mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-01-09 06:23:21 +08:00
* Move a bunch of path logic into Core/Util/PathUtil.cpp/h . * Move GameImageView out from SaveDataScreen * More cleanup, add a translation string
882 lines
27 KiB
C++
882 lines
27 KiB
C++
// Copyright (C) 2012 PPSSPP Project
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "ppsspp_config.h"
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#ifdef _WIN32
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#pragma warning(disable:4091)
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#include "Common/CommonWindows.h"
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#include <ShlObj.h>
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#include <string>
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#if !PPSSPP_PLATFORM(UWP)
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#include "Windows/W32Util/ShellUtil.h"
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#endif
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#endif
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#include <mutex>
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#include "ext/lua/lapi.h"
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#include "Common/System/System.h"
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#include "Common/System/Request.h"
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#include "Common/System/OSD.h"
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#include "Common/Data/Text/I18n.h"
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#include "Common/File/Path.h"
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#include "Common/File/FileUtil.h"
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#include "Common/File/DirListing.h"
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#include "Common/File/AndroidContentURI.h"
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#include "Common/Log/LogManager.h"
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#include "Common/TimeUtil.h"
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#include "Common/Thread/ThreadUtil.h"
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#include "Common/GraphicsContext.h"
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#include "Core/MemFault.h"
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#include "Core/HDRemaster.h"
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#include "Core/MIPS/MIPS.h"
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#include "Core/MIPS/MIPSAnalyst.h"
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#include "Core/MIPS/MIPSVFPUUtils.h"
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#include "Core/Debugger/SymbolMap.h"
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#include "Core/System.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HLE/Plugins.h"
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#include "Core/HLE/ReplaceTables.h"
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#include "Core/HLE/sceKernel.h"
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#include "Core/HLE/sceUtility.h"
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#include "Core/HW/Display.h"
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#include "Core/Config.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/CoreParameter.h"
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#include "Core/FileLoaders/RamCachingFileLoader.h"
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#include "Core/LuaContext.h"
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#include "Core/FileSystems/MetaFileSystem.h"
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#include "Core/Loaders.h"
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#include "Core/PSPLoaders.h"
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#include "Core/ELF/ParamSFO.h"
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#include "Core/SaveState.h"
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#include "Core/Util/RecentFiles.h"
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#include "Common/StringUtils.h"
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#include "Common/ExceptionHandlerSetup.h"
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#include "GPU/GPUCommon.h"
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#include "GPU/Debugger/Playback.h"
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#include "GPU/Debugger/RecordFormat.h"
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#include "UI/DiscordIntegration.h"
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enum CPUThreadState {
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CPU_THREAD_NOT_RUNNING,
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CPU_THREAD_RUNNING,
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};
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MetaFileSystem pspFileSystem;
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ParamSFOData g_paramSFO;
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ParamSFOData g_paramSFORaw;
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static GlobalUIState globalUIState;
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CoreParameter g_CoreParameter;
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static FileLoader *g_loadedFile;
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// For background loading thread.
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static std::mutex loadingLock;
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static std::thread g_loadingThread;
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bool coreCollectDebugStats = false;
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static int coreCollectDebugStatsCounter = 0;
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static volatile CPUThreadState cpuThreadState = CPU_THREAD_NOT_RUNNING;
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static GPUBackend gpuBackend;
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static std::string gpuBackendDevice;
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static bool g_fileLoggingWasEnabled;
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static BootState g_bootState = BootState::Off;
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BootState PSP_GetBootState() {
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return g_bootState;
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}
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FileLoader *PSP_LoadedFile() {
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return g_loadedFile;
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}
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void ResetUIState() {
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globalUIState = UISTATE_MENU;
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}
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void UpdateUIState(GlobalUIState newState) {
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// Never leave the EXIT state.
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if (globalUIState != newState && globalUIState != UISTATE_EXIT) {
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globalUIState = newState;
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System_Notify(SystemNotification::DISASSEMBLY);
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System_Notify(SystemNotification::UI_STATE_CHANGED);
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System_SetKeepScreenBright(globalUIState == UISTATE_INGAME);
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}
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}
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GlobalUIState GetUIState() {
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return globalUIState;
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}
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void SetGPUBackend(GPUBackend type, std::string_view device) {
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gpuBackend = type;
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gpuBackendDevice = device;
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}
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GPUBackend GetGPUBackend() {
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return gpuBackend;
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}
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std::string GetGPUBackendDevice() {
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return gpuBackendDevice;
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}
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void CPU_Shutdown(bool success);
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static Path SymbolMapFilename(const Path ¤tFilename, const char *ext) {
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File::FileInfo info{};
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// can't fail, definitely exists if it gets this far
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File::GetFileInfo(currentFilename, &info);
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if (info.isDirectory) {
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return currentFilename / (std::string(".ppsspp-symbols") + ext);
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}
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return currentFilename.WithReplacedExtension(ext);
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};
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static bool LoadSymbolsIfSupported() {
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if (System_GetPropertyBool(SYSPROP_HAS_DEBUGGER)) {
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if (!g_symbolMap)
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return false;
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if (PSP_CoreParameter().fileToStart.Type() == PathType::HTTP) {
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// We don't support loading symbols over HTTP.
