mirror of
https://github.com/material-components/material-components-android.git
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* commit '2dd67ac062eb7f7a9a83e4f864eb27b15f416f48': Add more helpful exception to design components GitOrigin-RevId=65fb4571ce472e3ea5d654f51025bb84925f5b22 PiperOrigin-RevId: 140549518
476 lines
18 KiB
Java
476 lines
18 KiB
Java
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.support.design.widget;
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import android.annotation.TargetApi;
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import android.content.Context;
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import android.content.res.ColorStateList;
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import android.content.res.TypedArray;
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import android.graphics.PorterDuff;
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import android.graphics.Rect;
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import android.graphics.drawable.Drawable;
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import android.os.Build;
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import android.support.annotation.ColorInt;
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import android.support.annotation.NonNull;
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import android.support.annotation.Nullable;
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import android.support.design.R;
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import android.support.v4.view.ViewCompat;
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import android.util.AttributeSet;
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import android.view.View;
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import android.widget.ImageView;
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import java.util.List;
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/**
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* Floating action buttons are used for a special type of promoted action. They are distinguished
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* by a circled icon floating above the UI and have special motion behaviors related to morphing,
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* launching, and the transferring anchor point.
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*
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* <p>Floating action buttons come in two sizes: the default and the mini. The size can be
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* controlled with the {@code fabSize} attribute.</p>
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*
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* <p>As this class descends from {@link ImageView}, you can control the icon which is displayed
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* via {@link #setImageDrawable(Drawable)}.</p>
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*
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* <p>The background color of this view defaults to the your theme's {@code colorAccent}. If you
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* wish to change this at runtime then you can do so via
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* {@link #setBackgroundTintList(ColorStateList)}.</p>
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*
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* @attr ref android.support.design.R.styleable#FloatingActionButton_fabSize
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*/
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@CoordinatorLayout.DefaultBehavior(FloatingActionButton.Behavior.class)
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public class FloatingActionButton extends ImageView {
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// These values must match those in the attrs declaration
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private static final int SIZE_MINI = 1;
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private static final int SIZE_NORMAL = 0;
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private ColorStateList mBackgroundTint;
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private PorterDuff.Mode mBackgroundTintMode;
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private int mBorderWidth;
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private int mRippleColor;
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private int mSize;
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private int mContentPadding;
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private final Rect mShadowPadding;
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private final FloatingActionButtonImpl mImpl;
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public FloatingActionButton(Context context) {
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this(context, null);
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}
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public FloatingActionButton(Context context, AttributeSet attrs) {
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this(context, attrs, 0);
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}
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public FloatingActionButton(Context context, AttributeSet attrs, int defStyleAttr) {
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super(context, attrs, defStyleAttr);
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ThemeUtils.checkAppCompatTheme(context);
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mShadowPadding = new Rect();
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TypedArray a = context.obtainStyledAttributes(attrs,
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R.styleable.FloatingActionButton, defStyleAttr,
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R.style.Widget_Design_FloatingActionButton);
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Drawable background = a.getDrawable(R.styleable.FloatingActionButton_android_background);
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mBackgroundTint = a.getColorStateList(R.styleable.FloatingActionButton_backgroundTint);
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mBackgroundTintMode = parseTintMode(a.getInt(
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R.styleable.FloatingActionButton_backgroundTintMode, -1), null);
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mRippleColor = a.getColor(R.styleable.FloatingActionButton_rippleColor, 0);
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mSize = a.getInt(R.styleable.FloatingActionButton_fabSize, SIZE_NORMAL);
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mBorderWidth = a.getDimensionPixelSize(R.styleable.FloatingActionButton_borderWidth, 0);
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final float elevation = a.getDimension(R.styleable.FloatingActionButton_elevation, 0f);
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final float pressedTranslationZ = a.getDimension(
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R.styleable.FloatingActionButton_pressedTranslationZ, 0f);
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a.recycle();
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final ShadowViewDelegate delegate = new ShadowViewDelegate() {
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@Override
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public float getRadius() {
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return getSizeDimension() / 2f;
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}
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@Override
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public void setShadowPadding(int left, int top, int right, int bottom) {
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mShadowPadding.set(left, top, right, bottom);
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setPadding(left + mContentPadding, top + mContentPadding,
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right + mContentPadding, bottom + mContentPadding);
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}
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@Override
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public void setBackgroundDrawable(Drawable background) {
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FloatingActionButton.super.setBackgroundDrawable(background);
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}
