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Animation timing
Like color and typography, motion can play a role in defining your app's style and brand. The animation timing component provides implementations of the Material Motion easing curve types for iOS.
Design & API Documentation
Installation
Installation with CocoaPods
To add this component to your Xcode project using CocoaPods, add the following to your Podfile:
pod 'MaterialComponents/AnimationTiming'
Then, run the following command:
pod install
Usage
Importing
Before using animation timing, you'll need to import it:
Swift
import MaterialComponents
Objective-C
#import "MaterialAnimationTiming.h"
Examples
Using Animation Timing
To use an animation timing curve select an appropriate a predefined MDCAnimationTimingFunction enum value. Use this value to look up an animation curve's timing function. The timing function can then be used in an animation.
Swift
let materialCurve = MDCAnimationTimingFunction.deceleration
let timingFunction = CAMediaTimingFunction.mdc_function(withType: materialCurve)
let animation = CABasicAnimation(keyPath:"transform.translation.x")
animation.timingFunction = timingFunction
Objc
MDCAnimationTimingFunction materialCurve = MDCAnimationTimingFunctionDeceleration;
CAMediaTimingFunction *timingFunction = [CAMediaTimingFunction mdc_functionWithType:materialCurve];
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.translation.x"];
animation.timingFunction = timingFunction;