From a56aa95e8006a3fa6a5c5d178ab67398cbb7ab7e Mon Sep 17 00:00:00 2001 From: David Worsham Date: Wed, 24 Apr 2019 12:26:25 -0700 Subject: [PATCH] [scenic] Purge references to Mozart (#8712) We also rename all MZ-* bugs to SCN-*. SCN-580 #comment --- flow/layers/clip_path_layer.cc | 2 +- flow/layers/opacity_layer.h | 2 +- flow/scene_update_context.cc | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/flow/layers/clip_path_layer.cc b/flow/layers/clip_path_layer.cc index 77397d91476..cdca4619a37 100644 --- a/flow/layers/clip_path_layer.cc +++ b/flow/layers/clip_path_layer.cc @@ -38,7 +38,7 @@ void ClipPathLayer::Preroll(PrerollContext* context, const SkMatrix& matrix) { void ClipPathLayer::UpdateScene(SceneUpdateContext& context) { FML_DCHECK(needs_system_composite()); - // TODO(MZ-140): Must be able to specify paths as shapes to nodes. + // TODO(SCN-140): Must be able to specify paths as shapes to nodes. // Treating the shape as a rectangle for now. auto bounds = clip_path_.getBounds(); scenic::Rectangle shape(context.session(), // session diff --git a/flow/layers/opacity_layer.h b/flow/layers/opacity_layer.h index 93f73988d9e..b92f53d65d7 100644 --- a/flow/layers/opacity_layer.h +++ b/flow/layers/opacity_layer.h @@ -25,7 +25,7 @@ class OpacityLayer : public ContainerLayer { void Paint(PaintContext& context) const override; - // TODO(chinmaygarde): Once MZ-139 is addressed, introduce a new node in the + // TODO(chinmaygarde): Once SCN-139 is addressed, introduce a new node in the // session scene hierarchy. private: diff --git a/flow/scene_update_context.cc b/flow/scene_update_context.cc index d351ad5c0e3..4e81ed4e668 100644 --- a/flow/scene_update_context.cc +++ b/flow/scene_update_context.cc @@ -75,7 +75,7 @@ void SceneUpdateContext::CreateFrame( // Add a part which represents the frame's geometry for clipping purposes // and possibly for its texture. - // TODO(MZ-137): Need to be able to express the radii as vectors. + // TODO(SCN-137): Need to be able to express the radii as vectors. SkRect shape_bounds = rrect.getBounds(); scenic::RoundedRectangle shape( session_, // session @@ -244,7 +244,7 @@ SceneUpdateContext::Transform::Transform(SceneUpdateContext& context, previous_scale_x_(context.top_scale_x_), previous_scale_y_(context.top_scale_y_) { if (!transform.isIdentity()) { - // TODO(MZ-192): The perspective and shear components in the matrix + // TODO(SCN-192): The perspective and shear components in the matrix // are not handled correctly. MatrixDecomposition decomposition(transform); if (decomposition.IsValid()) {