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* [Buttons] Remove .largeIcon shape from FloatingButton (#2513) The LargeIcon shape is not required, since the same behavior (support for 36-point images) can be achieved by setting the contentEdgeInsets to .zero. Also updates one of the button examples to use a 36-point icon. * [Buttons] Add extended FAB layout code (#2528) Creating (internal for now) the required properties and layout code to support the extended FAB. Unit tests to confirm the behavior and some minor adjustments to existing values like default contentEdgeInsets values. Implements #2495 * [Buttons] Expose Extended FAB properties (#2543) Making the new properties public and also migrating away from simple property setters to the new forShape:inMode: setters required for UIAppearance support. * minimumSize * maximumSize * contentEdgeInsets * hitAreaInsets Implements #2495 * [Buttons] Add basic Floating Button example (#2554) Includes automatic adjustment of extended/normal layout depending on size classes. Demonstrates #2495 * [Buttons] Update README for Extended FAB (#2561) The README includes usage examples for the FAB. Adding a section to demonstrate how to configure the FAB in its different shapes and modes. Documents #2495
169 lines
6.7 KiB
Swift
169 lines
6.7 KiB
Swift
/*
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Copyright 2017-present the Material Components for iOS authors. All Rights Reserved.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import UIKit
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class FloatingButtonExampleSwiftViewController: UIViewController {
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let miniFloatingButton = MDCFloatingButton(frame: .zero, shape: .mini)
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let defaultFloatingButton = MDCFloatingButton()
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let largeIconFloatingButton = MDCFloatingButton()
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override func viewDidLoad() {
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super.viewDidLoad()
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view.backgroundColor = UIColor(white: 0.9, alpha: 1)
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let plusImage = #imageLiteral(resourceName: "Plus")
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let plusImage36 = UIImage(named: "plus_white_36", in: Bundle(for: type(of: self)),
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compatibleWith: traitCollection)
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miniFloatingButton.sizeToFit()
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miniFloatingButton.translatesAutoresizingMaskIntoConstraints = false
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miniFloatingButton.setMinimumSize(CGSize(width: 96, height: 40), for: .mini, in: .expanded)
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miniFloatingButton.setImage(plusImage, for: .normal)
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defaultFloatingButton.sizeToFit()
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defaultFloatingButton.translatesAutoresizingMaskIntoConstraints = false
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defaultFloatingButton.setImage(plusImage, for: .normal)
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largeIconFloatingButton.sizeToFit()
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largeIconFloatingButton.translatesAutoresizingMaskIntoConstraints = false
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largeIconFloatingButton.setImage(plusImage36, for: .normal)
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largeIconFloatingButton.setContentEdgeInsets(UIEdgeInsetsMake(-6, -6, -6, 0), for: .default,
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in: .expanded)
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let label = UILabel()
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label.translatesAutoresizingMaskIntoConstraints = false
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label.text = "Try me on an iPad!"
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view.addSubview(label)
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view.addSubview(miniFloatingButton)
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view.addSubview(defaultFloatingButton)
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view.addSubview(largeIconFloatingButton)
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let totalHeight = miniFloatingButton.bounds.standardized.height +
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defaultFloatingButton.bounds.standardized.height +
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largeIconFloatingButton.bounds.standardized.height +
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20 // 10 points between buttons
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let miniDefaultDifference = defaultFloatingButton.bounds.standardized.width -
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miniFloatingButton.bounds.standardized.width
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leadingAlignView(view: miniFloatingButton, onView: self.view,
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horizontalOffset: 10 + miniDefaultDifference / 2,
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verticalOffset: -totalHeight / 2)
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leadingAlignView(view: defaultFloatingButton, onView: miniFloatingButton,
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horizontalOffset: -miniDefaultDifference / 2,
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verticalOffset: defaultFloatingButton.bounds.standardized.height + 10)
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leadingAlignView(view: largeIconFloatingButton, onView: defaultFloatingButton,
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horizontalOffset: 0,
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verticalOffset: defaultFloatingButton.bounds.standardized.height + 10)
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self.view.addConstraint(NSLayoutConstraint(item: label, attribute: .centerX, relatedBy: .equal,
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toItem: view, attribute: .centerX, multiplier: 1,
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constant: 0))
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self.view.addConstraint(NSLayoutConstraint(item: label, attribute: .bottom, relatedBy: .equal,
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toItem: miniFloatingButton, attribute: .top,
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multiplier: 1, constant: -20))
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}
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// MARK: Private
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private func leadingAlignView(view: UIView, onView: UIView, horizontalOffset: CGFloat,
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verticalOffset: CGFloat) {
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self.view.addConstraint(NSLayoutConstraint(
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item: view,
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attribute: .leading,
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relatedBy: .equal,
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toItem: onView,
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attribute: .leading,
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multiplier: 1.0,
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constant: horizontalOffset))
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self.view.addConstraint(NSLayoutConstraint(
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item: view,
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attribute: .centerY,
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relatedBy: .equal,
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toItem: onView,
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attribute: .centerY,
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multiplier: 1.0,
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constant: verticalOffset))
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}
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}
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extension FloatingButtonExampleSwiftViewController {
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@objc class func catalogBreadcrumbs() -> [String] {
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return ["Buttons", "Floating Action Button (Swift)"]
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}
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@objc class func catalogIsPrimaryDemo() -> Bool {
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return false
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}
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}
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extension FloatingButtonExampleSwiftViewController {
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func updateFloatingButtons(to mode: MDCFloatingButtonMode) {
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if (miniFloatingButton.mode != mode) {
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miniFloatingButton.mode = mode
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}
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if (defaultFloatingButton.mode != mode) {
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defaultFloatingButton.mode = mode
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}
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if (largeIconFloatingButton.mode != mode) {
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largeIconFloatingButton.mode = mode
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}
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}
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func updateFloatingButtons(whenSizeClass isRegularRegular: Bool) {
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if (isRegularRegular) {
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updateFloatingButtons(to: .expanded)
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miniFloatingButton.setTitle("Add", for: .normal)
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defaultFloatingButton.setTitle("Create", for: .normal)
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largeIconFloatingButton.setTitle("Create", for: .normal)
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} else {
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updateFloatingButtons(to: .normal)
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miniFloatingButton.setTitle(nil, for: .normal)
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defaultFloatingButton.setTitle(nil, for: .normal)
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largeIconFloatingButton.setTitle(nil, for: .normal)
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}
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}
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override func viewWillAppear(_ animated: Bool) {
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super.viewWillAppear(animated)
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let horizontalSizeClass = traitCollection.horizontalSizeClass
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let verticalSizeClass = traitCollection.verticalSizeClass
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let isRegularRegular = horizontalSizeClass == .regular && verticalSizeClass == .regular
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updateFloatingButtons(whenSizeClass: isRegularRegular)
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}
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override func willTransition(to newCollection: UITraitCollection, with coordinator: UIViewControllerTransitionCoordinator) {
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super.willTransition(to: newCollection, with: coordinator)
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let currentTraits = traitCollection
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let sizeClassChanged
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= newCollection.horizontalSizeClass != currentTraits.horizontalSizeClass
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|| newCollection.verticalSizeClass != currentTraits.verticalSizeClass
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if (sizeClassChanged) {
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let willBeRegularRegular
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= newCollection.horizontalSizeClass == .regular
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&& newCollection.verticalSizeClass == .regular
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coordinator.animate(alongsideTransition:{ (_) in
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self.updateFloatingButtons(whenSizeClass: willBeRegularRegular)
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}, completion: nil)
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}
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}
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}
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