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g_symbolMap->Clear();
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return true;
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}
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bool result1 = g_symbolMap->LoadSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart, ".ppmap"));
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// Load the old-style map file.
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if (!result1)
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result1 = g_symbolMap->LoadSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart, ".map"));
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bool result2 = g_symbolMap->LoadNocashSym(SymbolMapFilename(PSP_CoreParameter().fileToStart, ".sym"));
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return result1 || result2;
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} else {
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g_symbolMap->Clear();
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return true;
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}
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}
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static bool SaveSymbolMapIfSupported() {
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if (g_symbolMap) {
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return g_symbolMap->SaveSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart, ".ppmap"));
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}
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return false;
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}
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bool DiscIDFromGEDumpPath(const Path &path, FileLoader *fileLoader, std::string *id) {
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using namespace GPURecord;
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// For newer files, it's stored in the dump.
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Header header;
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if (fileLoader->ReadAt(0, sizeof(header), &header) == sizeof(header)) {
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const bool magicMatch = memcmp(header.magic, HEADER_MAGIC, sizeof(header.magic)) == 0;
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if (magicMatch && header.version <= VERSION && header.version >= 4) {
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size_t gameIDLength = strnlen(header.gameID, sizeof(header.gameID));
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if (gameIDLength != 0) {
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*id = std::string(header.gameID, gameIDLength);
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return true;
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}
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}
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}
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// Fall back to using the filename.
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std::string filename = path.GetFilename();
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// Could be more discerning, but hey..
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if (filename.size() > 10 && (filename[0] == 'U' || filename[0] == 'N') && filename[9] == '_') {
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*id = filename.substr(0, 9);
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return true;
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} else {
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return false;
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}
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}
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static void GetBootError(IdentifiedFileType type, std::string *errorString) {
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switch (type) {
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case IdentifiedFileType::ARCHIVE_RAR:
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#ifdef WIN32
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*errorString = "RAR file detected (Require WINRAR)";
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#else
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*errorString = "RAR file detected (Require UnRAR)";
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#endif
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break;
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case IdentifiedFileType::ARCHIVE_ZIP:
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#ifdef WIN32
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*errorString = "ZIP file detected (Require WINRAR)";
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#else
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*errorString = "ZIP file detected (Require UnRAR)";
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#endif
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break;
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case IdentifiedFileType::ARCHIVE_7Z: *errorString = "7z file detected (Require 7-Zip)"; break;
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case IdentifiedFileType::ISO_MODE2: *errorString = "PSX game image detected."; break;
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case IdentifiedFileType::NORMAL_DIRECTORY: *errorString = "Just a directory."; break;
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case IdentifiedFileType::PPSSPP_SAVESTATE: *errorString = "This is a saved state, not a game."; break; // Actually, we could make it load it...
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case IdentifiedFileType::PSP_SAVEDATA_DIRECTORY: *errorString = "This is save data, not a game."; break;
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case IdentifiedFileType::PSP_PS1_PBP: *errorString = "PS1 EBOOTs are not supported by PPSSPP."; break;
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case IdentifiedFileType::UNKNOWN_BIN:
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case IdentifiedFileType::UNKNOWN_ELF:
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case IdentifiedFileType::UNKNOWN_ISO:
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case IdentifiedFileType::UNKNOWN: *errorString = "Unknown executable file type."; break;
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case IdentifiedFileType::ERROR_IDENTIFYING: *errorString = "Error identifying file."; break;
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default:
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*errorString = StringFromFormat("Unhandled identified file type %d", (int)type);
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break;
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}
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}
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static void ShowCompatWarnings(const Compatibility &compat) {
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// UI changes are best done after PSP_InitStart.
