2025-07-17 12:30:57 -04:00

67 lines
1.9 KiB
Python

import os
from config import ASSETS_BASE_PATH
from models.user import User
from .base_handler import FSHandler
class FSAssetsHandler(FSHandler):
def __init__(self) -> None:
super().__init__(base_path=ASSETS_BASE_PATH)
def user_folder_path(self, user: User):
return os.path.join("users", user.fs_safe_folder_name)
# /users/557365723a31/profile
def build_avatar_path(self, user: User):
return os.path.join(self.user_folder_path(user), "profile")
def _build_asset_file_path(
self,
user: User,
folder: str,
platform_fs_slug: str,
rom_id: int,
emulator: str | None = None,
):
user_folder_path = self.user_folder_path(user)
assets_path = os.path.join(
user_folder_path, folder, platform_fs_slug, str(rom_id)
)
if emulator:
assets_path = os.path.join(assets_path, emulator)
return assets_path
# /users/557365723a31/saves/n64/{rom.id}/mupen64plus/
def build_saves_file_path(
self,
user: User,
platform_fs_slug: str,
rom_id: int,
emulator: str | None = None,
):
return self._build_asset_file_path(
user, "saves", platform_fs_slug, rom_id, emulator
)
# /users/557365723a31/states/n64/{rom.id}/mupen64plus
def build_states_file_path(
self,
user: User,
platform_fs_slug: str,
rom_id: int,
emulator: str | None = None,
):
return self._build_asset_file_path(
user, "states", platform_fs_slug, rom_id, emulator
)
# /users/557365723a31/screenshots/{rom.id}/n64
def build_screenshots_file_path(
self, user: User, platform_fs_slug: str, rom_id: int
):
return self._build_asset_file_path(
user, "screenshots", platform_fs_slug, rom_id
)