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Remove an unnecessary wrapper function (just rename __AudioMix to NativeMix)
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@ -7,7 +7,7 @@ StereoResampler g_resampler;
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// numFrames is number of stereo frames.
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// This is called from *outside* the emulator thread.
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int __AudioMix(int16_t *outStereo, int numFrames, int sampleRateHz) {
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int NativeMix(int16_t *outStereo, int numFrames, int sampleRateHz) {
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int validFrames = g_resampler.Mix(outStereo, numFrames, false, sampleRateHz);
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// Mix sound effects on top.
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@ -1,5 +1,3 @@
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#pragma once
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#include <cstdint>
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int __AudioMix(int16_t *outstereo, int numFrames, int sampleRate);
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@ -196,10 +196,6 @@ std::thread *graphicsLoadThread;
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// globals
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Path boot_filename;
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int NativeMix(short *audio, int numSamples, int sampleRateHz) {
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return __AudioMix(audio, numSamples, sampleRateHz);
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}
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// This is called before NativeInit so we do a little bit of initialization here.
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void NativeGetAppInfo(std::string *app_dir_name, std::string *app_nice_name, bool *landscape, std::string *version) {
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*app_nice_name = "PPSSPP";
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