# Shadow layer Shadow layer implements the Material Design specifications for elevation and shadows. By simulating the physical properties of paper, elevation and light source, shadows give visual depth to components. Shadow layer provides an elevation property which affects a shadow's depth and strength, automatically handling shadow diffusion based on the shadow's elevation.
## Design & API Documentation ### MDCShadowLayer `MDCShadowLayer` provides a Core Animation `CALayer` that will render a shadow based on its elevation property. `UIViews` can use this by overriding their layerClass method to return `MDCShadowLayer`. `elevation` sets the diffusion level of the shadow. The higher the shadow elevation, the more diffused the shadow becomes. Elevation uses points as a unit to specify height. Common shadow elevations are defined in [MDCShadowElevations](../ShadowElevations/) and range from 0 to 24 points. The shadow diffusion effect diminishes as elevations exceed 24 points. The default value is 0 (no shadow). Set `shadowMaskEnabled` to ensure the interior, non-shadow portion of the layer is visible. This is enabled by default and the internal portion of the layer is cut out. ### MDCShadowMetrics `MDCShadowMetrics` is a series of properties used to set `MDCShadowLayer`. `MDCShadowLayer` consists of two distinct layers. The overlay of these two layers generates a single Material Design shadow that adheres to defined height and light source principles. - - - ## Installation ### Installation with CocoaPods To add this component to your Xcode project using CocoaPods, add the following to your `Podfile`: ```bash pod 'MaterialComponents/ShadowLayer' ``` Then, run the following command: ```bash pod install ``` - - - ## Usage ### Importing Before using shadow layer, you'll need to import it: #### Swift ```swift import MaterialComponents ``` #### Objective-C ```objc #import "MaterialShadowLayer.h" ``` Example of a custom button based on UIButton with Material Design shadows: #### Swift ```swift class ShadowButton: UIButton { override class var layerClass: AnyClass { return MDCShadowLayer.self } } ``` #### Objective C ```objc @interface ShadowButton : UIButton @end @implementation ShadowButton + (Class)layerClass { return [MDCShadowLayer class]; } @end ``` Add the custom button to view: #### Swift ```swift let button = ShadowButton(type: .system) button.frame = CGRect(x: 100, y: 100, width: 200, height: 50) button.setTitle("Button", for: .normal) let buttonLayer = button.layer as! MDCShadowLayer buttonLayer.elevation = ShadowElevation(6) addSubview(button) ``` #### Objective C ```objc ShadowButton *button = [ShadowButton buttonWithType:UIButtonTypeSystem]; button.frame = CGRectMake(100, 100, 200, 50); [button setTitle: @"Button" forState:UIControlStateNormal]; [(MDCShadowLayer *)button.layer setElevation:6]; [self addSubview:button]; ``` Creating a custom UIView with a shadow: #### Swift ```swift class ShadowedView: UIView { override class var layerClass: AnyClass { return MDCShadowLayer.self } var shadowLayer: MDCShadowLayer { return self.layer as! MDCShadowLayer } var elevation: ShadowElevation { get { return self.shadowLayer.elevation } set { self.shadowLayer.elevation = newValue } } } ``` #### Objective C ```objc @interface ShadowedView : UIView @end @implementation ShadowedView + (Class)layerClass { return [MDCShadowLayer class]; } - (MDCShadowLayer)shadowLayer { return (MDCShadowLayer *)self.layer; } - (void)setElevation:(CGFloat)points { [(MDCShadowLayer *)self.layer setElevation:points]; } @end ``` To improve performance, consider rasterizing MDCShadowLayer when the view using the shadow is not animating or changing size. #### Swift ```swift layer.shouldRasterize = true layer.rasterizationScale = UIScreen.main.scale ``` #### Objective C ```objc self.layer.shouldRasterize = YES; self.layer.rasterizationScale = [UIScreen mainScreen].scale; ``` Disable rasterization before animating MDCShadowLayer. - - - ## Related Components