hrydgard_ppsspp/ios/iOSCoreAudio.mm
Henrik Rydgård 0fa7349f5a Integrate Dolphin's granule based audio resampler.
Removed parts of it that were not relevant.

Working, it seems. Not sure about the buffer size thing.

Not defaulting it for now

See #20146 and https://github.com/dolphin-emu/dolphin/pull/13352

..
2025-08-22 21:21:19 +02:00

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
// This code implements the emulated audio using CoreAudio for iOS
// Originally written by jtraynham
#include "iOSCoreAudio.h"
#include "Common/Log.h"
#include "Core/Config.h"
#include <AudioToolbox/AudioToolbox.h>
#import <AVFoundation/AVFoundation.h>
#define SAMPLE_RATE 44100
static AudioComponentInstance audioInstance = nil;
static bool g_displayConnected = false;
void iOSCoreAudioUpdateSession() {
NSError *error = nil;
if (g_displayConnected) {
INFO_LOG(Log::Audio, "Display connected, setting Playback mode");
// Special handling when a display is connected. Always exclusive.
// Let's revisit this later.
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:&error];
return;
}
INFO_LOG(Log::Audio, "RespectSilentMode: %d MixWithOthers: %d", g_Config.bAudioRespectSilentMode, g_Config.bAudioMixWithOthers);
// Hacky hack to force iOS to re-evaluate.
// Switching from CatogoryPlayback to CategoryPlayback with an option otherwise does nothing.
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAudioProcessing error:&error];
// Here, we apply the settings.
const bool mixWithOthers = g_Config.bAudioMixWithOthers;
if (g_Config.bAudioMixWithOthers) {
if (g_Config.bAudioRespectSilentMode) {
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:&error];
} else {
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback withOptions:AVAudioSessionCategoryOptionMixWithOthers error:&error];
}
} else {
if (g_Config.bAudioRespectSilentMode) {
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategorySoloAmbient error:&error];
} else {
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback withOptions:0 error:&error];
}
// Can't achieve exclusive + respect silent mode
}
if (error) {
NSLog(@"%@", error);
}
}
void iOSCoreAudioSetDisplayConnected(bool connected) {
g_displayConnected = connected;
iOSCoreAudioUpdateSession();
}
void NativeMix(short *audio, int numSamples, int sampleRateHz, void *userdata);
OSStatus iOSCoreAudioCallback(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData) {
short *output = (short *)ioData->mBuffers[0].mData;
NativeMix(output, inNumberFrames, SAMPLE_RATE, nullptr);
ioData->mBuffers[0].mDataByteSize = inNumberFrames * sizeof(short) * 2;
return noErr;
}
void iOSCoreAudioInit() {
iOSCoreAudioUpdateSession();
NSError *error = nil;
AVAudioSession *session = [AVAudioSession sharedInstance];
if (![session setActive:YES error:&error]) {
ERROR_LOG(Log::System, "Failed to activate AVFoundation audio session");
if (error.localizedDescription) {
NSLog(@"%@", error.localizedDescription);
}
if (error.localizedFailureReason) {
NSLog(@"%@", error.localizedFailureReason);
}
}
if (audioInstance) {
// Already running
return;
}
OSErr err;
// first, grab the default output
AudioComponentDescription defaultOutputDescription;
defaultOutputDescription.componentType = kAudioUnitType_Output;
defaultOutputDescription.componentSubType = kAudioUnitSubType_RemoteIO;
defaultOutputDescription.componentManufacturer = kAudioUnitManufacturer_Apple;
defaultOutputDescription.componentFlags = 0;
defaultOutputDescription.componentFlagsMask = 0;
AudioComponent defaultOutput = AudioComponentFindNext(NULL, &defaultOutputDescription);
// create our instance
err = AudioComponentInstanceNew(defaultOutput, &audioInstance);
if (err != noErr) {
audioInstance = nil;
return;
}
// create our callback so we can give it the audio data
AURenderCallbackStruct input;
input.inputProc = iOSCoreAudioCallback;
input.inputProcRefCon = NULL;
err = AudioUnitSetProperty(audioInstance,
kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Input,
0,
&input,
sizeof(input));
if (err != noErr) {
AudioComponentInstanceDispose(audioInstance);
audioInstance = nil;
return;
}
// setup the audio format we'll be using (stereo pcm)
AudioStreamBasicDescription streamFormat;
memset(&streamFormat, 0, sizeof(streamFormat));
streamFormat.mSampleRate = SAMPLE_RATE;
streamFormat.mFormatID = kAudioFormatLinearPCM;
streamFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
streamFormat.mBitsPerChannel = sizeof(short) * 8;
streamFormat.mChannelsPerFrame = 2;
streamFormat.mFramesPerPacket = 1;
streamFormat.mBytesPerFrame = (streamFormat.mBitsPerChannel / 8) * streamFormat.mChannelsPerFrame;
streamFormat.mBytesPerPacket = streamFormat.mBytesPerFrame * streamFormat.mFramesPerPacket;
err = AudioUnitSetProperty(audioInstance,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
0,
&streamFormat,
sizeof(AudioStreamBasicDescription));
if (err != noErr) {
AudioComponentInstanceDispose(audioInstance);
audioInstance = nil;
return;
}
// k, all setup, so init
err = AudioUnitInitialize(audioInstance);
if (err != noErr) {
AudioComponentInstanceDispose(audioInstance);
audioInstance = nil;
return;
}
// finally start playback
err = AudioOutputUnitStart(audioInstance);
if (err != noErr) {
AudioUnitUninitialize(audioInstance);
AudioComponentInstanceDispose(audioInstance);
audioInstance = nil;
return;
}
// we're good to go
}
void iOSCoreAudioShutdown()
{
if (audioInstance) {
AudioOutputUnitStop(audioInstance);
AudioUnitUninitialize(audioInstance);
AudioComponentInstanceDispose(audioInstance);
audioInstance = nil;
}
}