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};
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final int sdk = Build.VERSION.SDK_INT;
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if (sdk >= 21) {
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mImpl = new FloatingActionButtonLollipop(this, delegate);
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} else if (sdk >= 12) {
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mImpl = new FloatingActionButtonHoneycombMr1(this, delegate);
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} else {
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mImpl = new FloatingActionButtonEclairMr1(this, delegate);
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}
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final int maxContentSize = (int) getResources().getDimension(
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R.dimen.design_fab_content_size);
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mContentPadding = (getSizeDimension() - maxContentSize) / 2;
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mImpl.setBackgroundDrawable(background, mBackgroundTint,
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mBackgroundTintMode, mRippleColor, mBorderWidth);
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mImpl.setElevation(elevation);
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mImpl.setPressedTranslationZ(pressedTranslationZ);
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setClickable(true);
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}
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@Override
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protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
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final int preferredSize = getSizeDimension();
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final int w = resolveAdjustedSize(preferredSize, widthMeasureSpec);
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final int h = resolveAdjustedSize(preferredSize, heightMeasureSpec);
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// As we want to stay circular, we set both dimensions to be the
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// smallest resolved dimension
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final int d = Math.min(w, h);
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// We add the shadow's padding to the measured dimension
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setMeasuredDimension(
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d + mShadowPadding.left + mShadowPadding.right,
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d + mShadowPadding.top + mShadowPadding.bottom);
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}
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/**
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* Set the ripple color for this {@link FloatingActionButton}.
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* <p>
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* When running on devices with KitKat or below, we draw a fill rather than a ripple.
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*
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* @param color ARGB color to use for the ripple.
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*/
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public void setRippleColor(@ColorInt int color) {
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if (mRippleColor != color) {
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mRippleColor = color;
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mImpl.setRippleColor(color);
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}
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}
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/**
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* Return the tint applied to the background drawable, if specified.
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*
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* @return the tint applied to the background drawable
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* @see #setBackgroundTintList(ColorStateList)
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*/
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@Nullable
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@Override
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public ColorStateList getBackgroundTintList() {
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return mBackgroundTint;
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}
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/**
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* Applies a tint to the background drawable. Does not modify the current tint
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* mode, which is {@link PorterDuff.Mode#SRC_IN} by default.
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*
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* @param tint the tint to apply, may be {@code null} to clear tint
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*/
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public void setBackgroundTintList(@Nullable ColorStateList tint) {
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if (mBackgroundTint != tint) {
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mBackgroundTint = tint;
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mImpl.setBackgroundTintList(tint);
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}
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}
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/**
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* Return the blending mode used to apply the tint to the background
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* drawable, if specified.
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*
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* @return the blending mode used to apply the tint to the background
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* drawable
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* @see #setBackgroundTintMode(PorterDuff.Mode)
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*/
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@Nullable
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@Override
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public PorterDuff.Mode getBackgroundTintMode() {
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return mBackgroundTintMode;
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}
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/**
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* Specifies the blending mode used to apply the tint specified by
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* {@link #setBackgroundTintList(ColorStateList)}} to the background
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* drawable. The default mode is {@link PorterDuff.Mode#SRC_IN}.
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*
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* @param tintMode the blending mode used to apply the tint, may be
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* {@code null} to clear tint
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*/
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public void setBackgroundTintMode(@Nullable PorterDuff.Mode tintMode) {
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if (mBackgroundTintMode != tintMode) {
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mBackgroundTintMode = tintMode;
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mImpl.setBackgroundTintMode(tintMode);
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}
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}
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@Override
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public void setBackgroundDrawable(@NonNull Drawable background) {
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if (mImpl != null) {
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mImpl.setBackgroundDrawable(
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background, mBackgroundTint, mBackgroundTintMode, mRippleColor, mBorderWidth);
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}
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}
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/**
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* Shows the button.
