material-components_materia.../components/ShadowLayer/examples/ShadowDragSquareExampleViewController.swift
featherless 2181084272
[automated] Standardize our open source license stanza to what Xcode generates. (#4985)
Removes the need to copy-paste stanzas from other files anymore as we'll rely on #4478 to generate the correct stanza for us instead.

This was an automated change generated by running a find-and-replace regular expression:

```
/\*
 Copyright ([0-9]+)-present the Material Components for iOS authors\. All Rights Reserved\.

 Licensed under the Apache License, Version 2\.0 \(the "License"\);
 you may not use this file except in compliance with the License\.
 You may obtain a copy of the License at

 http://www\.apache\.org/licenses/LICENSE-2\.0

 Unless required by applicable law or agreed to in writing, software
 distributed under the License is distributed on an "AS IS" BASIS,
 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied\.
 See the License for the specific language governing permissions and
 limitations under the License\.
 \*/
```

```
/\*
Copyright ([0-9]+)-present the Material Components for iOS authors\. All Rights Reserved\.

Licensed under the Apache License, Version 2\.0 \(the "License"\);
you may not use this file except in compliance with the License\.
You may obtain a copy of the License at

http://www\.apache\.org/licenses/LICENSE-2\.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied\.
See the License for the specific language governing permissions and
limitations under the License\.
\*/
```

```
/\*
 Copyright ([0-9]+)-present the Material Components for iOS authors\. All Rights Reserved\.
 Licensed under the Apache License, Version 2\.0 \(the "License"\);
 you may not use this file except in compliance with the License\.
 You may obtain a copy of the License at
 http://www\.apache\.org/licenses/LICENSE-2\.0
 Unless required by applicable law or agreed to in writing, software
 distributed under the License is distributed on an "AS IS" BASIS,
 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied\.
 See the License for the specific language governing permissions and
 limitations under the License\.
 \*/
```

```
// Copyright $1-present the Material Components for iOS authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
```
2018-08-31 12:13:07 -04:00

84 lines
3.1 KiB
Swift

// Copyright 2015-present the Material Components for iOS authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
import UIKit
// This viewcontroller contains a subview that has an MDCShadowLayer.
// A gesture recognizer allows the user to adjust the elevation of the
// shadowed view by pressing it, and move it by dragging it.
class ShadowDragSquareExampleViewController: UIViewController {
@IBOutlet weak var blueView: ExampleShadowedView!
// A UILongPressGestureRecognizer handles the changing of elevation
// and location of the shadowedView.
let longPressRecogniser = UILongPressGestureRecognizer()
// We store the offset from the initial touch to the center of the
// view to properly update its location when dragged.
var movingViewOffset = CGPoint.zero
override func viewDidLoad() {
super.viewDidLoad()
// MDCShadowLayer's elevation will implicitly animate when changed, so to disable that behavior
// we need to disable Core Animation actions inside of a transaction:
CATransaction.begin()
CATransaction.setDisableActions(true)
self.blueView.shadowLayer.elevation = .cardResting
CATransaction.commit()
longPressRecogniser.addTarget(self, action: #selector(longPressedInView))
longPressRecogniser.minimumPressDuration = 0.0
self.blueView.addGestureRecognizer(longPressRecogniser)
}
@objc func longPressedInView(_ sender: UILongPressGestureRecognizer) {
// Elevation of the view is changed to indicate that it has been pressed or released.
// view.center is changed to follow the touch events.
if sender.state == .began {
self.blueView.shadowLayer.elevation = .cardPickedUp
let selfPoint = sender.location(in: self.view)
movingViewOffset.x = selfPoint.x - self.blueView.center.x
movingViewOffset.y = selfPoint.y - self.blueView.center.y
} else if sender.state == .changed {
let selfPoint = sender.location(in: self.view)
let newCenterPoint =
CGPoint(x: selfPoint.x - movingViewOffset.x, y: selfPoint.y - movingViewOffset.y)
self.blueView.center = newCenterPoint
} else if sender.state == .ended {
self.blueView.shadowLayer.elevation = .cardResting
movingViewOffset = CGPoint.zero
}
}
// MARK: - CatalogByConvention
class func catalogMetadata() -> [String: Any] {
return [
"breadcrumbs": [ "Shadow", "Shadow Layer"],
"description": "Shadow Layer implements the Material Design specifications for "
+ "elevation and shadows.",
"primaryDemo": true,
"presentable": true,
"storyboardName": "ShadowDragSquareExample",
]
}
}