dniz b4529d2a88 Remove unused MathUtils methods and add documentation. Also replace
MathUtils#constrain with Support Library MathUtils#clamp

PiperOrigin-RevId: 197905324
2018-05-30 17:31:27 -04:00

77 lines
2.6 KiB
Java

/*
* Copyright 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.material.math;
/** A class that contains utility methods related to numbers. */
public final class MathUtils {
/** Default epsilon value for fuzzy float comparisons. */
public static final float DEFAULT_EPSILON = 0.0001f;
private MathUtils() {}
/** Returns the distance between two points. */
public static float dist(float x1, float y1, float x2, float y2) {
final float x = (x2 - x1);
final float y = (y2 - y1);
return (float) Math.hypot(x, y);
}
/**
* Returns the linear interpolation of {@param amount} between {@param start} and {@param stop}.
*/
public static float lerp(float start, float stop, float amount) {
return (1 - amount) * start + amount * stop;
}
/**
* Fuzzy greater than or equal to for floats.
*
* <p>Returns true if {@code a} is greater than or equal to {@code b}, allowing for {@code
* epsilon} error due to limitations in floating point accuracy.
*
* <p>Does not handle overflow, underflow, infinity, or NaN.
*/
public static boolean geq(float a, float b, float epsilon) {
return a + epsilon >= b;
}
/**
* Returns the furthest distance from the point defined by pointX and pointY to the four corners
* of the rectangle defined by rectLeft, rectTop, rectRight, and rectBottom.
*
* <p>The caller should ensure that the point and rectangle share the same coordinate space.
*/
public static float distanceToFurthestCorner(
float pointX,
float pointY,
float rectLeft,
float rectTop,
float rectRight,
float rectBottom) {
return max(
dist(pointX, pointY, rectLeft, rectTop),
dist(pointX, pointY, rectRight, rectTop),
dist(pointX, pointY, rectRight, rectBottom),
dist(pointX, pointY, rectLeft, rectBottom));
}
/** Returns the maximum of the input values. */
private static float max(float a, float b, float c, float d) {
return a > b && a > c && a > d ? a : b > c && b > d ? b : c > d ? c : d;
}
}