[scenic] Purge references to Mozart (#8712)

We also rename all MZ-* bugs to SCN-*.

SCN-580 #comment
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David Worsham 2019-04-24 12:26:25 -07:00 committed by GitHub
parent e4c439d370
commit a56aa95e80
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3 changed files with 4 additions and 4 deletions

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@ -38,7 +38,7 @@ void ClipPathLayer::Preroll(PrerollContext* context, const SkMatrix& matrix) {
void ClipPathLayer::UpdateScene(SceneUpdateContext& context) {
FML_DCHECK(needs_system_composite());
// TODO(MZ-140): Must be able to specify paths as shapes to nodes.
// TODO(SCN-140): Must be able to specify paths as shapes to nodes.
// Treating the shape as a rectangle for now.
auto bounds = clip_path_.getBounds();
scenic::Rectangle shape(context.session(), // session

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@ -25,7 +25,7 @@ class OpacityLayer : public ContainerLayer {
void Paint(PaintContext& context) const override;
// TODO(chinmaygarde): Once MZ-139 is addressed, introduce a new node in the
// TODO(chinmaygarde): Once SCN-139 is addressed, introduce a new node in the
// session scene hierarchy.
private:

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@ -75,7 +75,7 @@ void SceneUpdateContext::CreateFrame(
// Add a part which represents the frame's geometry for clipping purposes
// and possibly for its texture.
// TODO(MZ-137): Need to be able to express the radii as vectors.
// TODO(SCN-137): Need to be able to express the radii as vectors.
SkRect shape_bounds = rrect.getBounds();
scenic::RoundedRectangle shape(
session_, // session
@ -244,7 +244,7 @@ SceneUpdateContext::Transform::Transform(SceneUpdateContext& context,
previous_scale_x_(context.top_scale_x_),
previous_scale_y_(context.top_scale_y_) {
if (!transform.isIdentity()) {
// TODO(MZ-192): The perspective and shear components in the matrix
// TODO(SCN-192): The perspective and shear components in the matrix
// are not handled correctly.
MatrixDecomposition decomposition(transform);
if (decomposition.IsValid()) {