material-components_materia.../components/SpritedAnimationView/examples/SpritedAnimationViewTypicalUseViewController.m
Will Larche 2ab08f4133 [Catalog & Examples] Added navigationBar example in Swift (Supplemental POC) and corrected slight mistake in Catalog by Convention logic.
Summary: Merge branch 'develop' of https://github.com/google/material-components-ios into develop

Reviewers: ajsecord, featherless, #mdc_ios_owners

Reviewed By: ajsecord, featherless, #mdc_ios_owners

Subscribers: featherless, ajsecord

Projects: #material_components_ios

Differential Revision: http://codereview.cc/D587
2016-04-13 14:56:49 -04:00

92 lines
3.1 KiB
Objective-C

/*
Copyright 2015-present Google Inc. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#import "SpritedAnimationViewTypicalUseViewController.h"
#import "MaterialSpritedAnimationView.h"
static NSString *const kSpriteList = @"mdc_sprite_list__grid";
static NSString *const kSpriteGrid = @"mdc_sprite_grid__list";
@implementation SpritedAnimationViewTypicalUseViewController {
MDCSpritedAnimationView *_animationView;
BOOL _toggle;
}
// TODO: Support other categorizational methods.
+ (NSArray *)catalogBreadcrumbs {
return @[ @"Sprited Animation View", @"Sprited Animation View" ];
}
+ (NSString *)catalogDescription {
return @"This control provides an alternative to animating an array of images with an"
" UIImageView.";
}
+ (BOOL)catalogIsPrimaryDemo {
return YES;
}
- (void)viewDidLoad {
[super viewDidLoad];
self.view.backgroundColor = [UIColor whiteColor];
NSBundle *bundle = [NSBundle bundleForClass:[self class]];
UIImage *spriteImage = [UIImage imageNamed:kSpriteList
inBundle:bundle
compatibleWithTraitCollection:nil];
_animationView = [[MDCSpritedAnimationView alloc] initWithSpriteSheetImage:spriteImage];
_animationView.frame = CGRectMake(0, 0, 30, 30);
_animationView.center = self.view.center;
UIColor *blueColor = [UIColor colorWithRed:0.012 green:0.663 blue:0.957 alpha:1];
_animationView.tintColor = blueColor;
[self.view addSubview:_animationView];
// Add label with tap instructions.
UILabel *label = [[UILabel alloc] initWithFrame:CGRectOffset(self.view.bounds, 0, 30)];
label.text = @"Tap anywhere to animate icon.";
label.textColor = [UIColor colorWithWhite:0 alpha:0.8];
label.textAlignment = NSTextAlignmentCenter;
[self.view addSubview:label];
// Add tap gesture to view.
UITapGestureRecognizer *tapGesture =
[[UITapGestureRecognizer alloc] initWithTarget:self
action:@selector(didTap:)];
[self.view addGestureRecognizer:tapGesture];
}
- (void)didTap:(UITapGestureRecognizer *)recognizer {
recognizer.enabled = NO;
// Animate the sprited view.
[_animationView startAnimatingWithCompletion:^{
// When animation completes, toggle image.
_toggle = !_toggle;
NSBundle *bundle = [NSBundle bundleForClass:[self class]];
UIImage *spriteImage = [UIImage imageNamed:_toggle ? kSpriteGrid : kSpriteList
inBundle:bundle
compatibleWithTraitCollection:nil];
_animationView.spriteSheetImage = spriteImage;
recognizer.enabled = YES;
}];
}
@end