Asher c6d35d098a
Extension host (#20)
* Implement net.Server

* Move Socket class into Client

This way we don't need to expose anything.

* Remove some unused imports

* Pass environment variables to bootstrap fork

* Add debug log for when socket disconnects from server

* Use VSCODE_ALLOW_IO for shared process only

* Extension host can send messages now

* Support callback for logging

This lets us do potentially expensive operations which will only be
performed if the log level is sufficiently low.

* Stop extension host from committing suicide

* Blank line

* Add static serve (#21)

* Add extension URLs

* how did i remove this

* Fix writing an empty string

* Implement dialogs on window service
2019-02-05 11:15:58 -06:00

56 lines
1.3 KiB
TypeScript

import * as net from "net";
import { Client } from "../client";
type NodeNet = typeof net;
/**
* Implementation of net for the browser.
*/
export class Net implements NodeNet {
public constructor(
private readonly client: Client,
) {}
public get Socket(): typeof net.Socket {
// @ts-ignore
return this.client.Socket;
}
public get Server(): typeof net.Server {
throw new Error("not implemented");
}
public connect(): net.Socket {
throw new Error("not implemented");
}
public createConnection(target: string | number | net.NetConnectOpts, host?: string | Function, callback?: Function): net.Socket {
if (typeof target === "object") {
throw new Error("not implemented");
}
return this.client.createConnection(target, typeof host === "function" ? host : callback) as net.Socket;
}
public isIP(_input: string): number {
throw new Error("not implemented");
}
public isIPv4(_input: string): boolean {
throw new Error("not implemented");
}
public isIPv6(_input: string): boolean {
throw new Error("not implemented");
}
public createServer(
_options?: { allowHalfOpen?: boolean, pauseOnConnect?: boolean } | ((socket: net.Socket) => void),
_connectionListener?: (socket: net.Socket) => void,
): net.Server {
return this.client.createServer() as net.Server;
}
}