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Similar to how `engineio` provides a JSON-compatible module, this change adds a custom JSON encoder with support for additional types. Changing SocketIO's JSON module fixes the encoding issue when the scanning process tried to send a datetime, failing and the frontend not displaying the scanned game (commonly, when it had sibling games)
30 lines
884 B
Python
30 lines
884 B
Python
"""JSON-compatible module with sane defaults.
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Inspiration taken from `python-engineio`.
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https://github.com/miguelgrinberg/python-engineio/blob/main/src/engineio/json.py
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"""
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import datetime
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import decimal
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import json
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import uuid
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from json import * # noqa: F401, F403
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from json import dumps as __original_dumps
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from typing import Any
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class DefaultJSONEncoder(json.JSONEncoder):
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"""Custom JSON encoder that supports encoding additional types."""
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def default(self, o: Any) -> Any:
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if isinstance(o, (datetime.date, datetime.datetime, datetime.time)):
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return o.isoformat()
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if isinstance(o, (decimal.Decimal, uuid.UUID)):
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return str(o)
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return super().default(o)
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def dumps(*args: Any, **kwargs: Any) -> str: # type: ignore[no-redef]
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kwargs.setdefault("cls", DefaultJSONEncoder)
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return __original_dumps(*args, **kwargs)
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