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[scenic] Purge references to Mozart (#8712)
We also rename all MZ-* bugs to SCN-*. SCN-580 #comment
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@ -38,7 +38,7 @@ void ClipPathLayer::Preroll(PrerollContext* context, const SkMatrix& matrix) {
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void ClipPathLayer::UpdateScene(SceneUpdateContext& context) {
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FML_DCHECK(needs_system_composite());
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// TODO(MZ-140): Must be able to specify paths as shapes to nodes.
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// TODO(SCN-140): Must be able to specify paths as shapes to nodes.
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// Treating the shape as a rectangle for now.
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auto bounds = clip_path_.getBounds();
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scenic::Rectangle shape(context.session(), // session
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@ -25,7 +25,7 @@ class OpacityLayer : public ContainerLayer {
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void Paint(PaintContext& context) const override;
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// TODO(chinmaygarde): Once MZ-139 is addressed, introduce a new node in the
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// TODO(chinmaygarde): Once SCN-139 is addressed, introduce a new node in the
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// session scene hierarchy.
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private:
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@ -75,7 +75,7 @@ void SceneUpdateContext::CreateFrame(
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// Add a part which represents the frame's geometry for clipping purposes
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// and possibly for its texture.
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// TODO(MZ-137): Need to be able to express the radii as vectors.
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// TODO(SCN-137): Need to be able to express the radii as vectors.
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SkRect shape_bounds = rrect.getBounds();
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scenic::RoundedRectangle shape(
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session_, // session
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@ -244,7 +244,7 @@ SceneUpdateContext::Transform::Transform(SceneUpdateContext& context,
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previous_scale_x_(context.top_scale_x_),
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previous_scale_y_(context.top_scale_y_) {
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if (!transform.isIdentity()) {
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// TODO(MZ-192): The perspective and shear components in the matrix
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// TODO(SCN-192): The perspective and shear components in the matrix
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// are not handled correctly.
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MatrixDecomposition decomposition(transform);
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if (decomposition.IsValid()) {
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