featherless 2181084272
[automated] Standardize our open source license stanza to what Xcode generates. (#4985)
Removes the need to copy-paste stanzas from other files anymore as we'll rely on #4478 to generate the correct stanza for us instead.

This was an automated change generated by running a find-and-replace regular expression:

```
/\*
 Copyright ([0-9]+)-present the Material Components for iOS authors\. All Rights Reserved\.

 Licensed under the Apache License, Version 2\.0 \(the "License"\);
 you may not use this file except in compliance with the License\.
 You may obtain a copy of the License at

 http://www\.apache\.org/licenses/LICENSE-2\.0

 Unless required by applicable law or agreed to in writing, software
 distributed under the License is distributed on an "AS IS" BASIS,
 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied\.
 See the License for the specific language governing permissions and
 limitations under the License\.
 \*/
```

```
/\*
Copyright ([0-9]+)-present the Material Components for iOS authors\. All Rights Reserved\.

Licensed under the Apache License, Version 2\.0 \(the "License"\);
you may not use this file except in compliance with the License\.
You may obtain a copy of the License at

http://www\.apache\.org/licenses/LICENSE-2\.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied\.
See the License for the specific language governing permissions and
limitations under the License\.
\*/
```

```
/\*
 Copyright ([0-9]+)-present the Material Components for iOS authors\. All Rights Reserved\.
 Licensed under the Apache License, Version 2\.0 \(the "License"\);
 you may not use this file except in compliance with the License\.
 You may obtain a copy of the License at
 http://www\.apache\.org/licenses/LICENSE-2\.0
 Unless required by applicable law or agreed to in writing, software
 distributed under the License is distributed on an "AS IS" BASIS,
 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied\.
 See the License for the specific language governing permissions and
 limitations under the License\.
 \*/
```

```
// Copyright $1-present the Material Components for iOS authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
```
2018-08-31 12:13:07 -04:00
..
2017-05-05 16:31:33 -04:00
2018-05-04 12:46:35 -04:00

Shadow elevations

A shadow elevation specifies the degree of shadow intensity to be displayed beneath an object. Higher shadow elevations have greater shadow intensities, akin to raising an object above a surface resulting in a more prominent, albeit more diffuse, shadow. This component provides commonly used Material Design elevations for components.

Shadows

Design & API Documentation


Installation

Installation with CocoaPods

To add this component to your Xcode project using CocoaPods, add the following to your Podfile:

pod 'MaterialComponents/ShadowElevations'

Then, run the following command:

pod install

Usage

Importing

Before using Shadow Elevations, you'll need to import it:

Swift

import MaterialComponents

class ShadowedView: UIView {

  override class var layerClass: AnyClass {
    return MDCShadowLayer.self
  }

  var shadowLayer: MDCShadowLayer {
    return self.layer as! MDCShadowLayer
  }

  func setDefaultElevation() {
    self.shadowLayer.elevation = .cardResting
  }

}

Objective-C

#import "MaterialShadowElevations.h"

@interface ShadowedView: UIView

@end

@implementation ShadowedView

+ (Class)layerClass {
  return [MDCShadowLayer class];
}

- (MDCShadowLayer *)shadowLayer {
  return (MDCShadowLayer *)self.layer;
}

- (void)setDefaultElevation {
  self.shadowLayer.elevation = MDCShadowElevationCardResting;
}

@end