size;
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stencil_tex0.usage =
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static_cast<TextureUsageMask>(TextureUsage::kRenderTarget);
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StencilAttachment stencil0;
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stencil0.load_action = stencil_attachment_config->load_action;
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stencil0.store_action = stencil_attachment_config->store_action;
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stencil0.clear_stencil = 0u;
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stencil0.texture =
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context.GetResourceAllocator()->CreateTexture(stencil_tex0);
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if (!stencil0.texture) {
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return {};
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}
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stencil0.texture->SetLabel(SPrintF("%s Stencil Texture", label.c_str()));
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target.SetStencilAttachment(std::move(stencil0));
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target.SetupStencilAttachment(context, size, false, label,
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stencil_attachment_config.value());
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} else {
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target.SetStencilAttachment(std::nullopt);
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}
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@ -331,27 +314,8 @@ RenderTarget RenderTarget::CreateOffscreenMSAA(
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// Create MSAA stencil texture.
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if (stencil_attachment_config.has_value()) {
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TextureDescriptor stencil_tex0;
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stencil_tex0.storage_mode = stencil_attachment_config->storage_mode;
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stencil_tex0.type = TextureType::kTexture2DMultisample;
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stencil_tex0.sample_count = SampleCount::kCount4;
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stencil_tex0.format = context.GetCapabilities()->GetDefaultStencilFormat();
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stencil_tex0.size = size;
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stencil_tex0.usage =
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static_cast<TextureUsageMask>(TextureUsage::kRenderTarget);
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StencilAttachment stencil0;
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stencil0.load_action = stencil_attachment_config->load_action;
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stencil0.store_action = stencil_attachment_config->store_action;
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stencil0.clear_stencil = 0u;
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stencil0.texture =
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context.GetResourceAllocator()->CreateTexture(stencil_tex0);
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if (!stencil0.texture) {
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return {};
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}
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stencil0.texture->SetLabel(SPrintF("%s Stencil Texture", label.c_str()));
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target.SetStencilAttachment(std::move(stencil0));
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target.SetupStencilAttachment(context, size, true, label,
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stencil_attachment_config.value());
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} else {
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target.SetStencilAttachment(std::nullopt);
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}
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@ -359,6 +323,37 @@ RenderTarget RenderTarget::CreateOffscreenMSAA(
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return target;
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}
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void RenderTarget::SetupStencilAttachment(
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const Context& context,
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ISize size,
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bool msaa,
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const std::string& label,
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AttachmentConfig stencil_attachment_config) {
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TextureDescriptor stencil_tex0;
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stencil_tex0.storage_mode = stencil_attachment_config.storage_mode;
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if (msaa) {
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stencil_tex0.type = TextureType::kTexture2DMultisample;
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stencil_tex0.sample_count = SampleCount::kCount4;
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}
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stencil_tex0.format = context.GetCapabilities()->GetDefaultStencilFormat();
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stencil_tex0.size = size;
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stencil_tex0.usage =
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static_cast<TextureUsageMask>(TextureUsage::kRenderTarget);
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StencilAttachment stencil0;
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stencil0.load_action = stencil_attachment_config.load_action;
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stencil0.store_action = stencil_attachment_config.store_action;
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stencil0.clear_stencil = 0u;
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stencil0.texture =
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context.GetResourceAllocator()->CreateTexture(stencil_tex0);
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if (!stencil0.texture) {
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return; // Error messages are handled by `Allocator::CreateTexture`.
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}
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stencil0.texture->SetLabel(SPrintF("%s Stencil Texture", label.c_str()));
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SetStencilAttachment(std::move(stencil0));
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}
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size_t RenderTarget::GetTotalAttachmentCount() const {
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size_t count = 0u;
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for (const auto& [_, color] : colors_) {
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@ -76,6 +76,13 @@ class RenderTarget final {
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bool IsValid() const;
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void SetupStencilAttachment(const Context& context,
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ISize size,
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bool msaa,
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const std::string& label = "Offscreen",
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AttachmentConfig stencil_attachment_config =
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kDefaultStencilAttachmentConfig);
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SampleCount GetSampleCount() const;
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bool HasColorAttachment(size_t index) const;
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