mirror of
https://github.com/material-components/material-components-ios.git
synced 2026-02-20 08:27:32 +08:00
Removes the need to copy-paste stanzas from other files anymore as we'll rely on #4478 to generate the correct stanza for us instead. This was an automated change generated by running a find-and-replace regular expression: ``` /\* Copyright ([0-9]+)-present the Material Components for iOS authors\. All Rights Reserved\. Licensed under the Apache License, Version 2\.0 \(the "License"\); you may not use this file except in compliance with the License\. You may obtain a copy of the License at http://www\.apache\.org/licenses/LICENSE-2\.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied\. See the License for the specific language governing permissions and limitations under the License\. \*/ ``` ``` /\* Copyright ([0-9]+)-present the Material Components for iOS authors\. All Rights Reserved\. Licensed under the Apache License, Version 2\.0 \(the "License"\); you may not use this file except in compliance with the License\. You may obtain a copy of the License at http://www\.apache\.org/licenses/LICENSE-2\.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied\. See the License for the specific language governing permissions and limitations under the License\. \*/ ``` ``` /\* Copyright ([0-9]+)-present the Material Components for iOS authors\. All Rights Reserved\. Licensed under the Apache License, Version 2\.0 \(the "License"\); you may not use this file except in compliance with the License\. You may obtain a copy of the License at http://www\.apache\.org/licenses/LICENSE-2\.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied\. See the License for the specific language governing permissions and limitations under the License\. \*/ ``` ``` // Copyright $1-present the Material Components for iOS authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. ```
90 lines
3.1 KiB
Objective-C
90 lines
3.1 KiB
Objective-C
// Copyright 2016-present the Material Components for iOS authors. All Rights Reserved.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#import <UIKit/UIKit.h>
|
|
|
|
/** The animation mode when animating backward progress. */
|
|
typedef NS_ENUM(NSInteger, MDCProgressViewBackwardAnimationMode) {
|
|
|
|
/** Animate negative progress by resetting to 0 and then animating to the new value. */
|
|
MDCProgressViewBackwardAnimationModeReset,
|
|
|
|
/** Animate negative progress by animating from the current value. */
|
|
MDCProgressViewBackwardAnimationModeAnimate
|
|
};
|
|
|
|
/**
|
|
A Material linear determinate progress view.
|
|
|
|
See https://material.io/go/design-progress-indicators
|
|
*/
|
|
IB_DESIGNABLE
|
|
@interface MDCProgressView : UIView
|
|
|
|
/**
|
|
The color shown for the portion of the progress view that is filled.
|
|
|
|
The default is a blue color. When changed, the trackTintColor is reset.
|
|
*/
|
|
@property(nonatomic, strong, null_resettable) UIColor *progressTintColor UI_APPEARANCE_SELECTOR;
|
|
|
|
/**
|
|
The color shown for the portion of the progress view that is not filled.
|
|
|
|
The default is a light version of the current progressTintColor.
|
|
*/
|
|
@property(nonatomic, strong, null_resettable) UIColor *trackTintColor UI_APPEARANCE_SELECTOR;
|
|
|
|
/**
|
|
The current progress.
|
|
|
|
The current progress is represented by a floating-point value between 0.0 and 1.0, inclusive, where
|
|
1.0 indicates the completion of the task. The default value is 0.0. Values less than 0.0 and
|
|
greater than 1.0 are pinned to those limits.
|
|
To animate progress changes, use -setProgress:animated:completion:.
|
|
*/
|
|
@property(nonatomic, assign) float progress;
|
|
|
|
/**
|
|
The backward progress animation mode.
|
|
|
|
When animating progress which is lower than the current progress value, this mode
|
|
will determine which animation to use. The default is MDCProgressViewBackwardAnimationModeReset.
|
|
*/
|
|
@property(nonatomic, assign) MDCProgressViewBackwardAnimationMode backwardProgressAnimationMode;
|
|
|
|
/**
|
|
Adjusts the current progress, optionally animating the change.
|
|
|
|
@param progress The progress to set.
|
|
@param animated Whether the change should be animated.
|
|
@param completion The completion block executed at the end of the animation.
|
|
*/
|
|
- (void)setProgress:(float)progress
|
|
animated:(BOOL)animated
|
|
completion:(void (^__nullable)(BOOL finished))completion;
|
|
|
|
/**
|
|
Changes the hidden state, optionally animating the change.
|
|
|
|
@param hidden The hidden state to set.
|
|
@param animated Whether the change should be animated.
|
|
@param completion The completion block executed at the end of the animation.
|
|
*/
|
|
- (void)setHidden:(BOOL)hidden
|
|
animated:(BOOL)animated
|
|
completion:(void (^__nullable)(BOOL finished))completion;
|
|
|
|
@end
|