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if (compat.flags().RequireBufferedRendering && g_Config.bSkipBufferEffects && !g_Config.bSoftwareRendering) {
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auto gr = GetI18NCategory(I18NCat::GRAPHICS);
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g_OSD.Show(OSDType::MESSAGE_WARNING, gr->T("BufferedRenderingRequired", "Warning: This game requires Rendering Mode to be set to Buffered."), 10.0f);
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}
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if (compat.flags().RequireBlockTransfer && g_Config.iSkipGPUReadbackMode != (int)SkipGPUReadbackMode::NO_SKIP && !PSP_CoreParameter().compat.flags().ForceEnableGPUReadback) {
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auto gr = GetI18NCategory(I18NCat::GRAPHICS);
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g_OSD.Show(OSDType::MESSAGE_WARNING, gr->T("BlockTransferRequired", "Warning: This game requires Skip GPU Readbacks be set to No."), 10.0f);
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}
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if (compat.flags().RequireDefaultCPUClock && g_Config.iLockedCPUSpeed != 0) {
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auto gr = GetI18NCategory(I18NCat::GRAPHICS);
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g_OSD.Show(OSDType::MESSAGE_WARNING, gr->T("DefaultCPUClockRequired", "Warning: This game requires the CPU clock to be set to default."), 10.0f);
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}
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}
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extern const std::string INDEX_FILENAME;
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// NOTE: The loader has already been fully resolved (ResolveFileLoaderTarget) and identified here.
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static bool CPU_Init(FileLoader *fileLoader, IdentifiedFileType type, std::string *errorString) {
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// Default memory settings
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// Seems to be the safest place currently..
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Memory::g_MemorySize = Memory::RAM_NORMAL_SIZE; // 32 MB of ram by default
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g_RemasterMode = false;
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g_DoubleTextureCoordinates = false;
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Memory::g_PSPModel = g_Config.iPSPModel;
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g_CoreParameter.fileType = type;
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std::string geDumpDiscID;
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std::string gameTitle = "Unidentified PSP title";
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switch (type) {
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case IdentifiedFileType::PSP_ISO:
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case IdentifiedFileType::PSP_ISO_NP:
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case IdentifiedFileType::PSP_DISC_DIRECTORY:
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// Doesn't seem to take ownership of fileLoader?
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if (!MountGameISO(fileLoader, errorString)) {
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*errorString = "Failed to mount ISO file: " + *errorString;
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return false;
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}
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if (LoadParamSFOFromDisc()) {
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InitMemorySizeForGame();
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}
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if (type == IdentifiedFileType::PSP_DISC_DIRECTORY) {
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// Check for existence of ppsspp-index.lst - if it exists, the user likely knows what they're doing.
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// TODO: Better would be to check that it was loaded successfully.
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if (!File::Exists(g_CoreParameter.fileToStart / INDEX_FILENAME)) {
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auto sc = GetI18NCategory(I18NCat::SCREEN);
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g_OSD.Show(OSDType::MESSAGE_WARNING, sc->T("ExtractedIsoWarning", "Extracted ISOs often don't work.\nPlay the ISO file directly."), g_CoreParameter.fileToStart.ToVisualString(), 7.0f);
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} else {
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INFO_LOG(Log::Loader, "Extracted ISO loaded without warning - %s is present.", INDEX_FILENAME.c_str());
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}
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}
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break;
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case IdentifiedFileType::PSP_PBP:
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case IdentifiedFileType::PSP_PBP_DIRECTORY:
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// This is normal for homebrew.
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// ERROR_LOG(Log::Loader, "PBP directory resolution failed.");
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if (LoadParamSFOFromPBP(fileLoader)) {
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InitMemorySizeForGame();
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}
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break;
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case IdentifiedFileType::PSP_ELF:
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if (Memory::g_PSPModel != PSP_MODEL_FAT) {
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INFO_LOG(Log::Loader, "ELF, using full PSP-2000 memory access");
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Memory::g_MemorySize = Memory::RAM_DOUBLE_SIZE;
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}
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break;
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case IdentifiedFileType::PPSSPP_GE_DUMP:
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// Try to grab the disc ID from the filename or GE dump.
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if (DiscIDFromGEDumpPath(g_CoreParameter.fileToStart, fileLoader, &geDumpDiscID)) {
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// Store in SFO, otherwise it'll generate a fake disc ID.
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g_paramSFO.SetValue("DISC_ID", geDumpDiscID, 16);
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gameTitle = g_CoreParameter.fileToStart.GetFilename();
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}
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break;
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default:
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{
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// Trying to boot other things lands us here. We need to return a sensible error string.
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ERROR_LOG(Log::Loader, "CPU_Init didn't recognize file. %s", errorString->c_str());
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auto sy = GetI18NCategory(I18NCat::SYSTEM);
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*errorString = sy->T("Not a PSP game"); // best string we have.
