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This is an attempt at taking the existing text controls example and making it A) abstract, so that similar example can be made for text areas and chip fields, and B) fit in a scrollview, so all of the example is accessible in large content size categories. It's fully functional, but probably not done changing. Closes #9359. Here's a gif: 
44 lines
1.6 KiB
Objective-C
44 lines
1.6 KiB
Objective-C
// Copyright 2019-present the Material Components for iOS authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#import <UIKit/UIKit.h>
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#import "MDCTextControlContentViewController.h"
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#import "MDCTraitEnvironmentChangeDelegate.h"
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#import "MaterialContainerScheme.h"
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/**
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This view controller manages a child view controller that contains the actual example content. It
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overrides the child view controller's trait collection based off the user's behavior.
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*/
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@interface MDCTextControlConfiguratorExample : UIViewController <MDCTraitEnvironmentChangeDelegate>
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/**
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The MDCContainerScheming for the class.
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*/
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@property(nonatomic, strong) id<MDCContainerScheming> containerScheme;
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/**
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The text control content view controller for this class. It will be a subclass of
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MDCTextControlContentViewController devoted either to textfields, chip fields, or text areas.
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*/
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@property(nonatomic, strong) MDCTextControlContentViewController *contentViewController;
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/**
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This method is overriden by subclasses to specify which content view controller should be used.
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*/
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- (void)initializeContentViewController;
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@end
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