mirror of
https://github.com/material-components/material-components-android.git
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46 lines
2.1 KiB
Java
46 lines
2.1 KiB
Java
/*
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* Copyright 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.google.android.material.shape;
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import com.google.android.material.internal.Experimental;
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/** A basic edge treatment (a single straight line). Sub-classed for custom edge treatments. */
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@Experimental("The shapes API is currently experimental and subject to change")
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public class EdgeTreatment {
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/**
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* Generates a {@link ShapePath} for this edge treatment.
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*
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* <p>EdgeTreatments have an origin of (0, 0) and a destination of (0, length) (i.e. they
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* represent the top edge), and are be automatically rotated and scaled as necessary when applied
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* to other edges. Only the horizontal, top EdgeTreatment needs to be defined in order to apply it
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* to all four edges.
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*
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* @param length the length of the edge.
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* @param interpolation the interpolation of the edge treatment. Ranges between 0 (none) and 1
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* (fully) interpolated. Custom edge treatments can implement interpolation to support shape
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* transition between two arbitrary states. Typically, a value of 0 indicates that the custom
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* edge treatment is not rendered (i.e. that it is a straight line), and a value of 1
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* indicates that the treatment is fully rendered. Animation between these two values can
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* "heal" or "reveal" an edge treatment.
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* @param shapePath the {@link ShapePath} that this treatment should write to.
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*/
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public void getEdgePath(float length, float interpolation, ShapePath shapePath) {
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shapePath.lineTo(length, 0);
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}
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}
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