mirror of
https://github.com/rommapp/romm.git
synced 2026-01-30 01:52:02 +08:00
102 lines
3.8 KiB
YAML
102 lines
3.8 KiB
YAML
# This is a generic example of a configuration file
|
|
# Rename this file to `config.yml`, copy it to a `config` folder, and mount that folder as per the docker-compose.example.yml
|
|
# Only uncomment the lines you want to use/modify, or add new ones where needed
|
|
|
|
exclude:
|
|
# Exclude platforms to be scanned
|
|
platforms: [] # ['my_excluded_platform_1', 'my_excluded_platform_2']
|
|
|
|
# Exclude roms or parts of roms to be scanned
|
|
roms:
|
|
# Single file games section.
|
|
# Will not apply to files that are in sub-folders (multi-disc roms, games with updates, DLC, patches, etc.)
|
|
single_file:
|
|
# Exclude all files with certain extensions to be scanned
|
|
extensions: [] # ['xml', 'txt']
|
|
|
|
# Exclude matched file names to be scanned.
|
|
# Supports unix filename pattern matching
|
|
# Can also exclude files by extension
|
|
names: [] # ['info.txt', '._*', '*.nfo']
|
|
|
|
# Multi files games section
|
|
# Will apply to files that are in sub-folders (multi-disc roms, games with updates, DLC, patches, etc.)
|
|
multi_file:
|
|
# Exclude matched 'folder' names to be scanned (RomM identifies folders as multi file games)
|
|
names: [] # ['my_multi_file_game', 'DLC']
|
|
|
|
# Exclude files within sub-folders.
|
|
parts:
|
|
# Exclude matched file names to be scanned from multi file roms
|
|
# Keep in mind that RomM doesn't scan folders inside multi files games,
|
|
# so there is no need to exclude folders from inside of multi files games.
|
|
names: [] # ['data.xml', '._*'] # Supports unix filename pattern matching
|
|
|
|
# Exclude all files with certain extensions to be scanned from multi file roms
|
|
extensions: [] # ['xml', 'txt']
|
|
|
|
system:
|
|
# Asociate different platform names to your current file system platform names
|
|
# [your custom platform folder name]: [RomM platform name]
|
|
# In this example if you have a 'gc' folder, RomM will treat it like the 'ngc' folder and if you have a 'psx' folder, RomM will treat it like the 'ps' folder
|
|
platforms: {} # { gc: 'ngc', psx: 'ps' }
|
|
|
|
# Asociate one platform to it's main version
|
|
versions: {} # { naomi: 'arcade' }
|
|
|
|
# The folder name where your roms are located
|
|
filesystem: {} # { roms_folder: 'roms' } For example if your folder structure is /home/user/library/roms_folder
|
|
|
|
# Metadata priority during scans
|
|
# Below are the default priority values used
|
|
# scan:
|
|
# priority:
|
|
# metadata: # Top-level metadata source priority
|
|
# - "igdb" # IGDB
|
|
# - "moby" # MobyGames
|
|
# - "ss" # Screenscraper
|
|
# - "ra" # RetroAchievements
|
|
# - "lb" # Launchbox
|
|
# - "hasheous" # Hasheous
|
|
# - "flashpoint" # Flashpoint Project
|
|
# - "hltb" # HowLongToBeat
|
|
# artwork: # Cover art and screenshots
|
|
# - "igdb" # IGDB
|
|
# - "moby" # MobyGames
|
|
# - "ss" # Screenscraper
|
|
# - "ra" # RetroAchievements
|
|
# - "lb" # Launchbox
|
|
# - "hasheous" # Hasheous
|
|
# - "flashpoint" # Flashpoint Project
|
|
# - "hltb" # HowLongToBeat
|
|
# region: # Cover art and game title (only used by Screenscraper)
|
|
# - "us"
|
|
# - "wor"
|
|
# - "ss"
|
|
# - "eu"
|
|
# - "jp"
|
|
# language: # Cover art and game title (only used by Screenscraper)
|
|
# - "en"
|
|
# - "fr"
|
|
|
|
# EmulatorJS per-core options
|
|
# emulatorjs:
|
|
# debug: true # Available options will be logged to the browser console
|
|
# cache_limit: null # Cache limit per ROM (in bytes)
|
|
# settings:
|
|
# parallel_n64: # Use the exact core name
|
|
# vsync: disable
|
|
# snes9x:
|
|
# snes9x_region: ntsc
|
|
# default: # These settings apply to all cores
|
|
# fps: show
|
|
# controls: # https://emulatorjs.org/docs4devs/control-mapping/
|
|
# snes9x:
|
|
# 0: # Player 1
|
|
# 0: # A MAPPING FOR EACH BUTTON MUST BE SET!
|
|
# value: x # Mapping for keyboard
|
|
# value2: BUTTON_2 # Mapping for connected controller
|
|
# 1: # Player 2
|
|
# 2: # Player 3
|
|
# 3: # Player 4
|