mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-01-09 06:23:21 +08:00
Buildfixes
This commit is contained in:
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29d1331396
commit
77ec5c7c50
@ -129,6 +129,7 @@ public:
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void FormatDebug(char *buffer, size_t bufSize) const;
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};
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// Be careful about changing these values as some are set on the Android java side!
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enum class TouchInputFlags {
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MOVE = 1 << 0,
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DOWN = 1 << 1,
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@ -220,7 +220,7 @@ void App::OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::C
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float X = args->CurrentPoint->Position.X;
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float Y = args->CurrentPoint->Position.Y;
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int64_t timestamp = args->CurrentPoint->Timestamp;
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m_main->OnTouchEvent(TouchInputFlags::DOWN|TouchInputFlags::MOVE, pointerId, X, Y, (double)timestamp);
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m_main->OnTouchEvent(TouchInputFlags::DOWN | TouchInputFlags::MOVE, pointerId, X, Y, (double)timestamp);
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if (!m_isPhone) {
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sender->SetPointerCapture();
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}
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@ -233,7 +233,7 @@ void App::OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::
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float X = args->CurrentPoint->Position.X;
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float Y = args->CurrentPoint->Position.Y;
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int64_t timestamp = args->CurrentPoint->Timestamp;
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m_main->OnTouchEvent(TouchInputFlags::UP|TouchInputFlags::MOVE, pointerId, X, Y, (double)timestamp);
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m_main->OnTouchEvent(TouchInputFlags::UP | TouchInputFlags::MOVE, pointerId, X, Y, (double)timestamp);
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if (!m_isPhone) {
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sender->ReleasePointerCapture();
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}
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@ -204,7 +204,9 @@ void PPSSPP_UWPMain::OnKeyDown(int scanCode, Windows::System::VirtualKey virtual
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KeyInput key{};
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key.deviceId = DEVICE_ID_KEYBOARD;
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key.keyCode = iter->second;
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key.flags = KeyInputFlags::DOWN | (repeatCount > 1 ? KeyInputFlags::IS_REPEAT : 0);
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key.flags = KeyInputFlags::DOWN;
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if (repeatCount > 1)
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key.flags |= KeyInputFlags::IS_REPEAT;
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NativeKey(key);
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}
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}
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@ -264,7 +266,7 @@ bool PPSSPP_UWPMain::OnHardwareButton(HardwareButton button) {
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}
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}
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void PPSSPP_UWPMain::OnTouchEvent(int touchEvent, int touchId, float x, float y, double timestamp) {
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void PPSSPP_UWPMain::OnTouchEvent(TouchInputFlags flags, int touchId, float x, float y, double timestamp) {
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// We get the coordinate in Windows' device independent pixels already. So let's undo that,
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// and then apply our own "dpi".
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float dpiFactor_x = m_deviceResources->GetActualDpi() / 96.0f;
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@ -276,18 +278,18 @@ void PPSSPP_UWPMain::OnTouchEvent(int touchEvent, int touchId, float x, float y,
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input.id = touchId;
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input.x = x * dpiFactor_x;
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input.y = y * dpiFactor_y;
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input.flags = touchEvent;
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input.flags = flags;
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input.timestamp = timestamp;
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NativeTouch(input);
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KeyInput key{};
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key.deviceId = DEVICE_ID_MOUSE;
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if (touchEvent & TouchInputFlags::DOWN) {
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if (flags & TouchInputFlags::DOWN) {
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key.keyCode = NKCODE_EXT_MOUSEBUTTON_1;
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key.flags = KeyInputFlags::DOWN;
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NativeKey(key);
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}
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if (touchEvent & TouchInputFlags::UP) {
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if (flags & TouchInputFlags::UP) {
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key.keyCode = NKCODE_EXT_MOUSEBUTTON_1;
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key.flags = KeyInputFlags::UP;
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NativeKey(key);
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@ -48,7 +48,7 @@ public:
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void OnKeyUp(int scanCode, Windows::System::VirtualKey virtualKey);
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void OnCharacterReceived(int scanCode,unsigned int keyCode);
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void OnTouchEvent(int touchEvent, int touchId, float x, float y, double timestamp);
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void OnTouchEvent(TouchInputFlags flags, int touchId, float x, float y, double timestamp);
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void OnMouseWheel(float delta);
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@ -1232,7 +1232,7 @@ extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_touch
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touch.id = pointerId;
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touch.x = x * display_scale_x * g_display.dpi_scale_x;
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touch.y = y * display_scale_y * g_display.dpi_scale_y;
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touch.flags = code;
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touch.flags = (TouchInputFlags)code;
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NativeTouch(touch);
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}
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@ -11,7 +11,7 @@
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static void controllerButtonPressed(BOOL pressed, InputKeyCode keyCode) {