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* <p>This method will animate it the button show if the view has already been laid out.</p>
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*/
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public void show() {
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mImpl.show();
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}
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/**
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* Hides the button.
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* <p>This method will animate the button hide if the view has already been laid out.</p>
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*/
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public void hide() {
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mImpl.hide();
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}
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final int getSizeDimension() {
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switch (mSize) {
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case SIZE_MINI:
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return getResources().getDimensionPixelSize(R.dimen.design_fab_size_mini);
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case SIZE_NORMAL:
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default:
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return getResources().getDimensionPixelSize(R.dimen.design_fab_size_normal);
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}
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}
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@Override
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protected void drawableStateChanged() {
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super.drawableStateChanged();
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mImpl.onDrawableStateChanged(getDrawableState());
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}
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@TargetApi(Build.VERSION_CODES.HONEYCOMB)
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@Override
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public void jumpDrawablesToCurrentState() {
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super.jumpDrawablesToCurrentState();
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mImpl.jumpDrawableToCurrentState();
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}
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private static int resolveAdjustedSize(int desiredSize, int measureSpec) {
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int result = desiredSize;
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int specMode = MeasureSpec.getMode(measureSpec);
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int specSize = MeasureSpec.getSize(measureSpec);
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switch (specMode) {
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case MeasureSpec.UNSPECIFIED:
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// Parent says we can be as big as we want. Just don't be larger
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// than max size imposed on ourselves.
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result = desiredSize;
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break;
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case MeasureSpec.AT_MOST:
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// Parent says we can be as big as we want, up to specSize.
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// Don't be larger than specSize, and don't be larger than
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// the max size imposed on ourselves.
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result = Math.min(desiredSize, specSize);
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break;
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case MeasureSpec.EXACTLY:
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// No choice. Do what we are told.
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result = specSize;
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break;
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}
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return result;
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}
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static PorterDuff.Mode parseTintMode(int value, PorterDuff.Mode defaultMode) {
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switch (value) {
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case 3:
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return PorterDuff.Mode.SRC_OVER;
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case 5:
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return PorterDuff.Mode.SRC_IN;
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case 9:
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return PorterDuff.Mode.SRC_ATOP;
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case 14:
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return PorterDuff.Mode.MULTIPLY;
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case 15:
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return PorterDuff.Mode.SCREEN;
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default:
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return defaultMode;
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}
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}
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/**
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* Behavior designed for use with {@link FloatingActionButton} instances. It's main function
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* is to move {@link FloatingActionButton} views so that any displayed {@link Snackbar}s do
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* not cover them.
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*/
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public static class Behavior extends CoordinatorLayout.Behavior<FloatingActionButton> {
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// We only support the FAB <> Snackbar shift movement on Honeycomb and above. This is
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// because we can use view translation properties which greatly simplifies the code.
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private static final boolean SNACKBAR_BEHAVIOR_ENABLED = Build.VERSION.SDK_INT >= 11;
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private Rect mTmpRect;
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@Override
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public boolean layoutDependsOn(CoordinatorLayout parent,
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FloatingActionButton child, View dependency) {
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// We're dependent on all SnackbarLayouts (if enabled)
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return SNACKBAR_BEHAVIOR_ENABLED && dependency instanceof Snackbar.SnackbarLayout;
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}
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@Override
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public boolean onDependentViewChanged(CoordinatorLayout parent, FloatingActionButton child,
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View dependency) {
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if (dependency instanceof Snackbar.SnackbarLayout) {
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updateFabTranslationForSnackbar(parent, child, dependency);
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} else if (dependency instanceof AppBarLayout) {
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// If we're depending on an AppBarLayout we will show/hide it automatically
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// if the FAB is anchored to the AppBarLayout
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updateFabVisibility(parent, (AppBarLayout) dependency, child);
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}
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return false;
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}
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@Override
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public void onDependentViewRemoved(CoordinatorLayout parent, FloatingActionButton child,
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View dependency) {
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if (dependency instanceof Snackbar.SnackbarLayout) {
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// If the removed view is a SnackbarLayout, we will animate back to our normal
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// position
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if (ViewCompat.getTranslationY(child) != 0f) {
