* Quieted swiftlint down in scripts/format_all. * BONUS clang-format for ObjC code. * Fixed two stray ObjC warnings (not swiftlint related). * Fixed remaning swiftlint warnings. * Fixed typos in Shrine fixes. * Swift cleanups, again. This reverts commit 7489fca4e4741ae02b406cdaacaf1dae26e19837.
Button Bar
The Button Bar is a view that represents a list of UIBarButtonItems as horizontally aligned buttons.
Installation
Requirements
- Xcode 7.0 or higher.
- iOS SDK version 7.0 or higher.
Installation with CocoaPods
To add this component to your Xcode project using CocoaPods, add the following to your Podfile:
pod 'MaterialComponents/ButtonBar'
Then, run the following command:
pod install
Overview
A Button Bar is similar in concept to a UIToolbar, but Button Bars are not a drop-in API replacement for UIToolbar. Button Bars are slightly more versatile in that one might use a Button Bar to create a Toolbar or a Navigation Bar (left/right button bars).
Button Bar supports a subset of UIBarButtonItem's properties. Learn more by reading the section on UIBarButtonItem properties.
Usage
Importing
Before using Button Bar, you'll need to import it:
Swift
import MaterialComponents
Objective-C
#import "MaterialButtonBar.h"
Create an instance of MDCButtonBar and provide it with an array of UIBarButtonItems.
Swift
let buttonBar = MDCButtonBar()
let actionItem = UIBarButtonItem(
title: "<# title #>",
style: .done, // ignored
target: self,
action: "<# selector #>"
)
buttonBar.items = [actionItem]
let size = buttonBar.sizeThatFits(self.view.bounds.size)
buttonBar.frame = CGRect(x: <# x #>, y: <# y #>, width: size.width, height: size.height)
self.view.addSubview(buttonBar)
Objective-C
MDCButtonBar *buttonBar = [[MDCButtonBar alloc] init];
UIBarButtonItem *actionItem =
[[UIBarButtonItem alloc] initWithTitle:@"<# title #>"
style:UIBarButtonItemStyleDone // ignored
target:self
action:@selector(<# selector #>)];
buttonBar.items = @[ actionItem ];
CGSize size = [buttonBar sizeThatFits:self.view.bounds.size];
CGPoint origin = CGPointZero;
buttonBar.frame = CGRectMake(origin.x, origin.y, size.width, size.height);
[self.view addSubview:buttonBar];
UIBarButtonItem properties
Supported
The following properties are taken into consideration when items is set and the corresponding
buttons are created.
Changes made to properties marked (observed) will be reflected in the corresponding buttons.
title(observed)image(observed)enabled(observed)widthtargetactiontitleTextAttributesForState:
TODO(featherless): File bugs to observe the rest of the properties.
Note: in order to make Button Bar reflect changes to not-observed properties you must clear the
MDCButtonBar instance's items property and reset it, like so:
Swift
actionItem.target = <some other target>
let items = buttonBar.items
buttonBar.items = nil
buttonBar.items = items
Objective-C
actionItem.target = <some other target>;
NSArray *items = buttonBar.items;
buttonBar.items = nil;
buttonBar.items = items;
