Games where only custom (cus) region artwork exists were not fetched
unless users explicitly added 'cus' to their region priority config.
Adding 'cus' to the default fallback list ensures custom artwork is
always considered as a fallback when no other regional artwork exists.
Agent-Logs-Url: https://github.com/rommapp/romm/sessions/75c3e455-f7dd-4bd6-bec7-0460987e40a0
Co-authored-by: gantoine <3247106+gantoine@users.noreply.github.com>
get_rom now also fetches Named_Snaps, Named_Titles, and Named_Logos
when the matching MetadataMediaType (SCREENSHOT, TITLE_SCREEN, LOGO)
is in SCAN_MEDIA. Box art is still fetched unconditionally — it drives
url_cover and libretro_id. Matching extras are appended to
url_screenshots so the scan_handler artwork priority loop picks them
up without further changes. All enabled listings are fetched
concurrently.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
SGDB's url_cover used to clobber whatever the artwork priority loop
picked, which meant user-set priorities (e.g. libretro > sgdb) and
manually uploaded covers were silently overridden. SGDB now only
replaces the current url_cover when it outranks every other source
that produced one under SCAN_ARTWORK_PRIORITY, and never over a
manual cover preserved on UPDATE/UNMATCHED scans. Default artwork
priority gains sgdb at the top so existing "SGDB wins" behavior is
preserved for default configs.
On the /search/roms endpoint, libretro is now an enrichment source
alongside SGDB instead of a primary match source: it decorates
entries resolved by IGDB/Moby/SS/Flashpoint/Launchbox with
libretro_id and libretro_url_cover, mirroring how SGDB works.
get_matched_roms_by_name is removed from the libretro handler since
nothing else calls it.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Adds the libretro thumbnail repository as a first-class artwork source so
region-correct box art (PAL/Europe, Japan, etc.) can be matched directly
to ROM filenames, addressing rommapp/romm#3239.
Implementation follows the SGDB handler pattern (artwork-only, no game
metadata): MetadataSource enum entry, scan-time fetch wired into the
SCAN_ARTWORK_PRIORITY loop, /search/roms integration, MatchRom dialog
chip + cover selection, and a heartbeat flag.
Matching is exact case-insensitive against the directory listing first
(so a ROM named "(Europe)" lands on the (Europe) artwork), with a
JaroWinkler fuzzy fallback at 0.8 that strips parenthetical tags from
both sides. Listings are cached in Redis with a 24h TTL.
`libretro_id` is persisted on the Rom model as the SHA1 hex of the
matched libretro filename — stable across scans, distinct per region,
indexed for lookup. Migration 0077 adds the column.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Convert `MetadataHandler` to an abstract base class and add an
`is_enabled` class method that allows every metadata handler to
independently report whether it is enabled based on its configuration.
This avoids the need for global variables in the config module, allowing
us to change the enabled state of a metadata handler at runtime if
needed.
Guarantee that cache is initialized during startup, and only once,
instead of every time a `MetadataHandler` object is instantiated.
Also, improve logic to determine `fixtures` paths.