mirror of
https://github.com/material-components/material-components-ios.git
synced 2026-02-20 08:27:32 +08:00
Summary: Merge branch 'develop' of https://github.com/google/material-components-ios into develop Reviewers: ajsecord, featherless, #mdc_ios_owners Reviewed By: ajsecord, featherless, #mdc_ios_owners Subscribers: featherless, ajsecord Projects: #material_components_ios Differential Revision: http://codereview.cc/D587
92 lines
3.1 KiB
Objective-C
92 lines
3.1 KiB
Objective-C
/*
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Copyright 2015-present Google Inc. All Rights Reserved.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#import "SpritedAnimationViewTypicalUseViewController.h"
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#import "MaterialSpritedAnimationView.h"
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static NSString *const kSpriteList = @"mdc_sprite_list__grid";
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static NSString *const kSpriteGrid = @"mdc_sprite_grid__list";
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@implementation SpritedAnimationViewTypicalUseViewController {
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MDCSpritedAnimationView *_animationView;
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BOOL _toggle;
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}
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// TODO: Support other categorizational methods.
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+ (NSArray *)catalogBreadcrumbs {
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return @[ @"Sprited Animation View", @"Sprited Animation View" ];
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}
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+ (NSString *)catalogDescription {
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return @"This control provides an alternative to animating an array of images with an"
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" UIImageView.";
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}
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+ (BOOL)catalogIsPrimaryDemo {
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return YES;
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}
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- (void)viewDidLoad {
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[super viewDidLoad];
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self.view.backgroundColor = [UIColor whiteColor];
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NSBundle *bundle = [NSBundle bundleForClass:[self class]];
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UIImage *spriteImage = [UIImage imageNamed:kSpriteList
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inBundle:bundle
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compatibleWithTraitCollection:nil];
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_animationView = [[MDCSpritedAnimationView alloc] initWithSpriteSheetImage:spriteImage];
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_animationView.frame = CGRectMake(0, 0, 30, 30);
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_animationView.center = self.view.center;
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UIColor *blueColor = [UIColor colorWithRed:0.012 green:0.663 blue:0.957 alpha:1];
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_animationView.tintColor = blueColor;
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[self.view addSubview:_animationView];
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// Add label with tap instructions.
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UILabel *label = [[UILabel alloc] initWithFrame:CGRectOffset(self.view.bounds, 0, 30)];
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label.text = @"Tap anywhere to animate icon.";
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label.textColor = [UIColor colorWithWhite:0 alpha:0.8];
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label.textAlignment = NSTextAlignmentCenter;
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[self.view addSubview:label];
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// Add tap gesture to view.
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UITapGestureRecognizer *tapGesture =
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[[UITapGestureRecognizer alloc] initWithTarget:self
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action:@selector(didTap:)];
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[self.view addGestureRecognizer:tapGesture];
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}
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- (void)didTap:(UITapGestureRecognizer *)recognizer {
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recognizer.enabled = NO;
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// Animate the sprited view.
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[_animationView startAnimatingWithCompletion:^{
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// When animation completes, toggle image.
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_toggle = !_toggle;
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NSBundle *bundle = [NSBundle bundleForClass:[self class]];
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UIImage *spriteImage = [UIImage imageNamed:_toggle ? kSpriteGrid : kSpriteList
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inBundle:bundle
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compatibleWithTraitCollection:nil];
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_animationView.spriteSheetImage = spriteImage;
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recognizer.enabled = YES;
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}];
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}
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@end
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