### Context
As the team pivots to using theming within extensions we have started off with buttons as a test run. This will be part fo the work with buttons only addressing the contained button type. This adds a new method to MDCButton - `applyContainedThemeWithScheme:(id<MDCContainerScheming>)scheme`
### The problem
We currently do not theme buttons the way the team has decided to theme them
### The fix
This themes Contained buttons with the new style we have all agreed on.
### Remaining Work
Theming for Text and Outlined buttons in this new style.
{MDC iOS} No longer using `-init` for Color Scheme.
Based on the discussions in go/mdc-ios-theming, we should not use the `-init` default initializer. Instead, we should use an explicit set of defaults.
Search regex: '\[\[MDCSemanticColorScheme alloc\] init\]'
This is a follow up PR for #5119 and #5120 and relies on both.
This integrates the created shape themer for buttons into the examples that currently use color/typography themers.
This closes#5050
Removes the need to copy-paste stanzas from other files anymore as we'll rely on #4478 to generate the correct stanza for us instead.
This was an automated change generated by running a find-and-replace regular expression:
```
/\*
Copyright ([0-9]+)-present the Material Components for iOS authors\. All Rights Reserved\.
Licensed under the Apache License, Version 2\.0 \(the "License"\);
you may not use this file except in compliance with the License\.
You may obtain a copy of the License at
http://www\.apache\.org/licenses/LICENSE-2\.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied\.
See the License for the specific language governing permissions and
limitations under the License\.
\*/
```
```
/\*
Copyright ([0-9]+)-present the Material Components for iOS authors\. All Rights Reserved\.
Licensed under the Apache License, Version 2\.0 \(the "License"\);
you may not use this file except in compliance with the License\.
You may obtain a copy of the License at
http://www\.apache\.org/licenses/LICENSE-2\.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied\.
See the License for the specific language governing permissions and
limitations under the License\.
\*/
```
```
/\*
Copyright ([0-9]+)-present the Material Components for iOS authors\. All Rights Reserved\.
Licensed under the Apache License, Version 2\.0 \(the "License"\);
you may not use this file except in compliance with the License\.
You may obtain a copy of the License at
http://www\.apache\.org/licenses/LICENSE-2\.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied\.
See the License for the specific language governing permissions and
limitations under the License\.
\*/
```
```
// Copyright $1-present the Material Components for iOS authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
```
When VoiceOver is running and the FAB animations for expanding/collapsing are
triggered, sometimes VoiceOver won't detect the FAB. It can still detect the
FAB if the user "scrubs" their finger to discover it, but it's a big problem
if they don't know they're missing a button. The effect seems intermittent
and this is the best work-around.
The Buttons main demo had its views "out of order" when using VoiceOver
because the buttons' frames were closer to the top of the screen
relative to their labels. Instead of relying on the view hierarchy to
find all of the elements, they can be manually returned in-order.
Closes#3654
Pivotal Story: https://www.pivotaltracker.com/story/show/156616695
This includes an implementation example in the ButtonTypicalUse example. In a separate PR will this be added to the rest of our examples.
* MDCFloatingButton Color Themer added.
No support for icon color change inside color themer, this is left for user to handle for now.
Example added.
Pivotal: https://www.pivotaltracker.com/story/show/156725760
* Remove redundancy in tests and FabButtonColorThemer.
* Adding another example for color theming of a button.
* Setting secondary color for the test instead of primary since that's the value that's being used.
PR: https://github.com/material-components/material-components-ios/pull/3381
Pivotal Story: https://www.pivotaltracker.com/story/show/156168281
* Implementation of Shapes support in Buttons.
* Added example of using shapes on different styles of buttons (see screenshot and gif below).
* Exposed an initializer for MDCCurvedCornerTreatment to be able to use in the example.
* Exposed the color sublayer in MDCShapedShadowLayer to allow hierarchal reordering of sublayers for a shaped button to work with ink and shadow correctly.
* Updated unit tests.