2024-07-22 18:26:34 +00:00

123 lines
3.7 KiB
Java

/*
* Copyright 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.material.math;
import androidx.annotation.NonNull;
/** A class that contains utility methods related to numbers. */
public final class MathUtils {
/** Default epsilon value for fuzzy float comparisons. */
public static final float DEFAULT_EPSILON = 0.0001f;
private MathUtils() {}
/** Returns the distance between two points. */
public static float dist(float x1, float y1, float x2, float y2) {
final float x = (x2 - x1);
final float y = (y2 - y1);
return (float) Math.hypot(x, y);
}
/**
* Returns the linear interpolation of {@code amount} between {@code start} and {@code stop}.
*/
public static float lerp(float start, float stop, float amount) {
return (1 - amount) * start + amount * stop;
}
/**
* Fuzzy greater than or equal to for floats.
*
* <p>Returns true if {@code a} is greater than or equal to {@code b}, allowing for {@code
* epsilon} error due to limitations in floating point accuracy.
*
* <p>Does not handle overflow, underflow, infinity, or NaN.
*/
public static boolean geq(float a, float b, float epsilon) {
return a + epsilon >= b;
}
/**
* Returns the furthest distance from the point defined by pointX and pointY to the four corners
* of the rectangle defined by rectLeft, rectTop, rectRight, and rectBottom.
*
* <p>The caller should ensure that the point and rectangle share the same coordinate space.
*/
public static float distanceToFurthestCorner(
float pointX,
float pointY,
float rectLeft,
float rectTop,
float rectRight,
float rectBottom) {
return max(
dist(pointX, pointY, rectLeft, rectTop),
dist(pointX, pointY, rectRight, rectTop),
dist(pointX, pointY, rectRight, rectBottom),
dist(pointX, pointY, rectLeft, rectBottom));
}
/** Returns the maximum of the input values. */
private static float max(float a, float b, float c, float d) {
return a > b && a > c && a > d ? a : b > c && b > d ? b : c > d ? c : d;
}
/**
* This returns as similar as {@link Math#floorMod(int, int)}. Instead it works for float type
* values. And the re-implementation makes it back compatible to API<24.
*/
public static float floorMod(float x, int y) {
int r = (int) (x / y);
// if the signs are different and modulo not zero, round down
if (Math.signum(x) * y < 0 && (r * y != x)) {
r--;
}
return x - r * y;
}
/**
* This is same as {@link Math#floorMod(int, int)}. Re-implementation makes it back compatible to
* API<24.
*/
public static int floorMod(int x, int y) {
int r = x / y;
// if the signs are different and modulo not zero, round down
if ((x ^ y) < 0 && (r * y != x)) {
r--;
}
return x - r * y;
}
/**
* Returns whether the array contains all same elements.
*
* @param array Input array of floats.
*/
public static boolean areAllElementsEqual(@NonNull float[] array) {
if (array.length <= 1) {
return true;
}
float sample = array[0];
for (int i = 1; i < array.length; i++) {
if (array[i] != sample) {
return false;
}
}
return true;
}
}