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KeyInput key;
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key.deviceId = DEVICE_ID_PAD_0;
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key.flags = pressed ? KEY_DOWN : KEY_UP;
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key.flags = pressed ? KeyInputFlags::DOWN : KeyInputFlags::UP;
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key.keyCode = keyCode;
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NativeKey(key);
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}
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@ -177,9 +177,9 @@ void TouchTracker::SendTouchEvent(float x, float y, int code, int pointerId) {
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input.x = scaledX;
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input.y = scaledY;
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switch (code) {
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case 1: input.flags = TOUCH_DOWN; break;
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case 2: input.flags = TOUCH_UP; break;
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default: input.flags = TOUCH_MOVE; break;
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case 1: input.flags = TouchInputFlags::DOWN; break;
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case 2: input.flags = TouchInputFlags::UP; break;
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default: input.flags = TouchInputFlags::MOVE; break;
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}
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input.id = pointerId;
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NativeTouch(input);
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@ -297,7 +297,7 @@ void ICadeTracker::ButtonDown(iCadeState button) {
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NativeAxis(&axis, 1);
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} else {
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KeyInput key;
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key.flags = KEY_DOWN;
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key.flags = KeyInputFlags::DOWN;
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key.keyCode = iCadeToKeyMap[button];
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key.deviceId = DEVICE_ID_PAD_0;
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NativeKey(key);
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@ -322,7 +322,7 @@ void ICadeTracker::ButtonUp(iCadeState button) {
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// Pressing Start twice within 1 second will take to the Emu menu
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if ((lastStartPress + 1.0f) > time_now_d()) {
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KeyInput key;
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key.flags = KEY_DOWN;
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key.flags = KeyInputFlags::DOWN;
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key.keyCode = NKCODE_ESCAPE;
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key.deviceId = DEVICE_ID_KEYBOARD;
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NativeKey(key);
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@ -365,7 +365,7 @@ void ICadeTracker::ButtonUp(iCadeState button) {
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NativeAxis(&axis, 1);
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} else {
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KeyInput key;
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key.flags = KEY_UP;
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key.flags = KeyInputFlags::UP;
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key.keyCode = iCadeToKeyMap[button];
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key.deviceId = DEVICE_ID_PAD_0;
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NativeKey(key);
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@ -386,7 +386,7 @@ void SendKeyboardChars(std::string_view str) {
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uint32_t codePoint = chars.next();
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KeyInput input{};
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input.deviceId = DEVICE_ID_KEYBOARD;
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input.flags = KEY_CHAR;
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input.flags = KeyInputFlags::CHAR;
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input.unicodeChar = codePoint;
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NativeKey(input);
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}
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@ -404,7 +404,7 @@ void KeyboardPressesBegan(NSSet<UIPress *> *presses, UIPressesEvent *event) {
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KeyInput input{};
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input.deviceId = DEVICE_ID_KEYBOARD;
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input.keyCode = code;
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input.flags = KEY_DOWN;
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input.flags = KeyInputFlags::DOWN;
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NativeKey(input);
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INFO_LOG(Log::System, "pressesBegan %d", code);
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}
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@ -428,7 +428,7 @@ void KeyboardPressesEnded(NSSet<UIPress *> *presses, UIPressesEvent *event) {
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KeyInput input{};
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input.deviceId = DEVICE_ID_KEYBOARD;
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input.keyCode = code;
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input.flags = KEY_UP;
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input.flags = KeyInputFlags::UP;
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NativeKey(input);
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INFO_LOG(Log::System, "pressesEnded %d", code);
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}
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@ -223,7 +223,7 @@
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- (void)handleSwipeFrom:(UIScreenEdgePanGestureRecognizer *)recognizer {
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if (recognizer.state == UIGestureRecognizerStateEnded) {
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KeyInput key;
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key.flags = KEY_DOWN | KEY_UP;
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key.flags = KeyInputFlags::DOWN | KeyInputFlags::UP;
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key.keyCode = NKCODE_BACK;
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key.deviceId = DEVICE_ID_TOUCH;
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NativeKey(key);
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@ -346,7 +346,7 @@ extern float g_safeInsetBottom;
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- (void)deleteBackward {
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KeyInput input{};
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input.deviceId = DEVICE_ID_KEYBOARD;
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input.flags = KEY_DOWN | KEY_UP;
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input.flags = KeyInputFlags::DOWN | KeyInputFlags::UP;
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input.keyCode = NKCODE_DEL;
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NativeKey(input);
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INFO_LOG(Log::System, "Backspace");
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