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return false;
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}
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}
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// OK, pretty confident we have a PSP game.
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if (g_paramSFO.IsValid()) {
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gameTitle = SanitizeString(g_paramSFO.GetValueString("TITLE"), StringRestriction::NoLineBreaksOrSpecials);
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}
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const std::string id = g_paramSFO.GetValueString("DISC_ID");
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const std::string windowTitle = id.empty() ? gameTitle : id + " : " + gameTitle;
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INFO_LOG(Log::Loader, "%s", windowTitle.c_str());
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System_SetWindowTitle(windowTitle);
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auto sc = GetI18NCategory(I18NCat::SCREEN);
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_dbg_assert_(!g_symbolMap);
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g_symbolMap = new SymbolMap();
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MIPSAnalyst::Reset();
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Replacement_Init();
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g_lua.Init();
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// Here we have read the PARAM.SFO, let's see if we need any compatibility overrides.
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// Homebrew get fake disc IDs assigned to the global paramSFO, so they shouldn't clash with real games.
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g_CoreParameter.compat.Load(g_paramSFO.GetDiscID());
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ShowCompatWarnings(g_CoreParameter.compat);
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// This must be before Memory::Init because plugins can override the memory size.
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if (type != IdentifiedFileType::PPSSPP_GE_DUMP) {
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HLEPlugins::Init();
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}
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// Initialize the memory map as early as possible (now that we've read the PARAM.SFO).
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if (!Memory::Init()) {
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// We're screwed.
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*errorString = "Memory init failed";
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return false;
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}
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// If it was forced on the command line. We don't want to override that.
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g_fileLoggingWasEnabled = g_logManager.GetOutputsEnabled() & LogOutput::File;
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g_logManager.EnableOutput(LogOutput::File, g_Config.bEnableFileLogging || g_fileLoggingWasEnabled);
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if ((g_logManager.GetOutputsEnabled() & LogOutput::File) && !g_logManager.GetLogFilePath().empty()) {
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auto dev = GetI18NCategory(I18NCat::DEVELOPER);
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std::string logPath = g_logManager.GetLogFilePath().ToString();
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// TODO: Really need a cleaner way to make clickable path notifications.
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char *path = new char[logPath.size() + 1];
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strcpy(path, logPath.data());
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g_OSD.Show(OSDType::MESSAGE_INFO, ApplySafeSubstitutions("%1: %2", dev->T("Log to file"), g_logManager.GetLogFilePath().ToVisualString()), 0.0f, "log_to_file");
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if (System_GetPropertyBool(SYSPROP_CAN_SHOW_FILE)) {
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g_OSD.SetClickCallback("log_to_file", [](bool clicked, void *userdata) {
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char *path = (char *)userdata;
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if (clicked) {
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System_ShowFileInFolder(Path(path));
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} else {
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delete[] path;
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}
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}, path);
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}
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}
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InitVFPU();
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LoadSymbolsIfSupported();
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mipsr4k.Reset();
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CoreTiming::Init();
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DisplayHWInit();
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// Init all the HLE modules
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HLEInit();
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// TODO: Put this somewhere better?
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if (!g_CoreParameter.mountIso.empty()) {
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g_CoreParameter.mountIsoLoader = ConstructFileLoader(g_CoreParameter.mountIso);
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}
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// Game-specific settings are load from for example Load_PSP_ISO (which calls g_Config.LoadGameConfig).
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// We can't do things that depend on these before the below switch. So for example, the adjustment of the GPU core
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// to software has now been moved below it.
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// If they shut down early, we'll catch it when load completes.
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// Note: this may return before init is complete, which is checked if CPU_IsReady().
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g_loadedFile = fileLoader;
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switch (type) {
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case IdentifiedFileType::PSP_PBP_DIRECTORY:
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{
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std::string dir = fileLoader->GetPath().GetDirectory();
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if (fileLoader->GetPath().Type() == PathType::CONTENT_URI) {
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dir = AndroidContentURI(dir).FilePath();
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}
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size_t pos = dir.find("PSP/GAME/");
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if (pos != std::string::npos) {
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dir = ResolvePBPDirectory(Path(dir)).ToString();
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pspFileSystem.SetStartingDirectory("ms0:/" + dir.substr(pos));
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}
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if (!Load_PSP_ELF_PBP(fileLoader, errorString)) {
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return false;
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}
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break;
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}
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// Looks like a wrong fall through but is not, both paths are handled above.