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ViewCompat.animate(child)
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.translationY(0f)
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.scaleX(1f)
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.scaleY(1f)
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.alpha(1f)
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.setInterpolator(AnimationUtils.FAST_OUT_SLOW_IN_INTERPOLATOR)
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.setListener(null);
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}
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}
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}
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private boolean updateFabVisibility(CoordinatorLayout parent,
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AppBarLayout appBarLayout, FloatingActionButton child) {
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final CoordinatorLayout.LayoutParams lp =
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(CoordinatorLayout.LayoutParams) child.getLayoutParams();
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if (lp.getAnchorId() != appBarLayout.getId()) {
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// The anchor ID doesn't match the dependency, so we won't automatically
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// show/hide the FAB
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return false;
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}
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if (mTmpRect == null) {
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mTmpRect = new Rect();
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}
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// First, let's get the visible rect of the dependency
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final Rect rect = mTmpRect;
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ViewGroupUtils.getDescendantRect(parent, appBarLayout, rect);
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if (rect.bottom <= appBarLayout.getMinimumHeightForVisibleOverlappingContent()) {
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// If the anchor's bottom is below the seam, we'll animate our FAB out
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child.hide();
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} else {
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// Else, we'll animate our FAB back in
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child.show();
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}
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return true;
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}
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private void updateFabTranslationForSnackbar(CoordinatorLayout parent,
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FloatingActionButton fab, View snackbar) {
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if (fab.getVisibility() != View.VISIBLE) {
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return;
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}
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final float translationY = getFabTranslationYForSnackbar(parent, fab);
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ViewCompat.setTranslationY(fab, translationY);
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}
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private float getFabTranslationYForSnackbar(CoordinatorLayout parent,
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FloatingActionButton fab) {
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float minOffset = 0;
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final List<View> dependencies = parent.getDependencies(fab);
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for (int i = 0, z = dependencies.size(); i < z; i++) {
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final View view = dependencies.get(i);
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if (view instanceof Snackbar.SnackbarLayout && parent.doViewsOverlap(fab, view)) {
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minOffset = Math.min(minOffset,
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ViewCompat.getTranslationY(view) - view.getHeight());
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}
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}
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return minOffset;
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}
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@Override
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public boolean onLayoutChild(CoordinatorLayout parent, FloatingActionButton child,
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int layoutDirection) {
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// First, lets make sure that the visibility of the FAB is consistent
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final List<View> dependencies = parent.getDependencies(child);
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for (int i = 0, count = dependencies.size(); i < count; i++) {
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final View dependency = dependencies.get(i);
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if (dependency instanceof AppBarLayout
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&& updateFabVisibility(parent, (AppBarLayout) dependency, child)) {
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break;
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}
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}
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// Now let the CoordinatorLayout lay out the FAB
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parent.onLayoutChild(child, layoutDirection);
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// Now offset it if needed
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offsetIfNeeded(parent, child);
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return true;
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}
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/**
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* Pre-Lollipop we use padding so that the shadow has enough space to be drawn. This method
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* offsets our layout position so that we're positioned correctly if we're on one of
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* our parent's edges.
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*/
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private void offsetIfNeeded(CoordinatorLayout parent, FloatingActionButton fab) {
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final Rect padding = fab.mShadowPadding;
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if (padding != null && padding.centerX() > 0 && padding.centerY() > 0) {
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final CoordinatorLayout.LayoutParams lp =
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(CoordinatorLayout.LayoutParams) fab.getLayoutParams();
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int offsetTB = 0, offsetLR = 0;
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if (fab.getRight() >= parent.getWidth() - lp.rightMargin) {
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// If we're on the left edge, shift it the right
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offsetLR = padding.right;
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} else if (fab.getLeft() <= lp.leftMargin) {
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// If we're on the left edge, shift it the left
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offsetLR = -padding.left;
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}
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if (fab.getBottom() >= parent.getBottom() - lp.bottomMargin) {
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// If we're on the bottom edge, shift it down
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offsetTB = padding.bottom;
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} else if (fab.getTop() <= lp.topMargin) {
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// If we're on the top edge, shift it up
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offsetTB = -padding.top;
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}
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fab.offsetTopAndBottom(offsetTB);
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fab.offsetLeftAndRight(offsetLR);
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}
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}
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}
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}
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