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https://github.com/material-components/material-components-android.git
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NavigationView tries to determine if it is behind the status bar by checking if it's at the top of the screen. If it is and there are insets, it will draw a scrim. It also tries to determine if it is under the system nav. If it is and the system nav isn't fully transparent, it will also draw a scrim. PiperOrigin-RevId: 264167166
161 lines
5.0 KiB
Java
161 lines
5.0 KiB
Java
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.google.android.material.internal;
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import com.google.android.material.R;
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import static androidx.annotation.RestrictTo.Scope.LIBRARY_GROUP;
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import android.content.Context;
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import android.content.res.TypedArray;
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import android.graphics.Canvas;
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import android.graphics.Rect;
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import android.graphics.drawable.Drawable;
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import androidx.annotation.NonNull;
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import androidx.annotation.Nullable;
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import androidx.annotation.RestrictTo;
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import androidx.core.view.ViewCompat;
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import androidx.core.view.WindowInsetsCompat;
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import android.util.AttributeSet;
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import android.view.View;
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import android.widget.FrameLayout;
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/** @hide */
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@RestrictTo(LIBRARY_GROUP)
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public class ScrimInsetsFrameLayout extends FrameLayout {
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Drawable insetForeground;
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Rect insets;
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private Rect tempRect = new Rect();
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private boolean drawTopInsetForeground = true;
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private boolean drawBottomInsetForeground = true;
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public ScrimInsetsFrameLayout(Context context) {
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this(context, null);
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}
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public ScrimInsetsFrameLayout(Context context, AttributeSet attrs) {
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this(context, attrs, 0);
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}
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public ScrimInsetsFrameLayout(Context context, AttributeSet attrs, int defStyleAttr) {
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super(context, attrs, defStyleAttr);
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final TypedArray a =
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ThemeEnforcement.obtainStyledAttributes(
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context,
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attrs,
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R.styleable.ScrimInsetsFrameLayout,
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defStyleAttr,
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R.style.Widget_Design_ScrimInsetsFrameLayout);
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insetForeground = a.getDrawable(R.styleable.ScrimInsetsFrameLayout_insetForeground);
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a.recycle();
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setWillNotDraw(true); // No need to draw until the insets are adjusted
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ViewCompat.setOnApplyWindowInsetsListener(
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this,
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new androidx.core.view.OnApplyWindowInsetsListener() {
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@Override
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public WindowInsetsCompat onApplyWindowInsets(View v, WindowInsetsCompat insets) {
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if (null == ScrimInsetsFrameLayout.this.insets) {
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ScrimInsetsFrameLayout.this.insets = new Rect();
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}
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ScrimInsetsFrameLayout.this.insets.set(
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insets.getSystemWindowInsetLeft(),
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insets.getSystemWindowInsetTop(),
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insets.getSystemWindowInsetRight(),
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insets.getSystemWindowInsetBottom());
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onInsetsChanged(insets);
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setWillNotDraw(!insets.hasSystemWindowInsets() || insetForeground == null);
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ViewCompat.postInvalidateOnAnimation(ScrimInsetsFrameLayout.this);
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return insets.consumeSystemWindowInsets();
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}
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});
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}
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/** Sets the drawable used for the inset foreground. */
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public void setScrimInsetForeground(@Nullable Drawable drawable) {
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insetForeground = drawable;
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}
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public void setDrawTopInsetForeground(boolean drawTopInsetForeground) {
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this.drawTopInsetForeground = drawTopInsetForeground;
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}
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public void setDrawBottomInsetForeground(boolean drawBottomInsetForeground) {
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this.drawBottomInsetForeground = drawBottomInsetForeground;
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}
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@Override
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public void draw(@NonNull Canvas canvas) {
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super.draw(canvas);
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int width = getWidth();
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int height = getHeight();
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if (insets != null && insetForeground != null) {
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int sc = canvas.save();
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canvas.translate(getScrollX(), getScrollY());
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// Top
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if (drawTopInsetForeground) {
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tempRect.set(0, 0, width, insets.top);
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insetForeground.setBounds(tempRect);
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insetForeground.draw(canvas);
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}
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// Bottom
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if (drawBottomInsetForeground) {
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tempRect.set(0, height - insets.bottom, width, height);
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insetForeground.setBounds(tempRect);
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insetForeground.draw(canvas);
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}
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// Left
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tempRect.set(0, insets.top, insets.left, height - insets.bottom);
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insetForeground.setBounds(tempRect);
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insetForeground.draw(canvas);
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// Right
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tempRect.set(width - insets.right, insets.top, width, height - insets.bottom);
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insetForeground.setBounds(tempRect);
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insetForeground.draw(canvas);
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canvas.restoreToCount(sc);
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}
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}
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@Override
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protected void onAttachedToWindow() {
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super.onAttachedToWindow();
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if (insetForeground != null) {
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insetForeground.setCallback(this);
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}
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}
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@Override
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protected void onDetachedFromWindow() {
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super.onDetachedFromWindow();
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if (insetForeground != null) {
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insetForeground.setCallback(null);
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}
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}
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protected void onInsetsChanged(WindowInsetsCompat insets) {}
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}
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