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case IdentifiedFileType::PSP_PBP:
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case IdentifiedFileType::PSP_ELF:
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{
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INFO_LOG(Log::Loader, "File is an ELF or loose PBP %s", fileLoader->GetPath().c_str());
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if (!Load_PSP_ELF_PBP(fileLoader, errorString)) {
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ERROR_LOG(Log::Loader, "Failed to load ELF or loose PBP: %s", errorString->c_str());
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return false;
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}
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break;
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}
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case IdentifiedFileType::PSP_ISO:
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case IdentifiedFileType::PSP_ISO_NP:
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case IdentifiedFileType::PSP_DISC_DIRECTORY: // behaves the same as the mounting is already done by now
|
|
pspFileSystem.SetStartingDirectory("disc0:/PSP_GAME/USRDIR");
|
|
if (!Load_PSP_ISO(fileLoader, errorString)) {
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
case IdentifiedFileType::PPSSPP_GE_DUMP:
|
|
if (!Load_PSP_GE_Dump(fileLoader, errorString)) {
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
GetBootError(type, errorString);
|
|
g_CoreParameter.fileToStart.clear();
|
|
return false;
|
|
}
|
|
|
|
if (g_CoreParameter.updateRecent) {
|
|
g_recentFiles.Add(g_CoreParameter.fileToStart.ToString());
|
|
}
|
|
|
|
// Update things that depend on game-specific config here.
|
|
|
|
// Compat settings can override the software renderer, take care of that here.
|
|
if (g_Config.bSoftwareRendering || g_CoreParameter.compat.flags().ForceSoftwareRenderer) {
|
|
g_CoreParameter.gpuCore = GPUCORE_SOFTWARE;
|
|
}
|
|
|
|
InstallExceptionHandler(&Memory::HandleFault);
|
|
return true;
|
|
}
|
|
|
|
void CPU_Shutdown(bool success) {
|
|
UninstallExceptionHandler();
|
|
|
|
GPURecord::Replay_Unload();
|
|
|
|
if (g_Config.bAutoSaveSymbolMap && success) {
|
|
SaveSymbolMapIfSupported();
|
|
}
|
|
|
|
Replacement_Shutdown();
|
|
|
|
CoreTiming::Shutdown();
|
|
__KernelShutdown();
|
|
HLEShutdown();
|
|
|
|
DisplayHWShutdown();
|
|
|
|
pspFileSystem.Shutdown();
|
|
mipsr4k.Shutdown();
|
|
Memory::Shutdown();
|
|
HLEPlugins::Shutdown();
|
|
|
|
delete g_loadedFile;
|
|
g_loadedFile = nullptr;
|
|
|
|
delete g_CoreParameter.mountIsoLoader;
|
|
g_CoreParameter.mountIsoLoader = nullptr;
|
|
delete g_symbolMap;
|
|
g_symbolMap = nullptr;
|
|
|
|
g_lua.Shutdown();
|
|
|
|
g_logManager.EnableOutput(LogOutput::File, g_fileLoggingWasEnabled);
|
|
}
|
|
|
|
// Used for UMD switching only.
|
|
void UpdateLoadedFile(FileLoader *fileLoader) {
|
|
delete g_loadedFile;
|
|
g_loadedFile = fileLoader;
|
|
}
|
|
|
|
void PSP_UpdateDebugStats(bool collectStats) {
|
|
bool newState = collectStats || coreCollectDebugStatsCounter > 0;
|
|
if (coreCollectDebugStats != newState) {
|
|
coreCollectDebugStats = newState;
|
|
mipsr4k.ClearJitCache();
|
|
}
|
|
|
|
if (!PSP_CoreParameter().frozen && !Core_IsStepping()) {
|
|
kernelStats.ResetFrame();
|
|
gpuStats.ResetFrame();
|
|
}
|
|
}
|
|
|
|
void PSP_ForceDebugStats(bool enable) {
|
|
if (enable) {
|
|
coreCollectDebugStatsCounter++;
|
|
} else {
|
|
coreCollectDebugStatsCounter--;
|
|
}
|
|
_assert_(coreCollectDebugStatsCounter >= 0);
|
|
}
|
|
|
|
static void InitGPU(std::string *error_string) {
|
|
if (!gpu) { // should be!
|
|
INFO_LOG(Log::Loader, "Starting graphics...");
|
|
Draw::DrawContext *draw = g_CoreParameter.graphicsContext ? g_CoreParameter.graphicsContext->GetDrawContext() : nullptr;
|
|
// This set the `gpu` global.
