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# Description of Changes This adds C++ server bindings (/crate/bindings-cpp) to allow writing C++ 20 modules. - Emscripten WASM build system integration with CMake - Macro-based code generation (SPACETIMEDB_TABLE, SPACETIMEDB_REDUCER, etc) - All SpacetimeDB types supported (primitives, Timestamp, Identity, Uuid, etc) - Product types via SPACETIMEDB_STRUCT - Sum types via SPACETIMEDB_ENUM - Constraints marked with FIELD* macros # API and ABI breaking changes None # Expected complexity level and risk 2 - Doesn't heavily impact any other areas but is complex macro C++ structure to support a similar developer experience, did have a small impact on init command # Testing - [x] modules/module-test-cpp - heavily tested every reducer - [x] modules/benchmarks-cpp - tested through the standalone (~6x faster than C#, ~6x slower than Rust) - [x] modules/sdk-test-cpp - [x] modules/sdk-test-procedure-cpp - [x] modules/sdk-test-view-cpp - [x] Wrote several test modules myself - [x] Quickstart smoketest [Currently in progress] - [ ] Write Blackholio C++ server module --------- Signed-off-by: Jason Larabie <jason@clockworklabs.io> Co-authored-by: clockwork-labs-bot <clockwork-labs-bot@users.noreply.github.com> Co-authored-by: Ryan <r.ekhoff@clockworklabs.io> Co-authored-by: John Detter <4099508+jdetter@users.noreply.github.com>
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1.5 KiB
sdk-test-view-cpp
C++ implementation of the SpacetimeDB view test module. This mirrors the Rust sdk-test-view module to ensure feature parity between the C++ and Rust SDKs.
Overview
This module tests the C++ bindings' view functionality including:
- ViewContext views - Views with caller identity
- AnonymousViewContext views - Views without caller identity
- Optional return types -
std::optional<T> - Vector return types -
std::vector<T> - Table joins - Combining data from multiple tables
- Filtering - Using indexed fields for efficient queries
- Complex queries - Multi-table joins with filtering logic
Tables
player- Player entities with unique identitiesplayer_level- Player levels indexed for filteringplayer_location- Player positions with active status
Views
my_player
Returns the caller's player record.
- Context: ViewContext (requires sender)
- Returns:
std::optional<Player>
my_player_and_level
Returns the caller's player joined with their level.
- Context: ViewContext (requires sender)
- Returns:
std::optional<PlayerAndLevel>
players_at_level_0
Returns all players at level 0.
- Context: AnonymousViewContext (no sender needed)
- Returns:
std::vector<Player>
nearby_players
Returns all active players within 5 units of the caller.
- Context: ViewContext (requires sender)
- Returns:
std::vector<PlayerLocation>
Building
emcmake cmake -B build
cmake --build build
The output will be build/lib.wasm.