|
|
GPUCore gpuCore = PSP_CoreParameter().gpuCore;
|
|
bool success = GPU_Init(gpuCore, g_CoreParameter.graphicsContext, draw);
|
|
if (!success) {
|
|
*error_string = "Unable to initialize rendering engine.";
|
|
CPU_Shutdown(false);
|
|
g_bootState = BootState::Failed;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool PSP_InitStart(const CoreParameter &coreParam) {
|
|
if (g_bootState != BootState::Off) {
|
|
ERROR_LOG(Log::Loader, "Can't start loader thread - already on.");
|
|
return false;
|
|
}
|
|
|
|
IncrementDebugCounter(DebugCounter::GAME_BOOT);
|
|
|
|
g_bootState = BootState::Booting;
|
|
|
|
GraphicsContext *temp = g_CoreParameter.graphicsContext;
|
|
g_CoreParameter = coreParam;
|
|
if (g_CoreParameter.graphicsContext == nullptr) {
|
|
g_CoreParameter.graphicsContext = temp;
|
|
}
|
|
g_CoreParameter.errorString.clear();
|
|
|
|
std::string *error_string = &g_CoreParameter.errorString;
|
|
|
|
INFO_LOG(Log::Loader, "Starting loader thread...");
|
|
|
|
_assert_msg_(!g_loadingThread.joinable(), "%s", coreParam.fileToStart.c_str());
|
|
|
|
Core_NotifyLifecycle(CoreLifecycle::STARTING);
|
|
|
|
g_loadingThread = std::thread([error_string]() {
|
|
SetCurrentThreadName("ExecLoader");
|
|
|
|
AndroidJNIThreadContext jniContext;
|
|
|
|
NOTICE_LOG(Log::Boot, "PPSSPP %s", PPSSPP_GIT_VERSION);
|
|
|
|
Path filename = g_CoreParameter.fileToStart;
|
|
FileLoader *loadedFile = ResolveFileLoaderTarget(ConstructFileLoader(filename));
|
|
|
|
IdentifiedFileType type = Identify_File(loadedFile, &g_CoreParameter.errorString);
|
|
g_CoreParameter.fileType = type;
|
|
|
|
if (System_GetPropertyBool(SYSPROP_ENOUGH_RAM_FOR_FULL_ISO)) {
|
|
if (g_Config.bCacheFullIsoInRam) {
|
|
switch (g_CoreParameter.fileType) {
|
|
case IdentifiedFileType::PSP_ISO:
|
|
case IdentifiedFileType::PSP_ISO_NP:
|
|
loadedFile = new RamCachingFileLoader(loadedFile);
|
|
break;
|
|
default:
|
|
INFO_LOG(Log::Loader, "RAM caching is on, but file is not an ISO, so ignoring");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// TODO: The reason we pass in g_CoreParameter.errorString here is that it's persistent -
|
|
// it gets written to from the loader thread that gets spawned.
|
|
if (!CPU_Init(loadedFile, type, &g_CoreParameter.errorString)) {
|
|
CPU_Shutdown(false);
|
|
g_CoreParameter.fileToStart.clear();
|
|
*error_string = g_CoreParameter.errorString;
|
|
if (error_string->empty()) {
|
|
*error_string = "Failed initializing CPU/Memory";
|
|
}
|
|
g_bootState = BootState::Failed;
|
|
return;
|
|
}
|
|
|
|
// Initialize the GPU as far as we can here (do things like load cache files).
|
|
_dbg_assert_(!gpu);
|
|
#ifndef __LIBRETRO__
|
|
InitGPU(error_string);
|
|
#endif
|
|
g_bootState = BootState::Complete;
|
|
});
|
|
|
|
return true;
|
|
}
|
|
|
|
BootState PSP_InitUpdate(std::string *error_string) {
|
|
const BootState bootState = g_bootState;
|
|
|
|
if (bootState == BootState::Booting || bootState == BootState::Off) {
|
|
// Nothing to do right now.
|
|
_dbg_assert_(bootState == BootState::Booting || !g_loadingThread.joinable());
|
|
return bootState;
|
|
}
|
|
|
|
_dbg_assert_(bootState == BootState::Complete || bootState == BootState::Failed);
|
|
|
|
// Since we load on a background thread, wait for startup to complete.
|
|
_assert_msg_(g_loadingThread.joinable(), "bootstate: %d", (int)bootState);
|
|
g_loadingThread.join();
|
|
|
|
if (bootState == BootState::Failed) {
|
|
// Failed! (Note: PSP_Shutdown was already called on the loader thread).
|
|
Core_NotifyLifecycle(CoreLifecycle::START_COMPLETE);
|
|
*error_string = g_CoreParameter.errorString;
|
|
g_bootState = BootState::Off;
|
|
return BootState::Failed;
|
|
}
|
|
|
|
#ifdef __LIBRETRO__
|
|
InitGPU(error_string);
|
|
#endif
|
|
|
|
// Ok, async part of the boot completed, let's finish up things on the main thread.
|
|
if (gpu) {
|
|
gpu->FinishInitOnMainThread();
|
|
} else {
|
|
_dbg_assert_(gpu);
|
|
}
|
|
|
|
Core_NotifyLifecycle(CoreLifecycle::START_COMPLETE);
|
|
// The thread should have set it at this point.
|
|
_dbg_assert_(bootState == BootState::Complete);
|
|
return BootState::Complete;
|
|
}
|
|
|
|
// Most platforms should not use this one, they should call PSP_InitStart and then do their thing
|
|
// while repeatedly calling PSP_InitUpdate. This is basically just for libretro convenience.
|
|
BootState PSP_Init(const CoreParameter &coreParam, std::string *error_string) {
|
|
// InitStart doesn't really fail anymore.
|
|
if (!PSP_InitStart(coreParam)) {
|
|
g_bootState = BootState::Off;
|
|
return BootState::Failed;
|
|
}
|
|
|
|
while (true) {
|
|
BootState state = PSP_InitUpdate(error_string);
|
|
if (state != BootState::Booting) {
|
|
return state;
|
|
}
|
|
sleep_ms(5, "psp-init-poll");
|
|
}
|
|
}
|
|
|
|
void PSP_Shutdown(bool success) {
|
|
// Reduce the risk for weird races with the Windows GE debugger.
|
|
gpuDebug = nullptr;
|
|
|
|
// Do nothing if we never inited.
|
|
if (g_bootState == BootState::Off) {
|
|
ERROR_LOG(Log::Loader, "Unexpected PSP_Shutdown");
|
|
return;
|
|
}
|
|
|
|
_assert_(g_bootState != BootState::Failed);
|
|
|
|
Core_Stop();
|
|
|
|
if (g_Config.bFuncHashMap) {
|
|
MIPSAnalyst::StoreHashMap();
|
|
}
|
|
|
|
if (g_bootState == BootState::Booting) {
|
|
// This should only happen during failures.
|
|
Core_NotifyLifecycle(CoreLifecycle::START_COMPLETE);
|
|
}
|
|
|
|
Core_NotifyLifecycle(CoreLifecycle::STOPPING);
|
|
|
|
CPU_Shutdown(success);
|
|
GPU_Shutdown();
|
|
g_paramSFO.Clear();
|
|
g_paramSFORaw.Clear();
|
|
System_SetWindowTitle("");
|
|
|
|
currentMIPS = nullptr;
|
|
|
|
if (g_Config.IsGameSpecific()) {
|
|
g_Config.UnloadGameConfig();
|
|
}
|
|
|
|
Core_NotifyLifecycle(CoreLifecycle::STOPPED);
|
|
|
|
if (success) {
|
|
g_bootState = BootState::Off;
|
|
}
|
|
|
|
IncrementDebugCounter(DebugCounter::GAME_SHUTDOWN);
|
|
}
|
|
|
|
// Do not use. Currently only used from the websocket debugger
|
|
BootState PSP_Reboot(std::string *error_string) {
|
|
if (g_bootState != BootState::Complete) {
|
|
return g_bootState;
|
|
}
|
|
|
|
Core_Stop();
|
|
Core_WaitInactive();
|
|
PSP_Shutdown(true);
|
|
std::string resetError;
|
|
return PSP_Init(PSP_CoreParameter(), error_string);
|
|
}
|
|
|
|
void PSP_RunLoopWhileState() {
|
|
// We just run the CPU until we get to vblank. This will quickly sync up pretty nicely.
|
|
// The actual number of cycles doesn't matter so much here as we will break due to CORE_NEXTFRAME, most of the time hopefully...
|
|
int blockTicks = usToCycles(1000000 / 10);
|
|
// Run until CORE_NEXTFRAME
|
|
PSP_RunLoopFor(blockTicks);
|
|
// TODO: Check for frame timeout?
|
|
}
|
|
|
|
void PSP_RunLoopFor(int cycles) {
|
|
Core_RunLoopUntil(CoreTiming::GetTicks() + cycles);
|
|
}
|
|
|
|
const char *DumpFileTypeToString(DumpFileType type) {
|
|
switch (type) {
|
|
case DumpFileType::EBOOT: return "EBOOT";
|
|
case DumpFileType::PRX: return "PRX";
|
|
case DumpFileType::Atrac3: return "AT3";
|
|
default: return "N/A";
|
|
}
|
|
}
|
|
|
|
const char *DumpFileTypeToFileExtension(DumpFileType type) {
|
|
switch (type) {
|
|
case DumpFileType::EBOOT: return ".BIN";
|
|
case DumpFileType::PRX: return ".prx";
|
|
case DumpFileType::Atrac3: return ".at3";
|
|
default: return "N/A";
|
|
}
|
|
}
|
|
|
|
void DumpFileIfEnabled(const u8 *dataPtr, const u32 length, std::string_view name, DumpFileType type) {
|
|
if (!(g_Config.iDumpFileTypes & (int)type)) {
|
|
return;
|
|
}
|
|
if (!dataPtr) {
|
|
ERROR_LOG(Log::Loader, "Error dumping %s: invalid pointer", DumpFileTypeToString(DumpFileType::EBOOT));
|
|
return;
|
|
}
|
|
if (length == 0) {
|
|
ERROR_LOG(Log::Loader, "Error dumping %s: invalid length", DumpFileTypeToString(DumpFileType::EBOOT));
|
|
return;
|
|
}
|
|
|
|
const char *extension = DumpFileTypeToFileExtension(type);
|
|
std::string filenameToDumpTo = g_paramSFO.GetDiscID() + "_" + std::string(name);
|
|
if (!endsWithNoCase(filenameToDumpTo, extension)) {
|
|
filenameToDumpTo += extension;
|
|
}
|
|
const Path dumpDirectory = GetSysDirectory(DIRECTORY_DUMP);
|
|
const Path fullPath = dumpDirectory / filenameToDumpTo;
|
|
|
|
auto s = GetI18NCategory(I18NCat::SYSTEM);
|
|
|
|
std::string_view titleStr = "Dump Decrypted Eboot";
|
|
if (type != DumpFileType::EBOOT) {
|
|
titleStr = s->T(DumpFileTypeToString(type));
|
|
}
|
|
|
|
// If the file already exists, don't dump it again.
|
|
if (File::Exists(fullPath)) {
|
|
INFO_LOG(Log::sceModule, "%s already exists for this game, skipping dump.", filenameToDumpTo.c_str());
|
|
|
|
char *path = new char[strlen(fullPath.c_str()) + 1];
|
|
strcpy(path, fullPath.c_str());
|
|
|
|
g_OSD.Show(OSDType::MESSAGE_INFO, titleStr, fullPath.ToVisualString(), 5.0f);
|
|
if (System_GetPropertyBool(SYSPROP_CAN_SHOW_FILE)) {
|
|
g_OSD.SetClickCallback("file_dumped", [](bool clicked, void *userdata) {
|
|
char *path = (char *)userdata;
|
|
if (clicked) {
|
|
System_ShowFileInFolder(Path(path));
|
|
} else {
|
|
delete[] path;
|
|
}
|
|
}, path);
|
|
} else {
|
|
delete[] path;
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Make sure the dump directory exists before continuing.
|
|
if (!File::Exists(dumpDirectory)) {
|
|
if (!File::CreateDir(dumpDirectory)) {
|
|
ERROR_LOG(Log::sceModule, "Unable to create directory for EBOOT dumping, aborting.");
|
|
return;
|
|
}
|
|
}
|
|
|
|
FILE *file = File::OpenCFile(fullPath, "wb");
|
|
if (!file) {
|
|
ERROR_LOG(Log::sceModule, "Unable to write decrypted EBOOT.");
|
|
return;
|
|
}
|
|
|
|
const size_t lengthToWrite = length;
|
|
|
|
fwrite(dataPtr, sizeof(u8), lengthToWrite, file);
|
|
fclose(file);
|
|
|
|
INFO_LOG(Log::sceModule, "Successfully wrote %s to %s", DumpFileTypeToString(type), fullPath.ToVisualString().c_str());
|
|
|
|
char *path = new char[strlen(fullPath.c_str()) + 1];
|
|
strcpy(path, fullPath.c_str());
|
|
|
|
// Re-suing the translation string here.
|
|
g_OSD.Show(OSDType::MESSAGE_SUCCESS, titleStr, fullPath.ToVisualString(), 5.0f);
|
|
if (System_GetPropertyBool(SYSPROP_CAN_SHOW_FILE)) {
|
|
g_OSD.SetClickCallback("decr", [](bool clicked, void *userdata) {
|
|
char *path = (char *)userdata;
|
|
if (clicked) {
|
|
System_ShowFileInFolder(Path(path));
|
|
}
|
|
delete[] path;
|
|
}, path);
|
|
}
|
|
}
|